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    • 52. 发明授权
    • Man-machine interface using a deformable device
    • 人机界面采用变形装置
    • US07639233B2
    • 2009-12-29
    • US11364936
    • 2006-02-28
    • Richard Marks
    • Richard Marks
    • G09G5/00
    • G06F3/017A63F2300/1093G06F3/0304
    • In one embodiment a method for triggering input commands of a program run on a computing system is provided. The method initiates with monitoring a field of view in front of a capture device. Then, an input object is identified within the field of view. The detected input object is analyzed for changes in shape. Next, a change in the input object is detected. Then, an input command is triggered at the program run on the computing system. The triggering is a result of the detected change in the input object. An input detection program and a computing system are also provided.
    • 在一个实施例中,提供了用于触发在计算系统上运行的程序的输入命令的方法。 该方法通过监视捕获设备前面的视野来启动。 然后,在视野范围内识别输入对象。 分析检测到的输入对象的形状变化。 接下来,检测输入对象的变化。 然后,在计算系统上运行的程序中触发输入命令。 触发是检测到输入对象的变化的结果。 还提供输入检测程序和计算系统。
    • 53. 发明申请
    • COMBINER METHOD FOR ALTERING GAME GEARING
    • 用于改变游戏装置的组合方法
    • US20080009348A1
    • 2008-01-10
    • US11768108
    • 2007-06-25
    • Gary ZalewskiRichard MarksXiadong Mao
    • Gary ZalewskiRichard MarksXiadong Mao
    • G05D7/00
    • A63F13/424A63F13/10A63F13/211A63F13/213A63F2300/1018A63F2300/105A63F2300/1087A63F2300/6045G06F3/005G06F3/0304G06F3/0325G06F3/0346G06F3/038G06F3/04847
    • Computer implemented methods, apparatus and systems for enabling interactive interfacing with a computer game program are provided. One method provides an input device to accept and transmit user input to the computer game program. The input device enables activation of one or more gearing parameters associated with interactive components of the computer game program. In another operation, the method identifies an interactive component of the computer game program. The interactive component used to receive the transmitted user input to enable the interactive interfacing. In yet another operation the method detects user input to apply one of the gearing parameters to the interactive component if so dictated by the transmitted user input. The applied gearing parameter used to define a scaling ratio between the user input and a rate at which the interactive component reacts during execution of the computer game program.
    • 提供了用于实现与计算机游戏程序的交互式接口的计算机实现的方法,装置和系统。 一种方法提供输入设备来接收和传送用户输入到计算机游戏程序。 该输入装置使能激活与计算机游戏程序的交互式组件相关联的一个或多个传动参数。 在另一操作中,该方法识别计算机游戏程序的交互式组件。 交互式组件用于接收传输的用户输入以实现交互式接口。 在另一操作中,该方法检测用户输入以将传动参数中的一个应用于交互式组件,如果由发送的用户输入指示的话。 应用的齿轮参数用于定义用户输入与交互组件在执行计算机游戏程序期间作出反应的速率之间的缩放比例。
    • 55. 发明申请
    • Methods and apparatus for targeted sound detection and characterization
    • 用于目标声音检测和表征的方法和装置
    • US20060239471A1
    • 2006-10-26
    • US11381721
    • 2006-05-04
    • Xiadong MaoRichard MarksGary Zalewski
    • Xiadong MaoRichard MarksGary Zalewski
    • H04R3/00
    • H04R1/406H04R3/005H04R29/005H04R2201/401H04R2201/403H04R2430/23
    • Sound processing methods and apparatus are provided. A sound capture unit is configured to identify one or more sound sources. The sound capture unit generates data capable of being analyzed to determine a listening zone at which to process sound to the substantial exclusion of sounds outside the listening zone. Sound captured and processed for the listening zone may be used for interactivity with the computer program. The listening zone may be adjusted based on the location of a sound source. One or more listening zones may be pre-calibrated. The apparatus may optionally include an image capture unit configured to capture one or more image frames. The listening zone may be adjusted based on the image. A video game unit may be controlled by generating inertial, optical and/or acoustic signals with a controller and tracking a position and/or orientation of the controller using the inertial, acoustic and/or optical signal.
    • 提供声音处理方法和装置。 声音捕获单元被配置为识别一个或多个声源。 声音捕获单元产生能够被分析的数据,以确定用于处理声音以使监听区域之外的声音基本排除在外的聆听区域。 捕捉和处理收听区域的声音可用​​于与计算机程序的交互。 可以基于声源的位置来调整聆听区域。 可以预先校准一个或多个监听区域。 该装置可以可选地包括被配置为捕获一个或多个图像帧的图像捕获单元。 聆听区域可以根据图像进行调整。 可以通过利用控制器产生惯性,光学和/或声学信号来控制视频游戏单元,并且使用惯性,声学和/或光学信号跟踪控制器的位置和/或取向。
    • 57. 发明申请
    • Pattern codes used for interactive control of computer applications and video game applications
    • 用于计算机应用程序和视频游戏应用程序的交互式控制的模式代码
    • US20050272502A1
    • 2005-12-08
    • US10842932
    • 2004-05-10
    • Richard Marks
    • Richard Marks
    • A63F13/00A63F13/02G06K19/06G06K19/07G06F19/00G06F17/00
    • A63F13/42A63F13/02A63F13/213A63F2300/1012A63F2300/1093A63F2300/69G06K19/06009
    • A method, a system and an article of manufacture are provided to generally enable computer interactivity for any type of application. The method is also capable of providing interacting functionality with a computer game. The method includes presenting a pattern code defined by at least two tags. Applying a light toward the pattern code at a specific time. Then, the method moves to capturing a first video frame of the pattern code before the light is applied to the pattern code, such that the first video frame defines a first characteristic of the pattern code. A second video frame is then captured for the pattern code when the light is applied to the pattern code, such that the second video frame defines a second characteristic of the pattern code. The method then enables decoding of the first characteristic and the second characteristic of the pattern code to produce decoded information. Based on the decoded information, an interactive command is initiated in the computer game, and the type of interactive command is defined by the decoded information that was defined for the computer game.
    • 提供了一种方法,系统和制品,以通常使任何类型的应用的计算机交互性。 该方法还能够提供与计算机游戏的交互功能。 该方法包括呈现由至少两个标签定义的图案代码。 在特定时间向模式代码应用光。 然后,该方法移动到在将光施加到图案代码之前捕获图案代码的第一视频帧,使得第一视频帧定义图案代码的第一特征。 然后当光施加到图案代码时,针对图案代码捕获第二视频帧,使得第二视频帧定义图案代码的第二特性。 该方法然后能够解码模式代码的第一特性和第二特性以产生解码信息。 基于解码的信息,在计算机游戏中启动交互式命令,并且通过为计算机游戏定义的解码信息定义交互式命令的类型。