会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 24. 发明申请
    • METHOD FOR MULTI-VIEW MESH TEXTURING AND CORRESPONDING DEVICE
    • 多视图网格纹理和相关设备的方法
    • US20140354632A1
    • 2014-12-04
    • US14372018
    • 2012-10-08
    • THOMSON LICENSING
    • Youssef AljGuillaum BoissonPhilippe BordesLuce MorinMuriel Pressigout
    • G06T15/04H04N13/02
    • G06T15/04G06T7/55H04N13/275H04N13/282
    • A method for texturing a mesh associated with a surface representative of a scene captured in a plurality of images, wherein at least a mesh element of the mesh is at least partially visible from at least two first images of the plurality of images. As to reduce the amount of texture information associated with multi-views data representative of the scene, the method comprises for each first image (110 to 140), association of a first texture information with the mesh element, projection of the first texture information in the at least two first images, for each first texture information, estimation of an error information according to a comparison result between the projected first texture information and the texture information of said at least two first images, and selection of one of the at least two first texture information according to the error information.
    • 一种用于纹理化与表示在多个图像中捕获的场景的表面相关联的网格的方法,其中所述网格的至少一个网格元素至少部分地可见于所述多个图像中的至少两个第一图像。 为了减少与代表场景的多视图数据相关联的纹理信息量,该方法包括对于每个第一图像(110至140),第一纹理信息与网格元素的关联,第一纹理信息的投影 所述至少两个第一图像,对于每个第一纹理信息,根据所述投影的第一纹理信息和所述至少两个第一图像的纹理信息之间的比较结果来估计误差信息,以及选择所述至少两个 第一个纹理信息根据错误信息。
    • 25. 发明申请
    • METHOD FOR MODELLING A 3D SCENE AND CORRESPONDING DEVICE
    • 用于建模3D场景和对应设备的方法
    • US20130187918A1
    • 2013-07-25
    • US13716062
    • 2012-12-14
    • Thomson Licensing
    • Youssef ALJGuillaume BoissonPhilippe BordesLuce MorinMuriel Pressigout
    • G06T15/08
    • G06T15/08G06T17/10
    • The invention relates to a method for modelling a scene from a plurality of maps representative of depth, each map representative of depth being associated with a view of the said scene according to a particular viewpoint. To optimize the fidelity and precision of the scene modelling, the method comprises the following steps: generating, for each map representative of depth, a surface representative of the said depth map in world space; estimating a volume bounding all surfaces generated, the said bounding volume being discretised into a plurality of voxels; associating attributes representative of transparency with the said voxels of the bounding volume; and generating a resulting surface according to the attributes representative of transparency associated with the said voxels. The invention also relates to a device for processing the data representative of the corresponding depth.
    • 本发明涉及一种用于从代表深度的多个地图建模场景的方法,根据特定视点,表示深度的每个地图与所述场景的视图相关联。 为了优化场景建​​模的保真度和精度,该方法包括以下步骤:为代表深度的每个地图生成代表世界空间中的所述深度图的表面; 估计限制生成的所有表面的体积,所述包围体积被离散化成多个体素; 将表示透明度的属性与边界体积的所述体素相关联; 以及根据表示与所述体素相关联的透明度的属性生成所得到的表面。 本发明还涉及用于处理表示相应深度的数据的装置。
    • 28. 发明授权
    • Method for modelling a 3D scene and corresponding device
    • 3D场景和相应设备的建模方法
    • US09235922B2
    • 2016-01-12
    • US13716062
    • 2012-12-14
    • THOMSON LICENSING
    • Youssef AljGuillaume BoissonPhilippe BordesLuce MorinMuriel Pressigout
    • G06T15/08G06T17/10
    • G06T15/08G06T17/10
    • The invention relates to a method for modeling a scene from a plurality of maps representative of depth, each map representative of depth being associated with a view of the said scene according to a particular viewpoint, To optimize the fidelity and precision of the scene modeling, the method comprises the following steps: generating, for each map representative of depth, a surface representative of the said depth map in world space; estimating a volume bounding all surfaces generated, the said bounding volume being discretised into a plurality of voxels; associating attributes representative of transparency with the said voxels of the bounding volume; and generating a resulting surface according to the attributes representative of transparency associated with the said voxels. The invention also relates to a device for processing the data representative of the corresponding depth.
    • 本发明涉及一种用于从代表深度的多个地图建立场景的方法,根据特定视点,代表深度的每个地图与所述场景的视图相关联。为了优化场景建​​模的保真度和精度, 该方法包括以下步骤:为代表深度的每个地图生成代表世界空间中的所述深度图的表面; 估计限制生成的所有表面的体积,所述包围体积被离散化成多个体素; 将表示透明度的属性与边界体积的所述体素相关联; 以及根据表示与所述体素相关联的透明度的属性生成所得到的表面。 本发明还涉及用于处理表示相应深度的数据的装置。