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    • 35. 发明申请
    • SCREEN ACTIVITY MODERATION IN A SKILL WAGERING INTERLEAVED GAME
    • 屏幕活动在一个技巧战斗游戏中的活动
    • US20160117890A1
    • 2016-04-28
    • US14981640
    • 2015-12-28
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferFrank CireScott ShimminCaitlyn Ross
    • G07F17/32
    • G07F17/3288G07F17/32G07F17/3244G07F17/326G07F17/3262G07F17/3286G07F17/3295
    • Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity within the gambling game based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.
    • 公开了用于操作屏幕活动调节技能投注交错游戏的系统和方法。 屏幕活动主持人技能投注游戏提供娱乐游戏和赌博游戏。 娱乐游戏由娱乐系统提供,由游戏世界操作系统管理。 赌博游戏由真实的信用操作系统提供。 屏幕活动调节技能投注交错游戏还提供屏幕活动调节以基于娱乐游戏内的屏幕活动水平来调整赌博游戏中的赌博活动。 在娱乐游戏中的高强度游戏期间,在一些实施例中,屏幕活动调节技巧投注游戏在赌博游戏中基于屏幕活动的级别反向地调整赌博活动。
    • 37. 发明申请
    • TOURNAMENT MANAGEMENT SYSTEM
    • 旅游管理系统
    • US20150317881A1
    • 2015-11-05
    • US14708138
    • 2015-05-08
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferScott Shimmin
    • G07F17/32
    • G07F17/3276G07F17/3204G07F17/3225G07F17/3258G07F17/3295
    • A tournament management system is disclosed, including a plurality of network distributed processing systems including: a server connected to a controller via a communication link, the server constructed to determine a wagering outcome; a mobile computing device connected to the controller by a network, the mobile computing device constructed to provide an entertainment game outcome; and the controller connected to the mobile computing device by the network and connected to the server by the communication link, the controller constructed to: receive the entertainment game outcome and element utilization information; determine the wagering event; request and receive the wagering outcome; and a tournament manager coupled to the plurality of network distributed processing systems, constructed to: determine a set of tournament players; determine a set of individual prizes; receive updates associated with the set of tournament players; determine a player to win each of the individual prizes.
    • 公开了一种比赛管理系统,包括多个网络分布式处理系统,包括:通过通信链路连接到控制器的服务器,构建为确定投注结果的服务器; 通过网络连接到控制器的移动计算设备,构造成提供娱乐游戏结果的移动计算设备; 控制器通过网络连接到移动计算设备,并通过通信链路连接到服务器,该控制器构造为:接收娱乐游戏结果和元素利用信息; 确定投注事件; 请求并接收投注结果; 以及耦合到所述多个网络分布式处理系统的比赛经理,被构造为:确定一组锦标赛玩家; 确定一套个人奖品; 接收与该组锦标赛玩家相关的更新; 决定一个玩家赢得每个个人奖品。