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    • 46. 发明授权
    • Generating 2D transitions using a 3D model
    • 使用3D模型生成2D过渡
    • US07450124B2
    • 2008-11-11
    • US11083378
    • 2005-03-18
    • Warren Lee BurchTzong-Jhy Wang
    • Warren Lee BurchTzong-Jhy Wang
    • G06T15/10
    • G06T13/00G06T2210/44G11B27/034
    • A system and method for generating a 2D transition between a first media object and a second media object. A 3D model is defined corresponding to a desired 2D transition pattern. A graphics processing unit (GPU) or a set of instructions generates a transition between the first media object and the second media object as a function of the defined 3D model. A transition generator maps a plurality of vertices of the first media object to a first mesh creating a first mapped media object where the first mesh relates to the 3D model. The transition generator maps a plurality of vertices of the second media object to a transition pattern mesh creating a second mapped media object where the transition pattern mesh relates to the 3D model. The GPU or the set of instructions renders the transition from the first mapped media object and the second mapped media object.
    • 一种用于在第一媒体对象和第二媒体对象之间产生2D转换的系统和方法。 对应于期望的2D过渡模式来定义3D模型。 图形处理单元(GPU)或一组指令根据所定义的3D模型生成第一媒体对象和第二媒体对象之间的转换。 转移生成器将第一媒体对象的多个顶点映射到第一网格,其中第一网格创建第一网格与3D模型相关联的第一映射媒体对象。 转移生成器将第二媒体对象的多个顶点映射到过渡模式网格,从而创建转换模式网格与3D模型相关联的第二映射媒体对象。 GPU或该组指令呈现从第一映射媒体对象和第二映射媒体对象的转换。