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    • 31. 发明申请
    • ASSOCIATING MOBILE DEVICE WITH ELECTRONIC GAMING MACHINE
    • 与电子游戏机相关的移动设备
    • US20150072774A1
    • 2015-03-12
    • US14541926
    • 2014-11-14
    • WMS Gaming, Inc.
    • Peter R. AndersonRandy S. DemsetzMark B. GagnerPaul M. LesleyTimothy C. LooseScott A. MassingCraig J. Sylla
    • G07F17/32
    • G07F17/3225G07F17/3209G07F17/3218G07F17/3223G07F17/3244
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include communicably connecting a mobile device to a wagering game server on a wagering game network. The operations can further include associating, by the wagering game server, the mobile device with a selected wagering game machine among a plurality of wagering game machine. The operations can further include providing content to present on the mobile device, the content including a play initiation button of a wagering game played via the selected wagering game machine. The operations can further include in response to the play initiation button being actuated, receiving, at the wagering game server, a command from the mobile device to initiate play of the wagering game. The operations can further include in response to the command, presenting a result of the wagering game on the selected wagering game machine.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括可移动地将移动设备连接到投注游戏网络上的投注游戏服务器。 所述操作还可以包括将投注游戏服务器将移动设备与多个投注游戏机中的所选投注游戏机进行关联。 所述操作可以进一步包括提供在所述移动设备上呈现的内容,所述内容包括通过所选择的投注游戏机播放的投注游戏的游戏启动按钮。 所述操作还可以包括响应于所述播放启动按钮被激活,在所述投注游戏服务器处接收来自所述移动设备的命令以开始所述投注游戏的播放。 操作可以进一步包括响应于该命令,在所选投注游戏机上呈现投注游戏的结果。
    • 33. 发明申请
    • DYNAMICALLY RECONFIGURABLE JOYSTICK
    • 动态可重构机动车
    • US20140094310A1
    • 2014-04-03
    • US13790199
    • 2013-03-08
    • WMS GAMING INC.
    • Charles R. BleichPaul M. LesleyTimothy C. LooseScott A. Massing
    • A63F13/02
    • A63F13/02G07F17/3209
    • A gaming machine comprises one or more display devices, a configurable joystick, and one or more memory devices. The memory devices store instructions that, when executed by at least one processor, cause the machine to dispose the joystick in a first joystick state during a first game part and, responsive to a trigger, dynamically reconfigure the joystick to a second joystick state for use during a second game part. A method comprises receiving an input to play a game, providing a configurable joystick in a first joystick state, conducting a first game part with the joystick in the first joystick state, dynamically reconfiguring the joystick from the first joystick state to a second joystick state responsive to a trigger, and conducting a second wagering game part with the joystick in the second joystick state.
    • 游戏机包括一个或多个显示设备,可配置的操纵杆以及一个或多个存储设备。 存储器装置存储当由至少一个处理器执行时使机器在第一游戏部分期间将操纵杆配置在第一操纵杆状态的指令,并且响应于触发而将操纵杆动态地重新配置到第二操纵杆状态以供使用 在第二场比赛中。 一种方法包括接收玩游戏的输入,在第一操纵杆状态下提供可配置的操纵杆,在第一操纵杆状态下操纵具有操纵杆的第一游戏部件,将操纵杆从第一操纵杆状态动态重新配置到第二操纵杆状态 触发器,并且在第二操纵杆状态下用操纵杆进行第二投注游戏部分。