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    • 23. 发明申请
    • TECHNIQUES FOR PROVIDING AN AUGMENTED REALITY VIEW
    • 提供已实现的现实视图的技术
    • US20150070386A1
    • 2015-03-12
    • US14129930
    • 2013-09-12
    • Ron FerensGila KamhiBarak HurwitzAmit MoranDror Reif
    • Ron FerensGila KamhiBarak HurwitzAmit MoranDror Reif
    • G06T19/00
    • G06T11/00G02B27/01G02B2027/0138G02B2027/014G02B2027/0187G06F3/011G06F3/013G06F3/04842G06F2203/04804
    • Various embodiments are generally directed to techniques for providing an augmented reality view in which eye movements are employed to identify items of possible interest for which indicators are visually presented in the augmented reality view. An apparatus to present an augmented reality view includes a processor component; a presentation component for execution by the processor component to visually present images captured by a camera on a display, and to visually present an indicator identifying an item of possible interest in the captured images on the display overlying the visual presentation of the captured images; and a correlation component for execution by the processor component to track eye movement to determine a portion of the display gazed at by an eye, and to correlate the portion of the display to the item of possible interest. Other embodiments are described and claimed.
    • 各种实施例通常涉及用于提供增强现实视图的技术,其中使用眼睛运动来识别在增强现实视图中视觉呈现指示器的可能兴趣的项目。 呈现增强现实视图的装置包括处理器组件; 用于由处理器组件执行的呈现组件以可视地呈现由相机在显示器上捕获的图像,并且可视地呈现识别在所述显示器上捕获的图像中可能感兴趣的项目的指示器,所述指示器重叠在所述捕获图像的视觉呈现上; 以及相关部件,用于由处理器部件执行以跟踪眼睛运动,以确定由眼睛凝视的部分显示,并将显示部分与可能感兴趣的项目相关联。 描述和要求保护其他实施例。
    • 25. 发明申请
    • DEPTH-BASED USER INTERFACE GESTURE CONTROL
    • 基于深度的用户界面姿态控制
    • US20140282278A1
    • 2014-09-18
    • US13976036
    • 2013-03-14
    • Glen J. AndersonDror ReifBarak HurwitzGila Kamhi
    • Glen J. AndersonDror ReifBarak HurwitzGila Kamhi
    • G06F3/0488
    • G06F3/04883G06F3/017
    • Technologies for depth-based gesture control include a computing device having a display and a depth sensor. The computing device is configured to recognize an input gesture performed by a user, determine a depth relative to the display of the input gesture based on data from the depth sensor, assign a depth plane to the input gesture as a function of the depth, and execute a user interface command based on the input gesture and the assigned depth plane. The user interface command may control a virtual object selected by depth plane, including a player character in a game. The computing device may recognize primary and secondary virtual touch planes and execute a secondary user interface command for input gestures on the secondary virtual touch plane, such as magnifying or selecting user interface elements or enabling additional functionality based on the input gesture. Other embodiments are described and claimed.
    • 基于深度手势控制的技术包括具有显示器和深度传感器的计算设备。 计算设备被配置为识别由用户执行的输入手势,基于来自深度传感器的数据确定相对于输入手势的显示的深度,将作为深度的函数的深度平面分配给输入手势,以及 基于输入手势和分配的深度平面执行用户界面命令。 用户界面命令可以控制由深度平面选择的虚拟对象,包括游戏中的玩家角色。 计算设备可以识别主虚拟触摸平面和辅助虚拟触摸平面,并且在次虚拟触摸平面上执行用于输入手势的次用户界面命令,诸如放大或选择用户界面元素或基于输入手势启用附加功能。 描述和要求保护其他实施例。