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    • 22. 发明授权
    • Peer-to-peer distributed gaming application network
    • 点对点分布式游戏应用网络
    • US08118679B2
    • 2012-02-21
    • US11425481
    • 2006-06-21
    • Mark B. Gagner
    • Mark B. Gagner
    • A63F9/24G06F17/00
    • G07F17/3283A63F2300/404G07F17/32
    • This description describes methods and apparatuses of a peer-to-peer distributed gaming application networks. In one embodiment the method includes transmitting, to a first gaming terminal, an invitation to participate in a shared gaming session. The method also includes receiving a reply from the first gaming terminal indicating that the invitation has been accepted and transmitting, to a second gaming terminal, an indication that the first gaming terminal will participate in the shared gaming session, wherein the second gaming terminal will serve a gaming application to the first gaming terminal.
    • 该描述描述了点对点分布式游戏应用网络的方法和装置。 在一个实施例中,该方法包括向第一游戏终端发送参与共享游戏会话的邀请。 该方法还包括从第一游戏终端接收指示邀请已被接受并且向第二游戏终端发送第一游戏终端将参与共享游戏会话的指示的回复,其中第二游戏终端将服务 一个游戏应用程序到第一个游戏终端。
    • 24. 发明申请
    • VIDEO COMPRESSION IN GAMING MACHINES
    • 游戏机中的视频压缩
    • US20110250948A1
    • 2011-10-13
    • US13082068
    • 2011-04-07
    • Mark B. GagnerVictor T. Shi
    • Mark B. GagnerVictor T. Shi
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3232H04N19/51
    • Based on the characteristics of a reel-spinning video, a video encoder/decoder can rely on image date from a preceding video frame to reconstruct a current area of a current frame of the reel-spinning video. The video encoder can record some indication of the current area (e.g., number of dropped blocks or boundary values of the area). The video encoder can rely on motion information (e.g., a motion vector) of a preceding area within the current frame, or encode motion information with the indication of the current area. The video encoder then transmits the indication of the current area, perhaps with a subsequent area, without image data of the current area. The video decoder can then reconstruct the current area with image data from a matching area in the preceding frame based on the motion information.
    • 基于卷筒旋转视频的特征,视频编码器/解码器可以依赖于前一视频帧的图像日期来重构卷轴旋转视频的当前帧的当前区域。 视频编码器可以记录当前区域的一些指示(例如,丢弃的块的数量或该区域的边界值)。 视频编码器可以依赖当前帧内的前一区域的运动信息(例如,运动矢量),或者利用当前区域的指示对运动信息进行编码。 然后,视频编码器可能没有当前区域的图像数据来发送当前区域的指示,可能是随后的区域。 然后,视频解码器可以基于运动信息,利用来自前一帧中的匹配区域的图像数据来重构当前区域。
    • 26. 发明申请
    • LIVING DIGITAL ACHIEVEMENTS
    • 生活数字成就
    • US20110201415A1
    • 2011-08-18
    • US13125356
    • 2009-10-20
    • Mark B. GagnerDamon E. GuraKrishnakumar Meluveettil
    • Mark B. GagnerDamon E. GuraKrishnakumar Meluveettil
    • A63F9/24
    • G07F17/3234A63F13/00G06Q50/34G07F17/3288
    • A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.
    • 授予和管理动态数字成果的系统可以以受控的方式授予动态数字成就,以鼓励玩家参与投注游戏机构。 动态数字成就超出了初始授权,可以随着时间的推移和/或与其他数字成就相结合而展现出不同的行为。 动态数字成就可以包括图像,图像序列,视频,可执行代码,音频等。数字成就的动态行为可以增加对数字成就的兴趣,从而增加对相应活动的兴趣,无论是投注游戏活动 或非投注游戏活动。 此外,动态数字成就的授予和管理系统不限于投注游戏网络。 系统可以与其他供应商系统进行接口,并使动态数字成就基于玩家在非游戏环境中的活动来展现行为。
    • 29. 发明申请
    • Gaming System Having Controllable Dynamic Signage
    • 具有可控动态标牌的游戏系统
    • US20110111837A1
    • 2011-05-12
    • US12674619
    • 2008-08-28
    • Mark B. GagnerDamon E. GuraCraig J. SyllaMatthew J. Ward
    • Mark B. GagnerDamon E. GuraCraig J. SyllaMatthew J. Ward
    • A63F13/00
    • G07F17/3262G07F17/3211
    • A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.
    • 游戏系统包括:第一游戏装置,响应于从第二玩家接收到第二投注而响应于从第一玩家接收到第一投注并显示第二主投注游戏的第二游戏装置,显示第一主投注游戏。 所述系统还包括在其上具有多个显示区域的社区显示器,以及至少一个控制器,其操作以(i)检测所述第一播放器对第一补充特征的激活,(ii)通过所述第二辅助特征来检测第二补充特征 播放器,(iii)根据至少第一规则集确定多个显示区域中的哪一个显示第一和第二补充特征,以及(iv)在社区显示器上显示第一和第二补充特征。