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    • 51. 发明申请
    • MEMBER FOR PLASMA TREATMENT APPARATUS AND PRODUCTION METHOD THEREOF
    • 等离子体处理装置的成员及其生产方法
    • US20110220289A1
    • 2011-09-15
    • US13129302
    • 2008-12-02
    • Toshiyuki TanakaJun HisamotoHiroto Sugano
    • Toshiyuki TanakaJun HisamotoHiroto Sugano
    • C23C16/50H01L21/3065C25D11/02
    • H01J37/32477C23C16/4404C25D11/045H01J37/32467H01J37/3255
    • A member for a plasma treatment apparatus is provided, which has excellent anti-sticking properties, is suitable, for example, as a lower electrode in CVD apparatuses, has a stable shape as the lower electrode, and can suppress abnormal discharge during plasma treatment. The member for a plasma treatment apparatus comprises a base material formed of an aluminum alloy having a smoothly machined surface and a treated anodic oxide coating provided on the surface of the base material and formed by hydrating an anodic oxide coating formed on the surface of the base material to form microcracks therein. The anodic oxide coating has a leak current density of more than 0.9×10−5 A/cm2 at an applied voltage of 100 V, a thickness of not less than 3 μm, an arithmetic average surface roughness of less than 1 μm, and a dissolution rate of less than 100 mg/dm2/15 min in a phosphoric and chromic acid immersion test. The flatness of the surface on which the anodic oxide coating has been formed is not more than 50 μm.
    • 提供了一种等离子体处理装置的构件,其具有优异的防粘性,适合于CVD装置中的下电极,作为下电极具有稳定的形状,并且可以抑制等离子体处理期间的异常放电。 用于等离子体处理装置的构件包括由具有平滑加工表面的铝合金形成的基材和经设置在基材表​​面上的经处理的阳极氧化物涂层,并且通过水合形成在基材表面上的阳极氧化物涂层 材料在其中形成微裂纹。 阳极氧化膜的施加电压为100V,厚度不小于3μm,算术平均表面粗糙度小于1μm,漏电流密度大于0.9×10 -5 A / cm 2, 在磷酸和铬酸浸渍试验中溶解速率小于100mg / dm2 / 15min。 已经形成阳极氧化物涂层的表面的平坦度不大于50μm。
    • 58. 发明申请
    • GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    • 游戏机,游戏机控制方法和信息存储介质
    • US20090135184A1
    • 2009-05-28
    • US12159606
    • 2006-11-02
    • Toshiyuki Tanaka
    • Toshiyuki Tanaka
    • G06T15/00
    • A63F13/525A63F13/10A63F2300/64A63F2300/6661
    • Provided is a game machine for realizing, by relatively simple processing, an execution of predetermined game processing based on how a region of interest in a virtual three-dimensional space is displayed on a game screen (such as the size, or the position within the game screen). The present invention relates to a game machine which generates a game screen showing a scene of the three-dimensional space viewed from a given viewpoint by transforming coordinates of an object placed in the virtual three-dimensional space into a screen coordinate system by using a predetermined coordinate transformation calculation. A reference point storage unit (56) stores coordinate values of one or more reference points set in relation to the region of interest within the virtual three-dimensional space. A coordinate value acquiring unit (58) transforms the coordinate values of the one or more reference points into the screen coordinate system by using the predetermined coordinate transformation calculation, and acquires the coordinate values in the screen coordinate system of the one or more reference points. A game processing executing unit (62) executes the predetermined game processing based on the coordinate values acquired by the coordinate value acquiring unit (58).
    • 提供了一种游戏机,用于通过相对简单的处理,基于虚拟三维空间中的感兴趣区域如何在游戏画面上显示预定的游戏处理(例如,尺寸或内部的位置)来实现预定的游戏处理 游戏画面)。 游戏机技术领域本发明涉及一种游戏机,其通过将预定的虚拟三维空间中放置的虚拟三维空间中的对象的坐标转换为屏幕坐标系,生成表示从给定视点观看的三维空间的场景的游戏画面 坐标变换计算。 参考点存储单元(56)存储关于虚拟三维空间内的感兴趣区域设置的一个或多个参考点的坐标值。 坐标值获取单元(58)通过使用预定的坐标变换计算将一个或多个参考点的坐标值变换为屏幕坐标系,并获取一个或多个参考点的屏幕坐标系中的坐标值。 游戏处理执行单元(62)基于由坐标值获取单元(58)获取的坐标值执行预定的游戏处理。