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    • 41. 发明申请
    • DEVICE FOR MANAGING OPERATIONS OF ACCESSORIES
    • 用于管理配件操作的设备
    • US20170028296A1
    • 2017-02-02
    • US15292572
    • 2016-10-13
    • STEELSERIES APS
    • Jacob Wolff-PetersenTino Soelberg
    • A63F13/23G06F3/038A63F13/30A63F13/25A63F13/98A63F13/79
    • A63F13/23A63F13/10A63F13/22A63F13/25A63F13/30A63F13/327A63F13/79A63F13/85A63F13/98A63F2300/1018A63F2300/209G06F3/023G06F3/0238G06F3/038
    • A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a processor to detect a gaming accessory stimulation associated with a programmable layer of a number of programmable layers. The processor identifies a substitute gaming accessory stimulation of the programmable layer of the number of programmable layers of the gaming accessory. The substitute gaming accessory stimulation of the programmable layer is associated with the gaming accessory stimulation of the programmable layer of the number of programmable layers, according to a user profile of a number of user profiles associated with a user account. Other predetermined associations of stimulations of the gaming accessory with other substitute accessory stimulations are recorded in other user profiles of the number of user profiles, and the substitute gaming accessory stimulation is provided to a computing device to manage a gaming software application. Additional embodiments are disclosed.
    • 结合本公开的教导的系统可以包括例如具有处理器以检测与多个可编程层的可编程层相关联的游戏附件刺激的装置。 处理器识别游戏配件的可编程层数的可编程层的替代游戏附件刺激。 根据与用户帐户相关联的多个用户简档的用户简档,可编程层的替代游戏附件刺激与可编程层数的可编程层的游戏附件刺激相关联。 游戏附件与其他替代附件刺激的其他预定关联的刺激被记录在用户简档数量的其他用户简档中,并且替代游戏附件刺激被提供给计算设备以管理游戏软件应用。 公开了另外的实施例。
    • 46. 发明授权
    • Method and apparatus for configuring an accessory device
    • 用于配置附件设备的方法和装置
    • US09272221B2
    • 2016-03-01
    • US13787126
    • 2013-03-06
    • STEELSERIES ApS
    • Jacob Wolff-PetersenKim RomFrancis Arnold GreverJeffrey Nicholas MahlmeisterBruce HawverTino SoelbergChristopher John Nicolella
    • A63F13/02A63F13/67A63F13/22
    • A63F13/30A63F13/22A63F13/67
    • The subject disclosure may include, for example, a method for determining a current performance of a gamer during a first gaming session of a gaming application, where the performance is determined from a first plurality of stimulus signals generated by a gaming accessory during the first gaming session according to a configuration setting assigned to the gaming accessory, identifying a prior performance of the gamer during a prior gaming session of the gaming application, where the prior performance is determined from a second plurality of stimulus signals generated by the gaming accessory according to the configuration setting, comparing the current performance to the prior performance to determine a change in performance of the gamer, and adjusting the configuration setting assigned to the gaming accessory according to the change in the performance of the gamer. Other embodiments are disclosed.
    • 主题公开可以包括例如用于在游戏应用的第一游戏会话期间确定玩家的当前性能的方法,其中,在第一游戏期间由游戏玩家生成的第一多个刺激信号确定该性能 根据分配给游戏附件的配置设置,在游戏应用的先前游戏会话期间识别游戏者的先前性能,其中根据游戏配件生成的第二多个刺激信号来确定先前的表现 配置设置,将当前性能与先前性能进行比较,以确定玩家的性能改变,以及根据游戏者的性能变化来调整分配给游戏配件的配置设置。 公开了其他实施例。