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    • 31. 发明申请
    • TASK EXECUTION METHOD, APPARATUS AND SYSTEM
    • 任务执行方法,装置和系统
    • US20150141150A1
    • 2015-05-21
    • US14460251
    • 2014-08-14
    • Tencent Technology (Shenzhen) Company Limited
    • Wen ZHA
    • A63F13/35H04W36/24H04L29/06H04W36/36
    • A63F13/30A63F13/70H04L67/2809H04L67/38H04W4/16H04W4/80
    • A method is performed at a server system comprising one or more processors and memory. The server system executes a task being performed on a first mobile client according to instructions from the first mobile client. The server system receives a handover request from the first mobile client, which indicates that the first mobile client has suspended performance of the task and includes information identifying one or more second mobile clients who are candidates to assume performance of the task. The server system sends, to at least a subset of the second mobile clients, a request to assume performance of the task and receives, from a respective second mobile client of the subset of the second mobile clients, an indication that the respective second mobile client intends to assume performance of the task. The server system executes the task according to instructions received from the respective second mobile client.
    • 在包括一个或多个处理器和存储器的服务器系统中执行一种方法。 服务器系统根据来自第一移动客户端的指令执行正在第一移动客户端上执行的任务。 服务器系统接收来自第一移动客户端的切换请求,其指示第一移动客户端已经暂停执行任务,并且包括标识作为候选来执行任务的候选者的一个或多个第二移动客户端的信息。 服务器系统向第二移动客户端的至少一个子集发送假设执行任务的请求,并从第二移动客户端的子集的相应的第二移动客户端接收指示相应的第二移动客户端 打算承担任务的执行。 服务器系统根据从相应的第二移动客户端接收的指令执行任务。
    • 37. 发明授权
    • System and method for using flash symbols for travel nodes in an online flash-based game
    • 在线闪存游戏中为旅行节点使用闪光符号的系统和方法
    • US08956225B1
    • 2015-02-17
    • US13645791
    • 2012-10-05
    • Benjamin Taller
    • Benjamin Taller
    • A63F9/00
    • A63F13/335A63F13/30A63F13/60A63F13/70
    • One aspect of the disclosure relates to using FLASH symbols to define a travel grid formed by travel nodes in an online FLASH-based game. A FLASH symbol may be used that when instantiated defines a corresponding travel node that together with other travel nodes form a travel grid. The travel grid limits travel during gameplay by constraining travel from a travel node to its neighbor travel nodes. FLASH symbol properties may be leveraged to describe a travel node such as its location in the game space, neighbor travel nodes, and other information related to the travel node. In order to facilitate traversal of the travel grid formed by travel nodes, intelligence or other logic may configure a processor to obtain symbol properties of instantiated FLASH symbols that define travel nodes in order to dynamically make decisions during gameplay that determine next destinations to which travel is permitted.
    • 本公开的一个方面涉及使用FLASH符号来定义在在线基于FLASH的游戏中由旅行节点形成的旅行网格。 可以使用FLASH符号,当被实例化时定义与其他旅行节点一起形成旅行网格的相应旅行节点。 旅行网格通过限制从旅行节点到其相邻旅行节点的旅行来限制游戏过程中的旅行。 可以利用FLASH符号属性来描述旅行节点,例如其在游戏空间中的位置,相邻旅行节点以及与旅行节点相关的其他信息。 为了便于遍历由旅行节点形成的旅行网格,智能或其他逻辑可以配置处理器以获得定义旅行节点的实例化FLASH符号的符号属性,以便在玩游戏期间动态地做出决定,以确定旅行是 允许的