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    • 36. 发明授权
    • Tile-based rendering
    • 基于平铺的渲染
    • US09483861B2
    • 2016-11-01
    • US13841584
    • 2013-03-15
    • QUALCOMM Incorporated
    • Christopher Paul FrascatiAvinash SeetharamaiahAndrew Evan Gruber
    • G06T15/00G06T17/20
    • G06T15/005
    • This disclosure describes techniques for using bounding regions to perform tile-based rendering with a graphics processing unit (GPU) that supports an on-chip, tessellation-enabled graphics rendering pipeline. Instead of generating binning data based on rasterized versions of the actual primitives to be rendered, the techniques of this disclosure may generate binning data based on a bounding region that encompasses one or more of the primitives to be rendered. Moreover, the binning data may be generated based on data that is generated by at least one tessellation processing stage of an on-chip, tessellation-enabled graphics rendering pipeline that is implemented by the GPU. The techniques of this disclosure may, in some examples, be used to improve the performance of an on-chip, tessellation-enabled GPU when performing tile-based rendering without sacrificing the quality of the resulting rendered image.
    • 本公开描述了使用边界区域来执行基于瓦片的渲染的技术,该图形处理单元(GPU)支持片上,镶嵌的图形渲染流水线。 基于要渲染的实际原语的光栅化版本而不是生成合并数据,本公开的技术可以基于包含要呈现的一个或多个基元的边界区域来生成合并数据。 此外,可以基于由GPU实现的片上,镶嵌使能的图形呈现流水线的至少一个镶嵌处理阶段生成的数据来生成合并数据。 在一些示例中,本公开的技术可以用于在不牺牲所得到的渲染图像的质量的情况下执行基于图块的渲染时,提高片上,镶嵌功能的GPU的性能。