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    • 21. 发明申请
    • METHOD TO CONTROL A GAS ENGINE SYSTEM THEREOF
    • 控制其发动机系统的方法
    • US20100126170A1
    • 2010-05-27
    • US12597755
    • 2008-11-20
    • Hideki NishioHajime SuzukiYuuichi Shimizu
    • Hideki NishioHajime SuzukiYuuichi Shimizu
    • F02D23/00F02M21/04F02B43/00F02M21/02
    • F02D19/027F02D19/023F02D23/00F02D41/0007F02D41/0025F02D41/0027F02D2200/0612F02M21/0215F02M21/0284F02M21/047Y02T10/144Y02T10/32
    • A method to control a gas engine system is disclosed, whereby the engine can be operated with an air-fuel-ratio controlled with high precision, even in using a low calorific fuel-gas that is prone to vary in calorific value; the engine system includes: a first gas line toward each cylinder via a first gas valve from a gas supply source line, the first gas valve regulating flow rates of the fuel-gas through a gas compressor on the line; a second gas line toward suction air, the line being branched from the gas supply source line and the line being provided with a gas air mixer and a second gas valve on the line. In the case when the fuel-gas is of a low calorific value or where the output of the engine is high, a part of the fuel-gas is supplied to the engine through the first and second lines. The mixer forms a mixture of a prescribed mixing ratio that is leaner than a lower limit of flammability of the fuel-gas, while the remaining fuel-gas through the first line is supplied to the mixture just before each cylinder so that a final prescribed air fuel ratio is formed.In the case when the calorific value of the fuel-gas is high, or of high engine output, the whole fuel-gas can be supplied only through the first gas line.
    • 公开了一种控制燃气发动机系统的方法,即使在使用容易发生热值变化的低热量燃料气体的情况下,发动机也能以高精度的空燃比运转, 发动机系统包括:第一气体管线,经由第一气体阀从气体供应源线路朝向每个气缸,第一气体阀调节燃料气体通过管线上的气体压缩机的流量; 朝向吸入空气的第二气体管线,其从气体供应源管线分支,并且管线在管线上设置有气体空气混合器和第二气体阀。 在燃料气体的发热量低或者发动机输出高的情况下,一部分燃料气体通过第一和第二管路供给到发动机。 混合器形成比燃料气体的燃烧性更低的规定混合比例的混合物,而通过第一管路的剩余燃料气体恰好在每个气缸之前供应到混合物,使得最终规定的空气 形成燃料比。 在燃料气体的发热量高或发动机输出高的情况下,只能通过第一气体管线供给整个燃料气体。
    • 26. 发明授权
    • Apparatus and method for bidirectional data communication in a game port
    • 游戏端口双向数据通信的装置和方法
    • US5628686A
    • 1997-05-13
    • US509081
    • 1995-07-31
    • Mark K. SvancarekManolito E. AdanMichael W. Van FlandernHajime Suzuki
    • Mark K. SvancarekManolito E. AdanMichael W. Van FlandernHajime Suzuki
    • A63F13/06G06F3/023G06F3/038A63F9/24
    • A63F13/23A63F13/06A63F13/22G06F3/023G06F3/038G06F3/0383A63F2300/1025
    • A game port interface is disclosed which permits bidirectional communication between a game port and a peripheral device. In one embodiment, the peripheral device is a digital joystick and the game port sends commands to the digital joystick. The game port interface includes one or more timers whose inputs are coupled to resistances within the joystick. Also coupled to the timer inputs are capacitors such that the resistors in the joystick form a charging network with the capacitors in the game port interface. When an output instruction to the game port is executed, the capacitors coupled to the timer inputs are charged to a predetermined voltage. The timer input is also coupled to an inverter within the joystick. The output of the inverter switches to a low logic level when the timer input is charged above a logic threshold. The output of the inverter is coupled to an interrupt input on a microprocessor within the joystick. The microprocessor interprets one or more interrupts as commands and takes appropriate action. In one embodiment, the first interrupt causes the digital joystick to transmit data corresponding to the position of the joystick. If a second interrupt is transmitted to the joystick while the first interrupt is being processed, the second interrupt is interpreted as a second command. Each interrupt transmitted to the joystick while the joystick is processing the previous interrupt is interpreted as a new command. For example, if the joystick is processing the second interrupt, and a third interrupt request is detected at the interrupt input, this is interpreted as a third command. The digital joystick of the present invention is also capable of operating in an analog emulation mode. The game port can send similar commands using the interrupt circuitry described above to the joystick while in the analog emulation mode.
    • 公开了允许游戏端口和外围设备之间的双向通信的游戏端口接口。 在一个实施例中,外围设备是数字操纵杆,游戏端口向数字操纵杆发送命令。 游戏端口接口包括一个或多个定时器,其输入耦合到操纵杆内的电阻。 还耦合到定时器输入的是电容器,使得操纵杆中的电阻器与游戏端口接口中的电容器形成充电网络。 当执行到游戏端口的输出指令时,耦合到定时器输入的电容器被充电到预定电压。 定时器输入也耦合到操纵杆内的逆变器。 当定时器输入充电到逻辑阈值以上时,变频器的输出将切换到低逻辑电平。 逆变器的输出端与操纵杆内微处理器的中断输入相连。 微处理器将一个或多个中断解释为命令并采取适当的措施。 在一个实施例中,第一中断使得数字操纵杆发送对应于操纵杆的位置的数据。 如果在处理第一个中断时将第二个中断发送到操纵杆,则将第二个中断解释为第二个中断。 当操纵杆处理前一个中断时,发送到操纵杆的每个中断都被解释为新的命令。 例如,如果操纵杆正在处理第二个中断,并且在中断输入处检测到第三个中断请求,则将其解释为第三个命令。 本发明的数字操纵杆还能够以模拟仿真模式操作。 在模拟仿真模式下,游戏端口可以使用上述中断电路向操纵杆发送类似的命令。
    • 27. 发明授权
    • Dish washing machine
    • 洗碗机
    • US5545259A
    • 1996-08-13
    • US377356
    • 1995-01-24
    • Hajime SuzukiTetsuo Harada
    • Hajime SuzukiTetsuo Harada
    • A47L15/46A47L15/42
    • A47L15/0026A47L15/0023A47L15/0028A47L15/0031A47L15/0044A47L15/0047A47L15/4297A47L2401/04A47L2401/10A47L2401/34A47L2501/01A47L2501/02A47L2501/26
    • In a dish washing machine according to the present invention, the contents of washing and rinsing are changed depending on dirt to prevent water from being uselessly used particularly if the degree of dirt on the dishes is low. Therefore, in the first drainage process in the latter part of the washing, the drainage is first started IS2-1). If 20 seconds have elapsed since the drainage was started, the drainage is stopped (S2-3). If the degree of dirt on the dishes is relatively high to select a sequence X (S2-4), drainage processing is performed on the basis of the contents of operations in the sequence X, after which the program proceeds to the rinsing process (S2-5 to S2-11). On the other hand, if the degree of dirt on the dishes is relatively low to select a sequence Y (S2-4), the program proceeds to the rinsing process without performing the processing in the steps S2-5 to S2-11 on the basis of the contents of operations in the sequence Y obtained by changing the contents of the operations in the sequence X.
    • 在根据本发明的洗碗机中,洗涤和漂洗的内容物根据污垢而改变,以防止水被无用地使用,特别是如果餐具上的污垢程度低的话。 因此,在第一次排水过程中后期的洗涤,排水是首先启动IS2-1)。 如果从排水开始20秒,排水停止(S2-3)。 如果菜肴上的污垢程度相对较高以选择序列X(S2-4),则根据序列X中的操作内容进行排水处理,之后程序进行到漂洗处理(S2 -5〜S2-11)。 另一方面,如果菜肴上的污垢程度相对较低以选择序列Y(S2-4),则程序进行到漂洗处理而不执行步骤S2-5至S2-11中的处理 通过改变序列X中的操作的内容而获得的序列Y中的操作内容的基础。