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    • 54. 发明申请
    • METHOD AND APPARATUS FOR CONFIGURING AN ACCESSORY DEVICE
    • 用于配置附件设备的方法和装置
    • US20160121210A1
    • 2016-05-05
    • US14993440
    • 2016-01-12
    • STEELSERIES APS
    • JACOB WOLFF-PETERSENKIM ROMFRANCIS ARNOLD GREVERJEFFREY NICHOLAS MAHLMEISTERBRUCE HAWVERTINO SOELBERGCHRISTOPHER JOHN NICOLELLA
    • A63F13/30
    • A63F13/30A63F13/22A63F13/67
    • The subject disclosure may include, for example, a method for determining a current performance of a gamer during a first gaming session of a gaming application, where the performance is determined from a first plurality of stimulus signals generated by a gaming accessory during the first gaming session according to a configuration setting assigned to the gaming accessory, identifying a prior performance of the gamer during a prior gaming session of the gaming application, where the prior performance is determined from a second plurality of stimulus signals generated by the gaming accessory according to the configuration setting, comparing the current performance to the prior performance to determine a change in performance of the gamer, and adjusting the configuration setting assigned to the gaming accessory according to the change in the performance of the gamer. Other embodiments are disclosed.
    • 主题公开可以包括例如用于在游戏应用的第一游戏会话期间确定玩家的当前性能的方法,其中,在第一游戏期间由游戏玩家生成的第一多个刺激信号确定该性能 根据分配给游戏附件的配置设置,在游戏应用的先前游戏会话期间识别游戏者的先前性能,其中根据游戏配件生成的第二多个刺激信号来确定先前的表现 配置设置,将当前性能与先前性能进行比较,以确定玩家的性能改变,以及根据游戏者的性能变化来调整分配给游戏配件的配置设置。 公开了其他实施例。
    • 57. 发明授权
    • Device for managing operations of accessories
    • 用于管理附件操作的装置
    • US09216355B2
    • 2015-12-22
    • US14555064
    • 2014-11-26
    • STEELSERIES ApS
    • Jacob Wolff-PetersenTino Soelberg
    • A63F13/00A63F13/23A63F13/40G06F3/023G06F3/038A63F13/85
    • A63F13/23A63F13/10A63F13/22A63F13/25A63F13/30A63F13/327A63F13/79A63F13/85A63F13/98A63F2300/1018A63F2300/209G06F3/023G06F3/0238G06F3/038
    • A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a controller to identify a programming layer of a gaming accessory, to establish communications with a computing device communicatively coupled to a gaming software application, to establish communications with the gaming accessory, to receive from the gaming accessory a gaming accessory stimulation, to detect a match between the association and the received stimulation, to retrieve the substitute accessory stimulation, and to transmit the substitute accessory stimulation to the gaming software application. The detecting of the match between the gaming accessory stimulation and the substitute accessory stimulation for the programmable layer is by way of a predetermined association of the stimulation with the substitute accessory stimulation recorded in a user profile associated with a user account. Additional embodiments are disclosed.
    • 结合本公开的教导的系统可以包括例如具有控制器的装置,其具有识别游戏附件的编程层,以与通信地耦合到游戏软件应用的计算设备建立通信,以建立与游戏软件的通信 游戏附件,从游戏附件接收游戏附件刺激,以检测关联和接收到的刺激之间的匹配,以检索替代附件刺激,并将替代附件刺激传送到游戏软件应用。 对可编程层的游戏附件刺激和替代附件刺激之间的匹配的检测是通过刺激与记录在与用户帐户相关联的用户简档中的替代附件刺激的预定关联来进行的。 公开了另外的实施例。
    • 60. 发明申请
    • GAMING DEVICE WITH INDEPENDENT GESTURE-SENSITIVE AREAS
    • 具有独立的敏感区域的游戏设备
    • US20150038231A1
    • 2015-02-05
    • US13957492
    • 2013-08-02
    • STEELSERIES ApS
    • Jeffrey Nicholas MahlmeisterBruce HawverJacob Wolff-PetersenKim RomFrancis Arnold GreverTino Soelberg
    • A63F13/20
    • A63F13/50A63F13/06A63F13/21A63F13/213A63F13/428
    • A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.
    • 结合本公开的系统可以包括例如耦合到存储指令的存储器和近场传感器的处理器。 指令的执行可以导致处理器执行操作,包括定义对应于包括传感器的附件的一部分的区域,通过用传感器感测对象来检测区域中的对象的手势,确定手势是新的 以前没有与该区域相关联的手势,而不是先前与控制由游戏应用产生的演示的游戏动作相关联,将手势与区域和游戏动作相关联,随后检测该区域中的手势,获得与该区域相关联的游戏动作 手势,并将游戏动作传送到游戏应用程序。 公开了其他实施例。