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    • 32. 发明授权
    • Cartridge adapter for programmable video games
    • 适用于可编程视频游戏的墨盒适配器
    • US4480835A
    • 1984-11-06
    • US471329
    • 1983-03-02
    • Theodore R. Williams
    • Theodore R. Williams
    • H05K5/02A63B71/04
    • H05K5/0256Y10S439/945
    • An adapter for coupling a program cartridge to a programmable video game console comprising a hollow shell of integral molded plastic construction which includes a first shell section adapted internally to receive a program cartridge and a second shell section adapted to be internally received into the cartridge opening of a console. A female card-edge connector is positioned within the shell so as to receive the male card-edge connection in the cartridge, and a printed circuit card is connected to the shell female connector and extends through the second section of the shell for reception and connection to a corresponding female connector within the console. Fingers projecting within the shell are adapted to cooperate with movable flaps in the cartridge and console for removing protective covering from adjacent to the respective cartridge and console connections.
    • 一种用于将程序盒耦合到可编程视频游戏机的适配器,其包括一体模制塑料结构的中空壳体,其包括适于内部接纳程序盒的第一壳体部分和适于内部接收到盒式开口中的第二壳体部分 一个控制台 母卡边缘连接器位于外壳内,以便接收盒中的阳卡边缘连接,并且印刷电路卡连接到外壳阴连接器并延伸穿过外壳的第二部分用于接收和连接 到控制台内的相应的母连接器。 在外壳内突出的指针适于与盒和控制台中的活动襟翼配合,用于从与相应的盒和控制台连接相邻的位置移除保护盖。
    • 33. 发明授权
    • Microcomputer controlled electronic game apparatus
    • 微电脑控制电子游戏机
    • US4216965A
    • 1980-08-12
    • US865898
    • 1977-12-30
    • Howard J. MorrisonRalph H. BaerJeffrey D. Breslow
    • Howard J. MorrisonRalph H. BaerJeffrey D. Breslow
    • A63F9/24A63B71/04
    • A63F9/24A63F3/00643A63F2003/00649A63F2003/00652A63F2009/2402A63F2009/247A63F2009/2477A63F2011/0083
    • A sequence association game in which a participant may play one or more games against the machine and/or other participants utilizes a microprocessor for controlling the play of the games and also for generating a random sequence for each play of the game. The machine generates a random sequence correspondence between a plurality of participant actuated controls and a plurality of machine actuated indicators. The participant attempts to actuate the indicators by correctly establishing the random-generated correspondence between the controls and the indicators in an attempt to actuate all the indicators in sequence such as from left to right. The participant attempts to actuate the indicators with the least number of attempts by attempting to remember the association between respective controls and indicators from previous attempts. When played between two participants, each participant attempts to actuate or deactuate a designated set of indicators by operating a designated set of controls with the participant first succeeding being the winner. Two participants may also play with one participant starting from the left of the indicator sequence and one participant starting at the right with each attempting to actuate the maximum number of indicators with play proceeding until all the indicators are actuated.
    • 其中参与者可以针对机器和/或其他参与者玩一个或多个游戏的序列关联游戏利用微处理器来控制游戏的播放,并且还用于为游戏的每个游戏生成随机序列。 机器在多个参与者激活的控制器和多个机器致动指示器之间生成随机序列对应关系。 参与者尝试通过正确地建立控制和指示器之间的随机生成的对应关系来激励指标,以试图按照从左到右依次启动所有指标。 参与者尝试通过尝试记住以前尝试中相应控件和指示符之间的关联来以最少尝试次数来启动指标。 在两名参赛者之间进行比赛时,每名参赛者都会尝试通过操作指定的一组控制来启动或停用指定的一组指标,参与者首先是获胜者。 两个参与者也可以从指示符序列的左侧开始一个参与者,一个参与者从右边开始,每个参与者尝试在播放进行时致动最大数量的指示,直到所有指示器被启动。
    • 35. 发明授权
    • Manually indexed electronic matching game
    • 手动索引电子匹配游戏
    • US4095785A
    • 1978-06-20
    • US760650
    • 1977-01-19
    • Gary L. Conner
    • Gary L. Conner
    • A63F9/00A63B71/04
    • A63F9/24A63F2009/2402A63F2009/2454A63F2009/2472A63F2009/2494
    • An electronic game includes an array of three rows of indicators, one row of which is sequentially actuated by a scanning circuit. The second row aligned with the first row provides indicators actuated each time an indicator of the first row has been matched by an aligned one of a third row of aligned indicators in turn sequentially actuated for a predetermined period of time in response to the player actuation of a push button switch. The game includes an adjustment for varying the scanning rate of the first row of indicators and for providing a predetermined period of time in which the player has to win the game by matching each of the scanned indicators with the simultaneous actuation of an aligned indicator of the third row. In one embodiment, the matching of the scanned indicators can be done randomly, while in an alternative embodiment, they must be matched sequentially.
    • 电子游戏包括三行指示器的阵列,其一行由扫描电路依次致动。 与第一行对准的第二行提供了每当第一行的指示符已经被对准的第三排对准指示符中的一个匹配的指示符而被启动时,响应于玩家动作而依次致动预定时间段 按钮开关。 游戏包括用于改变第一行指示器的扫描速率的调整,并且用于提供一个预定的时间段,其中玩家必须通过将每个扫描的指示符与同时启动的对准指示符 第三排。 在一个实施例中,扫描的指示符的匹配可以随机地进行,而在替代实施例中,它们必须被顺序匹配。
    • 38. 发明授权
    • Suspended quoit target
    • 暂停的报价目标
    • US3810625A
    • 1974-05-14
    • US25224272
    • 1972-05-11
    • GULLING J
    • GULLING J
    • A63F9/02A63B71/04
    • A63F9/0243A63F2009/0213
    • This invention basically comprises a flexible resilient suspension element suspending in limited rotational relationship, a rigid support tube or rod, having adjustably secured thereto a plurality of anchor flutes. The invention further embraces a plurality of rings for manually tossing at the resiliently suspended anchor flutes. The supporting rod or tube and the plurality of anchor flutes may be casted as a single unit, or the anchor flutes may be casted as a single unit, but it is desired for packaging to have each of the units separate.
    • 本发明基本上包括以有限的旋转关系悬挂的柔性弹性悬挂元件,刚性支撑管或杆,其可调节地固定到多个锚槽上。 本发明还包括多个环,用于在弹性悬挂的锚定凹槽处手动折叠。 支撑杆或管和多个锚定凹槽可以作为单个单元浇注,或者锚定凹槽可以作为单个单元浇注,但是期望包装以使每个单元分离。