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    • 32. 发明申请
    • Adaptive Multi-Frequency Shading
    • 自适应多频阴影
    • US20150070355A1
    • 2015-03-12
    • US14227045
    • 2014-03-27
    • Franz P. ClarbergTomas G. Akenine-MollerRobert M. TothCarl J. Munkberg
    • Franz P. ClarbergTomas G. Akenine-MollerRobert M. TothCarl J. Munkberg
    • G06T15/80
    • G06T15/80G06T15/005
    • An architecture for pixel shading, enables flexible control of shading rates and automatic shading reuse between triangles in tessellated primitives in some embodiments. The cost of pixel shading may then be decoupled from the geometric complexity. Wider use of tessellation and fine geometry may be made more feasible, even at very limited power budgets. Shading may be done over small local grids in parametric patch space, with reusing of shading for nearby samples. The decomposition of shaders into multiple parts is supported, which parts are shaded at different frequencies. Shading rates can be locally and adaptively controlled, in order to direct the computations to visually important areas and to provide performance scaling with a graceful degradation of quality. Another important benefit, in some embodiments, of shading in patch space is that it allows efficient rendering of distribution effects, which further closes the gap between real-time and offline rendering.
    • 在一些实施例中,用于像素着色的架构能够灵活地控制着色速率和在镶嵌图元中的三角形之间的自动阴影重用。 然后可以将像素着色的成本与几何复杂度分离。 即使在非常有限的功率预算下,也可以更加可行地使用细分几何和细微几何。 可以在参数补丁空间中的小局部网格上进行阴影处理,并对附近样本重新使用阴影。 支持将着色器分解成多个部分,哪些部分以不同的频率进行着色。 遮蔽率可以在本地和自适应控制下进行,以便将计算引导到视觉上重要的领域,并以优雅的质量下降来提供性能缩放。 在一些实施例中,在贴片空间中的阴影的另一重要益处在于它允许有效地渲染分布效应,这进一步缩小了实时和离线渲染之间的差距。