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    • 31. 发明申请
    • MEDIA PLAYBACK SETTINGS FOR PLAYLISTS
    • 媒体播放设置播放列表
    • US20110276155A1
    • 2011-11-10
    • US12776261
    • 2010-05-07
    • Aram Lindahl
    • Aram Lindahl
    • G06F17/00
    • G11B27/329G11B27/038G11B27/34
    • This is directed to selecting and associating media playback settings with playlists. A user may create a playlist from a library of media items, and associate one or more selected media playback settings with the playlist. The media playback items can include audio, image, and video files, for example, and the media playback settings can include, for example, cross-fading properties, volume properties, equalizer settings, sequential playback settings, and the like. When the user selects a playlist for playback, the media items of the playlist may be played back according to the media playback settings associated with the playlist.
    • 这是针对选择和关联媒体播放设置与播放列表。 用户可以从媒体项目库创建播放列表,并将一个或多个所选媒体播放设置与播放列表相关联。 例如,媒体播放项目可以包括音频,图像和视频文件,并且媒体播放设置可以包括例如交叉衰落属性,音量属性,均衡器设置,顺序播放设置等。 当用户选择要播放的播放列表时,播放列表的媒体项目可以根据与播放列表相关联的媒体播放设置来播放。
    • 33. 发明申请
    • ADAPTIVE AUDIO FEEDBACK SYSTEM AND METHOD
    • 自适应音频反馈系统和方法
    • US20110173539A1
    • 2011-07-14
    • US12686876
    • 2010-01-13
    • Benjamin Andrew RottlerAram LindahlAllen Paul Haughay, Jr.Shawn A. EllisPolicarpo Wood
    • Benjamin Andrew RottlerAram LindahlAllen Paul Haughay, Jr.Shawn A. EllisPolicarpo Wood
    • G06F3/16G08B3/10G06F17/00
    • G06F3/167G06F3/0482G10L13/00G10L15/00
    • Various techniques for adaptively varying audio feedback data on an electronic device are provided. In one embodiment, an audio user interface implementing certain aspects of the present disclosure may devolve or evolve the verbosity of audio feedback in response to user interface events based at least partially upon the verbosity level of audio feedback provided during previous occurrences of the user interface event. In another embodiment, an audio user interface may be configured to vary the verbosity of audio feedback associated with a navigable list of items based at least partially upon the speed at which a user navigates the list. In a further embodiment, an audio user interface may be configured to vary audio feedback verbosity based upon the contextual importance of a user interface event. Electronic devices implementing the present techniques provide an improved user experience with regard to audio user interfaces.
    • 提供了用于在电子设备上自适应地改变音频反馈数据的各种技术。 在一个实施例中,实现本公开的某些方面的音频用户界面可以至少部分地基于在先前出现的用户界面事件期间提供的音频反馈的详细度级别来响应于用户界面事件来排放或演变音频反馈的冗长度 。 在另一个实施例中,音频用户界面可以被配置为至少部分地基于用户浏览列表的速度来改变与可导航的项目列表相关联的音频反馈的冗长度。 在另一个实施例中,音频用户界面可以被配置为基于用户界面事件的上下文重要性来改变音频反馈冗长度。 实现本技术的电子设备提供了关于音频用户界面的改进的用户体验。
    • 35. 发明申请
    • ARBITRARY FRACTIONAL PIXEL MOVEMENT
    • 不正确的像素运动
    • US20100060646A1
    • 2010-03-11
    • US12205567
    • 2008-09-05
    • Martin UnsalAram Lindahl
    • Martin UnsalAram Lindahl
    • G06T15/70
    • G06T13/80
    • A technique is provided for displaying pixels of an image at arbitrary subpixel positions. In accordance with aspects of this technique, interpolated intensity values for the pixels of the image are derived based on the arbitrary subpixel location and an intensity distribution or profile. Reference to the intensity distribution provides appropriate multipliers for the source image. Based on these multipliers, the image may be rendered at respective physical pixel locations such that the pixel intensities are summed with each rendering, resulting in a destination image having suitable interpolated pixel intensities for the arbitrary subpixel position.
    • 提供了用于在任意子像素位置显示图像的像素的技术。 根据该技术的各方面,基于任意子像素位置和强度分布或轮廓导出图像像素的内插强度值。 参考强度分布为源图像提供了适当的乘法器。 基于这些乘法器,可以在各个物理像素位置渲染图像,使得像素强度与每个渲染相加,导致目标图像具有用于任意子像素位置的合适的内插像素强度。
    • 38. 发明申请
    • ZERO-GAP PLAYBACK USING PREDICTIVE MIXING
    • 使用预测混合的ZERO-GAP PLAYBACK
    • US20090083047A1
    • 2009-03-26
    • US11860786
    • 2007-09-25
    • Aram LindahlAnthony J. Guetta
    • Aram LindahlAnthony J. Guetta
    • G10L21/04G06F17/00G10L21/00
    • G10L21/04G11B27/038G11B27/105G11B27/28
    • Circuits and methods for providing zero-gap playback of consecutive data streams in portable electronic devices, such as media players, are described. In some embodiments, a circuit includes a decoder circuit configured to receive encoded audio data and to output decoded audio data including data streams associated with a data file and a subsequent data file. Moreover, a predictive circuit, which is electrically coupled to the decoder circuit, is configured to selectively generate additional samples based on samples in the data file, where the additional samples correspond to times after the end of a data stream associated with the data file. Additionally, a filter circuit, which is electrically coupled to the decoder circuit and selectively electrically coupled to the predictive circuit, is configured to selectively combine or blend samples at a beginning of the subsequent data file with the additional samples. Note that the circuit may be included in an integrated circuit.
    • 描述了用于在诸如媒体播放器的便携式电子设备中提供连续数据流的零间隙回放的电路和方法。 在一些实施例中,电路包括解码器电路,其被配置为接收经编码的音频数据并输出解码的音频数据,其包括与数据文件和后续数据文件相关联的数据流。 此外,电耦合到解码器电路的预测电路被配置为基于数据文件中的样本选择性地生成附加采样,其中附加样本对应于与数据文件相关联的数据流结束之后的时间。 另外,电耦合到解码器电路并且选择性地电耦合到预测电路的滤波器电路被配置为在随后的数据文件的开始处选择性地组合或混合样本与附加采样。 注意,电路可以包括在集成电路中。
    • 39. 发明申请
    • INTELLIGENT AUDIO MIXING AMONG MEDIA PLAYBACK AND AT LEAST ONE OTHER NON-PLAYBACK APPLICATION
    • 在媒体播放和至少一个其他非回放应用程序的智能音频混合
    • US20080075296A1
    • 2008-03-27
    • US11530768
    • 2006-09-11
    • Aram LindahlJoseph Mark WilliamsFrank Zening Li
    • Aram LindahlJoseph Mark WilliamsFrank Zening Li
    • H04B3/00H04B1/00
    • H04R5/04H04R2420/01
    • In operation of an electronics device, audio based on asynchronous events, such as game playing, is intelligently combined with audio output nominally generated in a predictive manner, such as resulting from media playback. For example, an overall audio output signal for the electronic device may be generated such that, for at least one of audio channels corresponding to predictive manner processing, the generated audio output for that channel included into the overall audio output signal is based at least in part on configuration information associated with a processed audio output signal for at least one of the audio channels corresponding to asynchronous events based processing. Thus, for example, the game audio processing may control how audio effects from the game are combined with audio effects from media playback.
    • 在电子设备的操作中,基于异步事件(诸如游戏)的音频被智能地与以诸如由媒体播放产生的预测方式产生的音频输出组合。 例如,可以生成用于电子设备的总体音频输出信号,使得对于与预测方式处理相对应的音频通道中的至少一个,包括在整个音频输出信号中的该频道的所生成的音频输出至少基于 部分关于与用于对应于基于异步事件的处理的至少一个音频信道的处理的音频输出信号相关联的配置信息。 因此,例如,游戏音频处理可以控制来自游戏的音频效果如何与来自媒体播放的音频效果相结合。