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    • 22. 发明授权
    • Three dimensional user interface effects on a display
    • 显示器上的三维用户界面效果
    • US09411413B2
    • 2016-08-09
    • US14329777
    • 2014-07-11
    • Apple Inc.
    • Ricardo MottaMark ZimmerGeoff StahlDavid HaywardFrank Doepke
    • G06T15/00G06F3/01G06T15/20G06F3/00G06F3/0481G06F3/0346
    • G06F3/04815G06F3/005G06F3/012G06F3/013G06F3/0346G06F3/04883G06F2203/0381G06T15/20G06T2200/04G06T2200/24
    • The techniques disclosed herein may use various sensors to infer a frame of reference for a hand-held device. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track a Frenet frame of the device in real time to provide an instantaneous (or continuous) 3D frame-of-reference. In addition to—or in place of—calculating this instantaneous (or continuous) frame of reference, the position of a user's head may either be inferred or calculated directly by using one or more of a device's optical sensors, e.g., an optical camera, infrared camera, laser, etc. With knowledge of the 3D frame-of-reference for the display and/or knowledge of the position of the user's head, more realistic virtual 3D depictions of the graphical objects on the device's display may be created—and interacted with—by the user.
    • 本文公开的技术可以使用各种传感器来推断用于手持设备的参考帧。 事实上,由于来自加速度计,陀螺仪和其他实时报告其状态的仪器的各种惯性线索,可以实时跟踪设备的Frenet帧,以提供瞬时(或连续)3D帧 - 参考。 除了或代替计算这个瞬时(或连续的)参照系,用户头部的位置可以通过使用设备的一个或多个光学传感器(例如,光学摄像机)来直接推断或计算, 红外摄像机,激光器等。通过了解用于显示和/或用户头部位置的知识的3D参考框架,可以创建设备显示器上的图形对象的更逼真的虚拟3D描绘,以及 与用户进行交互。
    • 25. 发明申请
    • GESTURE MAPPING FOR IMAGE FILTER INPUT PARAMETERS
    • 图像滤波器输入参数的映射映射
    • US20140240539A1
    • 2014-08-28
    • US14268041
    • 2014-05-02
    • Apple Inc.
    • David HaywardChendi ZhangAlexandre NaamanRichard R. DellingerGiridhar S. Murthy
    • H04N5/232H04N5/262
    • G06F3/04845G06F3/0488G06F3/04883G06F2203/04808G06T3/0093G09G2340/0492H04N5/23216H04N5/2621H04N2101/00
    • This disclosure pertains to systems, methods, and computer readable medium for mapping particular user interactions, e.g., gestures, to the input parameters of various image processing routines, e.g., image filters, in a way that provides a seamless, dynamic, and intuitive experience for both the user and the software developer. Such techniques may handle the processing of both “relative” gestures, i.e., those gestures having values dependent on how much an input to the device has changed relative to a previous value of the input, and “absolute” gestures, i.e., those gestures having values dependent only on the instant value of the input to the device. Additionally, inputs to the device beyond user-input gestures may be utilized as input parameters to one or more image processing routines. For example, the device's orientation, acceleration, and/or position in three-dimensional space may be used as inputs to particular image processing routines.
    • 本公开涉及用于将特定用户交互(例如,手势)映射到各种图像处理例程的输入参数(例如,图像过滤器)的系统,方法和计算机可读介质,以提供无缝,动态和直观的体验 用于用户和软件开发人员。 这样的技术可以处理“相对”手势的处理,即,具有取决于设备的输入相对于输入的先前值有多少变化的值的手势以及具有“绝对”手势的手势 值仅依赖于设备输入的即时值。 此外,超出用户输入手势的设备的输入可以用作一个或多个图像处理例程的输入参数。 例如,设备在三维空间中的取向,加速度和/或位置可以用作特定图像处理例程的输入。