会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 21. 发明授权
    • Toys or games using a launching device and foam blocks
    • 使用发射装置和泡沫块的玩具或游戏
    • US07694975B1
    • 2010-04-13
    • US12154233
    • 2008-05-20
    • Ronald Alton Darby
    • Ronald Alton Darby
    • A63F9/00
    • A63F9/26A63F9/0252A63F2009/0265A63F2009/0295A63F2011/0062A63F2250/1021A63F2250/124A63F2250/183A63F2250/186
    • The invention, an apparatus and foam blocks for toys and an adjunct for games, consists of a spring-loaded platform acting as the launcher used in conjunction with foam blocks. The spring-loaded platform consists of two plastic parts butted together using the force from a cord to form a stable platform when unloaded. Light weight foam blocks are placed in specified locations on the platform by the players one at a time until the weight of the blocks (or the slight impulse of a foam block being placed by a nervous player) causes the platform to collapse very rapidly. The light weight foam blocks are thrown around for several feet in random directions from the platform. The event amounts to a harmless explosion introducing a high level of suspense, surprise and a wow-factor when used solely as a toy or when used as an adjunct to a card or board game.
    • 本发明,用于玩具的装置和泡沫块以及用于游戏的附件,包括作为与泡沫块结合使用的发射器的弹簧加载平台。 弹簧加载平台由两个塑料部件组成,使用来自绳索的力在一起卸载时形成稳定的平台。 重量轻的泡沫块由玩家一次放在平台上的指定位置,直到块体的重量(或泡沫块的轻微冲击被紧张的玩家放置)导致平台非常迅速地折叠。 重量轻的泡沫块从平台沿随机方向被抛出几英尺。 该事件相当于无害化爆炸,当仅用作玩具或用作卡片或棋盘游戏的附件时引入高水平的悬念,惊喜和哇因素。
    • 23. 发明授权
    • Magic cube
    • 魔方
    • US07100917B2
    • 2006-09-05
    • US11042461
    • 2005-01-25
    • Ching-Te Wang
    • Ching-Te Wang
    • A63F9/08
    • A63F9/0842A63F9/0413A63F2011/0062
    • A magic cube includes a larger cubic block formed by a plurality of smaller cubic blocks. The larger cubic block has six larger faces each having nine smaller faces, wherein a central one of the nine smaller faces is indicated by a circular pointed marking ranged from 1 (one) to 6 (six) point, and the other ones of the nine smaller faces is indicated by an Arabic numeral ranged from 1 (one) to 48 (forty-eight). Thus, all of the Arabic numerals are arranged in an irregular manner, and all of the circular pointed markings are located at the central position of each of the six relatively larger faces.
    • 魔术立方体包括由多个较小立方体块形成的较大立方体块。 较大的立方体块具有六个较大的面,每个具有九个较小的面,其中九个较小面中的中心一个由圆形尖头标记指示,范围为1(1)至6(6)点,而九个小面中的另一个 较小的面孔由1(1)至48(四十八)的阿拉伯数字表示。 因此,所有的阿拉伯数字都以不规则的方式布置,并且所有的圆形指示标记位于六个相对较大的面中的每一个的中心位置。
    • 25. 发明授权
    • Educational board game
    • 教育板游戏
    • US07007952B2
    • 2006-03-07
    • US10368161
    • 2003-02-14
    • Christine Nelson
    • Christine Nelson
    • A63F3/00
    • A63F3/0449A63F2009/188A63F2011/0062G09B3/02
    • An educational game comprises a planar game board having printed thereon a plurality of images of postal stamps. The educational game further comprises a plurality of player placeholders. The educational game further comprises a plurality of question cards. A first portion of the question cards contain questions of reduced difficulty having associated therewith a first quantity of points. A second portion of the question cards contain questions of intermediate difficulty having associated therewith a second quantity of points. A third portion of the question cards contain questions of increased difficulty having associated therewith a third quantity of points. A portion of the question cards contain questions having subjective answers. A portion of the question cards contain an image of a postal stamp. When a player answers a question correctly, the player's score is incremented by the quantity of points associated with that question.
    • 教育游戏包括在其上印刷有多张邮票图像的平面游戏板。 教育游戏还包括多个玩家占位符。 教育游戏还包括多个问题卡。 问题卡的第一部分包含与第一数量的点相关联的难度降低的问题。 问题卡的第二部分包含具有与其相关联的第二数量点的中间困难问题。 问题卡的第三部分包含与第三数量的点相关联的难度增加的问题。 一部分问题卡含有主观答案的问题。 问题卡片的一部分包含邮票的图像。 当玩家正确回答问题时,玩家的得分会增加与该问题相关的点数。
    • 26. 发明授权
    • Universal role playing game elevation indicator system
    • 通用角色扮演游戏高程指标体系
    • US06938897B1
    • 2005-09-06
    • US10884319
    • 2004-07-02
    • Walter C. Napiorkowski
    • Walter C. Napiorkowski
    • A63B71/00A63F3/02A63F9/00A63F11/00
    • A63F3/00697A63F2003/00826A63F2011/0062A63F2250/1042A63F2250/124
    • A universal role playing game elevation indicator system for efficiently indicating elevation measurements of playing pieces used in role playing games. The universal role playing game elevation indicator system includes a support member having a lower end and an upper end, a plurality of multiplication indicia and elevation indicia positioned upon the support member, a first band movably positioned about the support member for indicating the multiplication rate of a character's elevation number, and a second band movably positioned about the support member for indicating the elevation of a character. The support member is comprised of an elongated and straight structure. The upper end is flat and level for receiving a figurine representing the character. The support member has a cross sectional size small enough to fit within a space upon a game board.
    • 一种通用角色扮演游戏高程指示器系统,用于有效地指示角色扮演游戏中玩的棋子的高程测量。 通用角色扮演游戏仰角指示器系统包括具有下端和上端的支撑构件,位于支撑构件上的多个乘法标记和仰角标记,第一带可移动地定位在支撑构件周围,用于指示 字符的标高号,以及可移动地定位在支撑构件周围的用于指示字符的高度的第二带。 支撑构件由细长且直的结构构成。 上端是平坦的,用于接收代表角色的小雕像。 支撑构件具有足够小的横截面尺寸以适合游戏板上的空间。
    • 29. 发明申请
    • Competitive lexicology game
    • 竞争性词汇游戏
    • US20030080509A1
    • 2003-05-01
    • US10068933
    • 2002-02-11
    • Sunee Chaisanit
    • A63F003/00
    • A63F3/00697A63F2001/0466A63F2001/0491A63F2003/0428A63F2011/0062
    • A crossword game is disclosed bearing similarities to prior art in games such as Scrabble and the like. The method of play closely resembles that of Scrabble, but advances word formation through the employment of compound character alternates to single letter values that can be put into play. These mutli-character alternates represent many of the common prefix, root and suffix elements in the American and English languages, as well as compound consonants, such diphthongs. They introduce a swifter word completion gambit to classic game strategy, increasing satisfaction in accomplishment, and higher frequency rates of word completion, while also broadening knowledge of word construction left wanting in prior art.
    • 公开了一种填字游戏,与诸如拼字游戏等游戏中的现有技术相似。 戏剧方式与“拼字游戏”非常相似,但通过使用复合字符替代单字母值,可以促成词形成。 这些多个字符的替代代表了许多美国和英国语言中常见的前缀,根和后缀元素,以及复合辅音,如双语。 他们向经典游戏策略引入了一个更快捷的词语完成功能,提高了成就的满意度和更高的单词完成频率,同时也扩大了现有技术中遗留下来的词结构的知识。
    • 30. 发明授权
    • Method of playing a sentence forming game
    • 玩一个句子形成游戏的方法
    • US5547199A
    • 1996-08-20
    • US489557
    • 1995-06-12
    • Christopher A. Calhoun
    • Christopher A. Calhoun
    • A63F1/02A63F3/04A63F9/00A63F11/00
    • A63F1/02A63F3/0423A63F2011/0004A63F2011/0058A63F2011/0062A63F2250/1068
    • A method of playing a sentence forming game is disclosed which consists of a plurality of cards with a plurality of sentences (12) known as sentence cards or sentence means (10), a plurality of cards with a plurality of pictorial elements (16) known as picture cards or picture means (14), and a plurality of rewards or scoring means (36). Players chose a sentence (12) from sentence card or sentence means (10) to form by finding relationships between words in sentence (12) on sentence card or sentence means (10) and pictorial elements (16) on picture cards or picture means (14). These relationships are subjectively judged by the other players. Players receive rewards and/or scoring means (36) based on if their explanations are subjectively judged by the other players to be interesting, creative, and/or entertaining.
    • 公开了一种播放句子形成游戏的方法,该方法由具有多个句子(12)的多个卡组成,称为句子卡或句子装置(10),具有多个图形元素(16)的多个卡已知 作为图片卡或图片装置(14),以及多个奖励或评分装置(36)。 玩家从句卡或句子(10)中选择句子(12),通过查找句子(12)中的句子(12)与图片卡或图片手段(10)和图片元素(16)之间的关系,形成句子 14)。 这些关系由其他玩家主观判断。 基于他们的解释是否被其他玩家主观地判断为有趣,创造性和/或娱乐性,玩家将获得奖励和/或得分手段(36)。