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    • 23. 发明授权
    • Gesture fusion
    • 手势融合
    • US09086732B2
    • 2015-07-21
    • US13755856
    • 2013-01-31
    • WMS Gaming Inc.
    • Mark B. GagnerSean KellyScott A. MassingLarry J. PaceyJesse SmithMuthu Velu
    • G06F19/00G06F3/01A63F13/2145A63F13/00G06F3/03G06F3/0488
    • G06F3/017A63F13/00A63F13/2145G06F3/0304G06F3/04883
    • “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal.
    • “融合”手势从空中转移到表面或表面到空气以及与一个或多个显示设备上显示的图形对象的交互。 表面到空气手势被捕获在基于触摸的感测装置的表面上,并且手势离开表面并进入与表面相邻的体积空间,其中3D手势感测系统在3D空间中捕获手势。 显示在显示设备上的一个或多个对象被图形显示为被手势操纵。 以相反的方式捕获空对地手势。 安装在不同外壳中的不同设备可以检测不同类型的手势。 例如,游戏终端可以检测在单触摸或多触摸敏感表面上形成的表面手势,而与游戏终端通信的便携式电子设备可以检测在游戏终端前面的体积空间中产生的空气手势。
    • 24. 发明授权
    • Controlling application data in wagering game systems
    • 控制投注游戏系统中的应用数据
    • US09058724B2
    • 2015-06-16
    • US14220980
    • 2014-03-20
    • WMS Gaming, Inc.
    • Srinivyasa M. AdirajuDale R. BuchholzMark B. GagnerDamon E. GuraMark C. PaceLarry J. Pacey
    • G07F17/32
    • G07F17/3227G07F17/32G07F17/323G07F17/3255G07F17/3267
    • A wagering game system and its operations are described herein. In embodiments, the operations can include obtaining data provided from a first application. In some examples, the first application is a wagering game application presented on a wagering game machine. The operations can also include determining a subscription level associated with a second application. The subscription level indicates access to the data from the first application. Further, the operations can also include, providing a service to the second application. In some examples, the service is one of a plurality of tiers of services that correspond to the subscription level. In some examples, the service has one of a plurality of degrees of access to the data from the first application according to the subscription level.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括获得从第一应用提供的数据。 在一些示例中,第一个应用是在投注游戏机上呈现的投注游戏应用。 所述操作还可以包括确定与第二应用相关联的订阅级别。 订阅级别指示访问第一个应用程序的数据。 此外,操作还可以包括向第二应用提供服务。 在一些示例中,服务是对应于订阅级别的多个服务层中的一个。 在一些示例中,服务具有根据订阅级别对来自第一应用的数据的多个访问程度之一。
    • 26. 发明申请
    • ASSOCIATING MOBILE DEVICE WITH ELECTRONIC GAMING MACHINE
    • 与电子游戏机相关的移动设备
    • US20150072774A1
    • 2015-03-12
    • US14541926
    • 2014-11-14
    • WMS Gaming, Inc.
    • Peter R. AndersonRandy S. DemsetzMark B. GagnerPaul M. LesleyTimothy C. LooseScott A. MassingCraig J. Sylla
    • G07F17/32
    • G07F17/3225G07F17/3209G07F17/3218G07F17/3223G07F17/3244
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include communicably connecting a mobile device to a wagering game server on a wagering game network. The operations can further include associating, by the wagering game server, the mobile device with a selected wagering game machine among a plurality of wagering game machine. The operations can further include providing content to present on the mobile device, the content including a play initiation button of a wagering game played via the selected wagering game machine. The operations can further include in response to the play initiation button being actuated, receiving, at the wagering game server, a command from the mobile device to initiate play of the wagering game. The operations can further include in response to the command, presenting a result of the wagering game on the selected wagering game machine.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括可移动地将移动设备连接到投注游戏网络上的投注游戏服务器。 所述操作还可以包括将投注游戏服务器将移动设备与多个投注游戏机中的所选投注游戏机进行关联。 所述操作可以进一步包括提供在所述移动设备上呈现的内容,所述内容包括通过所选择的投注游戏机播放的投注游戏的游戏启动按钮。 所述操作还可以包括响应于所述播放启动按钮被激活,在所述投注游戏服务器处接收来自所述移动设备的命令以开始所述投注游戏的播放。 操作可以进一步包括响应于该命令,在所选投注游戏机上呈现投注游戏的结果。
    • 27. 发明申请
    • Gaming System Having Controllable Dynamic Signage
    • 具有可控动态标牌的游戏系统
    • US20140342821A1
    • 2014-11-20
    • US14447010
    • 2014-07-30
    • WMS Gaming Inc.
    • Mark B. GagnerDamon E. GuraCraig J. SyllaMatthew J. Ward
    • G07F17/32
    • G07F17/3262G07F17/3211
    • A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.
    • 游戏系统包括:第一游戏装置,响应于从第二玩家接收到第二投注而响应于从第一玩家接收到第一投注并显示第二主投注游戏的第二游戏装置,显示第一主投注游戏。 所述系统还包括在其上具有多个显示区域的社区显示器,以及至少一个控制器,其操作以(i)检测所述第一播放器对第一补充特征的激活,(ii)通过所述第二辅助特征来检测第二补充特征 播放器,(iii)根据至少第一规则集确定多个显示区域中的哪一个显示第一和第二补充特征,以及(iv)在社区显示器上显示第一和第二补充特征。
    • 30. 发明授权
    • Wagering game award system
    • 投注游戏奖励制度
    • US08690669B2
    • 2014-04-08
    • US13926849
    • 2013-06-25
    • WMS Gaming, Inc.
    • Mark B. GagnerJeremy M. HornikShridhar P. JoshiMark C. PaceLarry J. PaceyRichard T. SchwartzAlfred Thomas
    • A63F9/24
    • G07F17/3244G07F17/3258
    • A wagering game award system is described herein. In some embodiments, the wagering game award system detects player activity in a wagering game system. The system can also award a first value type to a player account for participation in activities in the wagering game system. The system can also receive a request to exchange the first value type for a second value type, wherein the first value type and the second value type are not currencies issued by a world government. The system can also determine that the first value type is exchangeable for the second value type. The system can also determine a conversion rate, wherein the conversion rate indicated the first value type in terms of the second value type. The system can also exchange the first value type for the second value type based on the conversion rate.
    • 本文描述了投注游戏奖励系统。 在一些实施例中,投注游戏奖励系统检测投注游戏系统中的玩家活动。 该系统还可以向玩家帐户授予第一价值类型以参与投注游戏系统中的活动。 系统还可以接收对第二值类型交换第一值类型的请求,其中第一值类型和第二值类型不是由世界政府发行的货币。 系统还可以确定第一个值类型是可替换的第二个值类型。 系统还可以确定转换率,其中转换率以第二值类型表示第一值类型。 系统还可以根据转换率交换第二个值类型的第一个值类型。