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    • 21. 发明授权
    • Shooting gallery apparatus in which a programmed robot competes with the operator
    • 一个编程的机器人与操作者竞争的拍摄画廊装置
    • US3761088A
    • 1973-09-25
    • US3761088D
    • 1972-05-03
    • MIDWAY MANUF CO
    • BROWN R
    • A63F9/02F41J7/06F41J9/00
    • F41J7/06A63F9/02A63F9/0291
    • There is provided amusement apparatus enabling an externally rearwardly positioned operator to peer forwardly into an upright hollow housing and containing therewithin at least one target that is scoreably negotiatable by the operator with a manipulatable weapon attached to the housing. The housed target is also independently scoreably negotiatable by a programmed visible robot which seemingly to the operator takes aim and actively competes with him for the same target. Preferred embodiments include a plurality of distinct target locations, scheduling for automatically briefly displaying individual targets according to a predetermined schedule whereby the operator and robot might simultaneously compete for being the first to score a same target, an indicator to indicate the relative success of the operator and the robot of negotiating the target, reversing apparatus for the robot program relative to the targets presentation schedule thereby frustrating the operator''s attempt to anticipate the robot, and handicaps to sharpen the robot and operator competition according to the operator''s demonstrated weapon skill.
    • 提供的娱乐装置使得外部向后定位的操作者可以向前地对准直立的中空壳体并且在其中容纳至少一个目标,该至少一个目标可由操作员以可操纵的武器附着到壳体上而得分地谈判。 被安置的目标也可以通过程序可见的机器人独立地进行谈判,这似乎是操作者瞄准并且与他主动地竞争相同的目标。 优选实施例包括多个不同的目标位置,根据预定时间表自动简要地显示各个目标的调度,由此操作员和机器人可能同时竞争作为第一个获得相同目标的指标,以指示操作者的相对成功 以及协调目标的机器人,相对于目标呈现时间表的机器人程序的反转装置,从而使操作者试图预测机器人,并且根据操作者证明的武器技能妨碍机器人和操作者的竞争。
    • 29. 发明授权
    • Target system
    • 目标系统
    • US5934678A
    • 1999-08-10
    • US610144
    • 1996-02-29
    • Peter-Paul TheissenGerhard Lechner
    • Peter-Paul TheissenGerhard Lechner
    • F41J7/06F41J1/10
    • F41J7/06
    • The invention relates to a target arrangement having a carrier frame which includes a housing receiver for a control unit located in a cuboidal housing, and which furthermore includes a housing-receiver for two drive units one beside the other, said drive units being accommodated in a cuboidal drive housing, or for one such drive unit in a central position, a shaft of the drive unit projecting out of the drive housing on one side, and it being possible for the drive housing, which is square on the two opposite end sides adjacent to the side on which a shaft projects, to be received by the housing-receiver with said shaft projecting laterally or upwardly, it being possible for the shaft to have connected to it a target-retainer, which is fastened on an angled arm or an adapter piece, it being possible for the arm and the adapter piece to be plugged onto the shaft.
    • 本发明涉及一种具有承载框架的目标装置,该承载架包括用于位于立方体壳体中的控制单元的壳体接收器,并且还包括一个彼此相邻的用于两个驱动单元的壳体接收器,所述驱动单元容纳在 立方形驱动器壳体,或者在中心位置的一个这样的驱动单元,驱动单元的轴在一侧突出于驱动壳体之外,并且驱动壳体可以在相邻的两个相对端 在一个轴上突出的一侧,由容纳接收器接收,所述轴横向或向上突出,轴可以与其连接,目标保持器被紧固在成角度的臂或 适配器件,可以将臂和适配器件插入轴上。
    • 30. 发明授权
    • Method for developing attractions in a shooting game system
    • 在射击游戏系统中开发景点的方法
    • US5613913A
    • 1997-03-25
    • US418029
    • 1995-04-06
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • F41G3/26A63F9/02A63F13/00F41J7/06F41J11/00A63F9/24
    • A63F9/0291F41H7/005F41J7/04A63F2300/8076
    • In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets and players themselves. The shooting game system can be easily installed in a short period anywhere and game quality can be adjusted in the most suitable state. The method for developing attractions includes the steps of producing various types of targets by combining fundamental mechanisms, each of which is used for a unit operation; incorporating unified control equipment and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case so as to serve also as an indoor partition and posts; and arranging the embedded target units in the designated rooms of the attraction hall. The method for developing attractions alternatively includes inputting information regarding the arrangement of the targets, displaying the arrangement on a screen, and the interaction between the targets and the players. This method thereby allows monitor and control of game quality.
    • 一种用于在射击游戏系统中开发景点的方法,玩家可以通过这种方法在目标和玩家本身之间体验枪战。 射击游戏系统可以在短时间内轻松安装,游戏质量可以在最合适的状态下进行调整。 用于开发景点的方法包括通过组合基本机制来生产各种类型的目标的步骤,每个基本机制用于单位操作; 将统一的控制设备和外围设备结合在一起,使其成为目标单位; 将上述目标单元嵌入到目标单元壳体中,以用作室内分区和柱; 并将嵌入的目标单元布置在吸引馆的指定房间中。 用于开发景点的方法或者包括输入关于目标的布置的信息,在屏幕上显示布置以及目标和玩家之间的相互作用。 因此,该方法允许监视和控制游戏质量。