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    • 32. 发明申请
    • Method for modifying Nomal Clay and a method for Producing Composite Elastomer from the Clay
    • 修正标准粘土的方法和从粘土中生产复合弹性体的方法
    • US20100098495A1
    • 2010-04-22
    • US12451321
    • 2007-08-20
    • Lei Shi
    • Lei Shi
    • B09C1/06
    • C09C1/42C01P2006/80C08K3/346C09C3/12C08L83/04
    • A method for modifying soil and a method for producing composite Elastomer of the soil are disclosed. The method for modifying soil includes drying, pulverizing, sieving, and purifying the soil to obtain soil powder, then dynamically heating the powder and adding surfactant, which includes coupling agent, polysiloxane having reactive functional, emulsifier of organosilicon and aliphatic amine, and water, and then drying the above obtained powder to obtain modified soil. The modified soil and acrylic acid copolymer emulsion are mixed with plasticizer, foaming agent, etc. to form a composite body which is used to produce elastomer floor board, elastomer wall brick, composite soil skin material, and so on. No emission of toxic gas and evaporation of organic solvent can be attained during production and use of the invention, and performance of the product is same as or has superiority over rubber in compression deformation rate, rebound elasticity and durability.
    • 公开了一种改性土壤的方法和一种生产土壤复合弹性体的方法。 土壤改性方法包括干燥,粉碎,筛分,净化土壤,获得土壤粉末,然后动态加热粉末,加入表面活性剂,其中包括偶联剂,具有反应性官能团的聚硅氧烷,有机硅乳液和脂肪胺,以及水, 然后干燥上述得到的粉末,得到改性土壤。 改性土壤和丙烯酸共聚物乳液与增塑剂,发泡剂等混合,形成复合体,用于生产弹性体地板,弹性体墙砖,复合土壤皮肤材料等。 在本发明的生产和使用过程中,不会产生有毒气体的排放和有机溶剂的蒸发,与压缩变形率,回弹弹性和耐久性相比,产品性能与橡胶相同或优于橡胶。
    • 35. 发明申请
    • Game Clan Matchmaking
    • 游戏氏族对接
    • US20090325709A1
    • 2009-12-31
    • US12147166
    • 2008-06-26
    • Lei Shi
    • Lei Shi
    • A63F9/24
    • G06Q10/10G06Q10/101
    • Various systems, methods, and computer readable instructions are disclosed herein for a video game clan matchmaking service. In an embodiment, a matchmaking service calculates the weighted skill level of all participating members of a clan, along with the preferences of that clan, to find a well-matched clan. The matchmaking service may collect the skill statistics data of various clans and all their members over a number of game sessions. In one embodiment, the service may calculate the weighted skill level of a clan based on the clan's statistics data and the statistics data of current participating members to determine a weighted skill level. The service may then use this weighted skill level, along with preferences, to match this clan with another clan that has similar skill level and preferences.
    • 这里公开了各种系统,方法和计算机可读指令,用于视频游戏部落配对服务。 在一个实施例中,配对服务计算部落的所有参与成员的加权技能水平以及该部落的偏好以找到良好匹配的部落。 配对服务可以通过多个游戏会话收集各个部族及其所有成员的技能统计数据。 在一个实施例中,服务可以基于部族的统计数据和当前参与成员的统计数据来计算部落的加权技能水平以确定加权技能水平。 然后,服务可以使用这种加权技能水平以及偏好,以将该氏族与具有相似技能水平和偏好的另一个氏族相匹配。
    • 37. 发明申请
    • METHOD AND SYSTEM FOR IMPLEMENTING MESSAGING SERVICES AND A MESSAGE APPLICATION SERVER
    • 用于实现消息传递服务的方法和系统以及消息应用服务器
    • US20090111430A1
    • 2009-04-30
    • US12342998
    • 2008-12-23
    • Wei LiLei DiaoYahui ZhangLei ShiDijin XieWeili HuangXianqiang LuoDongmo Xie
    • Wei LiLei DiaoYahui ZhangLei ShiDijin XieWeili HuangXianqiang LuoDongmo Xie
    • H04L12/58
    • H04L65/1063H04L51/04H04L65/1016H04L65/1069
    • A method for implementing messaging services includes receiving a message body sent by a calling user, determining whether the calling user and a called user are in the same IP Multimedia Subsystem (IMS) domain according to user registration information, and sending the message body to the called user if the calling user and the called user are in the same IMS domain. An IMS messaging service system includes a Message Application Server (MAS), a Call Session Control Function (CSCF) entity, a calling User Equipment (UE) and a called UE. A MAS includes a user registration information storing unit, a receiving unit, and a determining unit adapted to determine whether the calling user and the called user are in the same IMS domain according to the user registration information stored in the user registration information storing unit when the receiving unit receives the message body from the calling user, and a sending unit. According to embodiments of the present disclosure, when the calling user and the called user are in the same IMS domain, the information interaction process and the message body transmission time may be shortened.
    • 一种用于实现消息收发服务的方法包括接收主叫用户发送的消息体,根据用户注册信息确定主叫用户和被叫用户是否在相同的IP多媒体子系统(IMS)域内,并将消息体发送给 如果主叫用户和被叫用户在同一IMS域中,则称为用户。 IMS消息服务系统包括消息应用服务器(MAS),呼叫会话控制功能(CSCF)实体,主叫用户设备(UE)和被叫UE。 MAS包括用户注册信息存储单元,接收单元和确定单元,用于根据存储在用户注册信息存储单元中的用户注册信息来确定主叫用户和被叫用户是否在相同的IMS域中, 接收单元从主叫用户接收消息体,以及发送单元。 根据本公开的实施例,当主叫用户和被叫用户在相同的IMS域中时,可以缩短信息交互处理和消息体传输时间。