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    • 42. 发明授权
    • Control method, monitoring method, and control device for kneader
    • 捏合机的控制方法,监控方法和控制装置
    • US5324107A
    • 1994-06-28
    • US103752
    • 1993-08-10
    • Tatsuya TanakaHiromi KiharaNorifumi YamadaTakeshi Hatanaka
    • Tatsuya TanakaHiromi KiharaNorifumi YamadaTakeshi Hatanaka
    • B01F7/00B29B7/28B29B7/72B29B7/80B29B7/88G01H17/00B29B5/00B01F15/02
    • B29B7/286B29B7/183B29B7/263B29B7/283Y10S366/601
    • An object of the present invention is to provide a control method for a kneader suitable for controlling the kneader so as to uniformly disperse a compounding agent in a high-molecular material, enabling energy saving. In controlling the kneader for charging the high-molecular material and the compounding agent into a kneading chamber and kneading the mixture of the high-molecular material and the compounding agent so as to uniformly disperse the compounding agent in the high-molecular material, the control method includes the steps of measuring a sound wave generating from the kneading chamber during kneading, detecting whether or not a waveform of the sound wave has become a waveform generating when the compounding agent is uniformly dispersed, and deciding that the kneading is ended if the waveform of the sound wave has become the waveform generating when the compounding agent is uniformly dispersed. It is preferable to perform envelope detection of the sound wave in controlling the kneader. Further, detection of a second torque peak of the kneader from the sound wave is effective for the control.
    • 本发明的目的是提供一种适用于控制捏合机的捏合机的控制方法,以使配合剂均匀地分散在高分子材料中,从而节能。 在将用于将高分子材料和配混剂充填的捏合机控制在捏合室中并捏合高分子材料和配混剂的混合物以使配混剂均匀地分散在高分子材料中时,控制 方法包括以下步骤:测量在捏合期间从捏合室产生的声波,检测当复合剂均匀分散时声波的波形是否已经变成波形,并且如果波形 的声波已经成为当复合剂均匀分散时产生的波形。 优选在控制捏合机中进行声波的包络检测。 此外,从声波检测捏合机的第二扭矩峰值对于控制是有效的。
    • 45. 发明申请
    • GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION STORING MEDIUM
    • 游戏设备,用于控制游戏设备的方法,程序和信息存储介质
    • US20110319159A1
    • 2011-12-29
    • US13142206
    • 2009-06-30
    • Ippei KondoTatsuya Tanaka
    • Ippei KondoTatsuya Tanaka
    • A63F9/24
    • A63F13/55A63F13/10A63F13/537A63F13/812A63F2300/306A63F2300/6054A63F2300/65A63F2300/8011
    • Provided is a game device which allows a user to experience that a combination action is or is not performed smoothly between game characters depending on a relationship between the game characters (for example, combination degree or compatibility). In the present invention, a storage content of parameter storage means (74) storing a parameter in association with a combination of the game characters is acquired. Switching means (76) switches an operation subject of a user among a plurality of the game characters. Switching restriction means (78) restricts switching of the operation subject of the user from a first game character of the plurality of the game characters to a second game character of the plurality of the game characters, based on the parameter associated with a combination of the first game character and the second game character.
    • 提供了一种游戏装置,其允许用户根据游戏角色之间的关系(例如,组合度或兼容性)体验组合动作是否在游戏角色之间平滑地执行。 在本发明中,获取存储与游戏角色的组合相关联的参数的参数存储装置(74)的存储内容。 切换装置(76)在多个游戏角色之间切换用户的操作对象。 切换限制装置(78)基于与所述多个游戏角色的组合相关联的参数来限制用户的操作对象从多个游戏角色的第一游戏角色切换到多个游戏角色的第二游戏角色 第一个游戏角色和第二个游戏角色。