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    • 22. 发明授权
    • Circuit and method for trilinear filtering using texels from only one level of detail
    • 只用一个细节层次的三维线性滤波的电路和方法
    • US06452603B1
    • 2002-09-17
    • US09219366
    • 1998-12-23
    • David L. Dignam
    • David L. Dignam
    • G06T1140
    • G06T15/04
    • A circuit and process perform trilinear filtering using four texels (called “nearest texels”) that are nearest to a to-be-displayed pixel, and also using twelve additional texels (called “surrounding texels”) that surround the nearest texels. The nearest texels and the surrounding texels (together called “fine texels”) are all from only one level of detail L, while a filtered texel being generated is at another level of detail L+p, wherein p is a fractional level of detail. The filtered texel is used in rendering the to-be-displayed pixel, and can be identical to the texel obtained by trilinear filtering in the prior art. The circuit and process use fine texels to regenerate a quad of coarse texels that are used with a quad of the nearest texels to perform trilinear filtering. Alternatively, the circuit and process generate coefficients from the S and T coordinate fractions, and multiply the coefficients with the nearest texels and with summed texels (obtained by adding three surrounding texels and optionally the nearest texel), and add the products to obtain the filtered texel. In one implementation, a coarse texel regenerated from a number of fine texels is compared with another coarse texel pre-existing in a mipmap at the level of detail L+1, and in case of a match additional coarse texels are regenerated for the trilinear filtering in a single cycle. In case of no match, trilinear filtering is performed in two cycles using pre-existing coarse texels of the L+1 mipmap.
    • 电路和过程使用最接近待显示像素的四个纹理(称为“最近纹理”)执行三线性滤波,并且还使用围绕最近纹素的十二个附加纹素(称为“周围纹素”)。 最近的纹素和周围的纹素(一起称为“细纹理”)都来自于一个细节级别L,而生成的滤波纹理细节处于另一个细节级别L + p,其中p是细分级数。 被滤波的纹素用于渲染待显示的像素,并且可以与现有技术中通过三线性滤波获得的纹理相同。 电路和过程使用细微的纹素来重新生成与最近纹素的四边形一起使用的粗糙纹理四边形,以执行三线性滤波。 或者,电路和过程从S和T坐标分数产生系数,并将系数与最近的纹素和乘以相加的纹素(通过添加三个周围的纹素和可选地最近的纹素获得)相加,并将产物加到获得滤波的 纹素。 在一个实现中,将从多个细纹理图像重现的粗纹理细分与在细节L + 1的级别中预先存在的mipmap中的另一个粗纹理比较,并且在匹配的情况下,再生三线性滤波的附加粗略纹素 在一个周期。 在不匹配的情况下,使用L + 1 mipmap的预先存在的粗略纹素,在两个周期内执行三线性滤波。
    • 23. 发明授权
    • Method for determining tiles in a computer display that are covered by a graphics primitive
    • 用于确定由图形原语覆盖的计算机显示器中的瓦片的方法
    • US06437780B1
    • 2002-08-20
    • US09271637
    • 1999-03-17
    • Oana BaltaretuDavid L. DignamSanjay O. Gupta
    • Oana BaltaretuDavid L. DignamSanjay O. Gupta
    • G06T1720
    • G06T17/20G06T11/40
    • A geometry tiler identifies tiles on a computer's screen that are covered by a graphics primitive by use of edges of the graphics primitive. Precise identification of tiles of various types (such as edge tiles covered by a segment) eliminates identification of one or more tiles that are merely located adjacent to the graphics primitive, but are not touched by the graphics primitive. For example, the geometry tiler can identify each of three types of tiles: vertex tiles, edge tiles and interior tiles. In one implementation, the geometry tiler identifies all tiles that are covered by a graphics primitive in the form of a convex polygon by: (a) determining attributes of at least one segment in the convex polygon, (b) determining iteration descriptors for each segment by using the attributes, (c) for each segment in the convex polygon, scanning the segment and identifying each edge tile that is covered by the segment, and (d) for each column of tiles in the screen, going from one edge tile in the column to another edge tile in the column and identifying each interior tile that is located within an area enclosed by the segments of the primitive. In one specific implementation, the geometry tiler simultaneously identifies edge tiles that are covered by two segments of the convex polygon that are located opposite to each other (such as a top segment and a bottom segment).
    • 几何图形器通过使用图形原语的边缘来识别计算机屏幕上由图形原语覆盖的图块。 各种类型的瓦片的精确识别(例如由片段覆盖的边缘瓦片)消除了仅仅位于图形基元附近但不被图形基元所接触的一个或多个瓦片的识别。 例如,几何平铺机可以识别三种类型的瓦片中的每一种:顶点瓦片,边缘瓦片和内部瓦片。 在一个实现中,几何图形器通过以下方式识别由凸多边形形式覆盖的图形原语的所有图块:(a)确定凸多边形中至少一个段的属性,(b)确定每个段的迭代描述符 通过使用属性,(c)对于凸多边形中的每个段,扫描段并识别由该段覆盖的每个边缘块,以及(d)对于屏幕中的每个瓦片列,从 列到列中的另一边缘瓦片,并且识别位于由基元的段包围的区域内的每个内部瓦片。 在一个具体的实施方式中,几何平铺器同时识别由彼此相对定位的凸多边形的两个部分(例如顶部段和底部段)覆盖的边缘瓦片。