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    • 32. 发明授权
    • Persistent group of media items for a media device
    • 媒体设备的持久性媒体项目组
    • US09412417B2
    • 2016-08-09
    • US11097034
    • 2005-04-01
    • Steven P. JobsJeffrey L. RobbinDavid Heller
    • Steven P. JobsJeffrey L. RobbinDavid Heller
    • G06F15/16G11B27/34G06F17/30G11B27/031G11B27/11
    • G06F3/0482G06F3/04817G06F3/04847G06F3/0486G06F3/162G06F3/165G06F17/30053G06F17/30058G11B27/031G11B27/11G11B27/34G11B2220/61
    • Improved techniques to utilize and manage a group of media items (or media assets) on a computing device are disclosed. The group of media items can be utilized and managed at a host computer for the host computer as well as a media device (e.g., media player) that can couple to the host computer. One popular example of a group of media items is know as a playlist, which can pertain to a group of audio tracks. One aspect pertains to providing a persistent media device playlist at a host computer. Another aspect pertains to imposing capacity limits to a playlist, such as a media device playlist. Still another aspect pertains to a graphical user interface that enables a user to trade-off storage capacity of a media device between media asset storage and data storage. Yet still another aspect pertains to a graphical user interface that assists a user with selecting media items to fill a group of media items.
    • 公开了在计算设备上利用和管理一组媒体项目(或媒体资产)的改进的技术。 可以在用于主计算机的主计算机以及可以耦合到主计算机的媒体设备(例如,媒体播放器)上使用和管理媒体项目组。 将一组媒体项目的一个流行示例称为播放列表,其可以涉及一组音轨。 一个方面涉及在主计算机上提供持久媒体设备播放列表。 另一方面涉及对诸如媒体设备播放列表的播放列表强加容量限制。 另一方面涉及一种图形用户界面,其使用户能够在媒体资产存储和数据存储之间权衡媒体设备的存储容量。 另一方面涉及一种图形用户界面,其帮助用户选择媒体项目来填充一组媒体项目。
    • 38. 发明授权
    • Online purchase of digital media bundles
    • 在线购买数字媒体包
    • US07899714B2
    • 2011-03-01
    • US11138004
    • 2005-05-25
    • Jeffrey L. RobbinDavid HellerMike WiesePatrice GautierEllis M. Verosub
    • Jeffrey L. RobbinDavid HellerMike WiesePatrice GautierEllis M. Verosub
    • G06Q30/00
    • G06Q30/00G06Q30/0601G06Q30/0641
    • Techniques for interacting with an online media store to obtain a media asset bundle, such as a digital boxset, are disclosed. These techniques involve, for instance, browsing for a media asset bundle that includes at least one non-playable media asset, purchasing the media asset bundle, obtaining the media assets contained in the media asset bundle, determining if a presentation request has been made for a media asset in the media asset bundle, and presenting the requested media asset. Further, these techniques involve playing the media assets in a media asset bundle by selecting a media asset in the media asset bundle, determining whether the media asset is playable or non-playable, presenting the media asset using an appropriate media asset viewer if it is playable, not playing (skipping) the media asset if it is non-playable, and selecting/playing other media assets in the media asset bundle until no more media assets are available to be played.
    • 公开了与在线媒体商店交互以获取媒体资产束(例如数字盒)的技术。 这些技术涉及例如浏览包括至少一个不可播放的媒体资产的媒体资产束,购买媒体资产束,获取媒体资产束中包含的媒体资产,确定是否为 媒体资产捆绑中的媒体资产,并呈现所请求的媒体资产。 此外,这些技术涉及通过选择媒体资产束中的媒体资产来播放媒体资产束中的媒体资产,确定媒体资产是否可播放或不可播放,如果是媒体资源包,则使用适当的媒体资产查看器呈现媒体资产 可播放,不播放(跳过)媒体资产(如果不可播放)以及在媒体资产捆绑包中选择/播放其他媒体资产,直到没有更多媒体资产可用于播放。