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    • 33. 发明授权
    • Controlling actions in a video game unit
    • 控制视频游戏单元中的动作
    • US08947347B2
    • 2015-02-03
    • US11381721
    • 2006-05-04
    • Xiaodong MaoRichard L. MarksGary M. Zalewski
    • Xiaodong MaoRichard L. MarksGary M. Zalewski
    • G09G5/00H04R1/40H04R3/00H04R29/00
    • H04R1/406H04R3/005H04R29/005H04R2201/401H04R2201/403H04R2430/23
    • Sound processing methods and apparatus are provided. A sound capture unit is configured to identify one or more sound sources. The sound capture unit generates data capable of being analyzed to determine a listening zone at which to process sound to the substantial exclusion of sounds outside the listening zone. Sound captured and processed for the listening zone may be used for interactivity with the computer program. The listening zone may be adjusted based on the location of a sound source. One or more listening zones may be pre-calibrated. The apparatus may optionally include an image capture unit configured to capture one or more image frames. The listening zone may be adjusted based on the image. A video game unit may be controlled by generating inertial, optical and/or acoustic signals with a controller and tracking a position and/or orientation of the controller using the inertial, acoustic and/or optical signal.
    • 提供声音处理方法和装置。 声音捕获单元被配置为识别一个或多个声源。 声音捕获单元产生能够被分析的数据,以确定用于处理声音以使监听区域之外的声音基本排除在外的聆听区域。 捕捉和处理收听区域的声音可用​​于与计算机程序的交互。 可以基于声源的位置来调整聆听区域。 可以预先校准一个或多个监听区域。 该装置可以可选地包括被配置为捕获一个或多个图像帧的图像捕获单元。 聆听区域可以根据图像进行调整。 可以通过利用控制器产生惯性,光学和/或声学信号来控制视频游戏单元,并且使用惯性,声学和/或光学信号跟踪控制器的位置和/或取向。
    • 40. 发明授权
    • Increasing the number of advertising impressions in an interactive environment
    • 在互动环境中增加广告曝光次数
    • US09272203B2
    • 2016-03-01
    • US13858853
    • 2013-04-08
    • Gary M. Zalewski
    • Gary M. Zalewski
    • G06F17/00A63F13/00G06Q30/02
    • A63F13/25A63F13/00G06Q30/02G06Q30/0207G06Q30/0244G06Q30/0264G06T19/003G06T19/20
    • Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. Modifying the camera path or a camera field of view can place more of an advertising target within the scene displayed on the video display to increase a likelihood of generating an advertising impression compared to a likelihood of generating an advertising impression without the modification.
    • 描述了在配置为促进用户与包含一个或多个广告目标的交互式环境的交互的系统中增加多个广告印象。 在视频显示器上从照相机的观点(摄像机POV)显示模拟环境的一部分的场景。 当用户与模拟环境的交互期间,相机POV响应于相机POV沿相机路径的移动而改变,场景可能改变。 修改相机路径或相机视野可以将更多的广告目标放置在视频显示器上显示的场景内,以增加产生广告印象的可能性,而不会产生没有修改的广告印象的可能性。