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    • 47. 发明申请
    • MULTI-USER INTERLEAVED WAGERING SYSTEM
    • 多用户交互式维护系统
    • US20170053492A1
    • 2017-02-23
    • US15241683
    • 2016-08-19
    • Gamblit Gaming, LLC
    • Miles ArnoneFrank CireEric Meyerhofer
    • G07F17/32
    • G07F17/3246G07F17/3209G07F17/3211G07F17/3225G07F17/3272G07F17/3295
    • A multi-user interactive application interleaved wagering system is disclosed. Such a system includes an interactive controller constructed to generate a user interface of a collective wagering application, generate a user interface of an interactive application, combine the user interfaces into a combined user interface displayed to a user, detect user interactions with the combined user interface and communicate the user interactions to an application controller, receive from the application controller a collective wager outcome, and display to the user using the collective wagering user interface of the combined user interface, the collective wager outcome. The application controller operatively connects the interactive controller to a collective wager controller, wherein the application controller is constructed to receive from the interactive controller, the user interactions, detect a collective wagering event from the user interactions, determine the collective wager outcome responsive to the collective wagering event using the collective wager controller, and communicate the collective wager event to the interactive controller.
    • 公开了一种多用户交互式应用交织的投注系统。 这样的系统包括构造成生成集体投注应用的用户界面的交互式控制器,生成交互式应用的用户界面,将用户界面组合成显示给用户的组合用户界面,检测用户与组合用户界面的交互 并将用户交互传达到应用控制器,从应用控制器接收集体赌注结果,并使用组合用户界面的集体投注用户界面向集体投注结果显示给用户。 应用控制器将交互式控制器可操作地连接到集体投注控制器,其中应用控制器被构造为从交互控制器接收用户交互,从用户交互中检测集体投注事件,确定响应于集体的集体投注结果 使用集体投注控制器进行投注事件,并将集体投注事件传达给交互式控制器。
    • 49. 发明申请
    • HYBRID GAME ELEMENT MANAGEMENT
    • 混合游戏元素管理
    • US20170011586A1
    • 2017-01-12
    • US15272318
    • 2016-09-21
    • Gamblit Gaming, LLC
    • Miles ArnoneEric Meyerhofer
    • G07F17/32
    • G07F17/3225G07F17/32G07F17/3209G07F17/3211G07F17/3244G07F17/3288G07F17/3295
    • An electronic gaming machine constructed to receive real credits, including a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game are provided. In operation, an amount of real world credits are wagered in the real world engine, a randomly generated payout of real world credits is determined based upon the wagered amount using the real world engine, a number of elements are added that are ascribed to a player and that are scaled according to a scaling ratio set by the game world engine relative to the payout of real world credits using the game world engine.
    • 构造成接收真实信用的电子游戏机,包括被配置为提供用于赌博游戏的随机生成的支付的现实世界引擎和被配置为管理娱乐软件引擎以根据玩家熟练地执行娱乐来提供结果的游戏世界引擎 提供游戏。 在实际操作中,真实世界信用量在现实世界引擎中被下注,随机产生的真实世界信用的支付是基于使用现实世界引擎的下注量确定的,添加归因于玩家的一些元素 并且根据游戏世界引擎相对于使用游戏世界引擎的真实世界信用的支付而设置的缩放比例来缩放。