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    • 13. 发明申请
    • METHOD OF IMAGE PROCESSING AND COMPUTER-READABLE RECORDING MEDIUM
    • 图像处理方法和计算机可读记录介质
    • US20120190447A1
    • 2012-07-26
    • US13498393
    • 2012-03-27
    • Tamotsu MAENO
    • Tamotsu MAENO
    • A63F13/00
    • A63F13/5258A63F13/5255A63F13/61A63F2300/5506A63F2300/64A63F2300/6661A63F2300/6684A63F2300/8011G06Q30/02G06T15/20
    • A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event.
    • 用作单独单元的计算机至少在虚拟空间内放置第一个,第二个和查看的对象; 通过基于在虚拟空间内设置的视点和观察点进行坐标转换来在屏幕中显示对象; 基于玩家的操作在虚拟空间内移动第一对象; 基于玩家的操作来控制虚拟空间内的视点和观看点的移动; 基于在虚拟空间内移动的第一和第二对象之间的关系生成事件; 基于第一和第二对象的坐标确定事件的中心点; 并将设置在所观看对象上的目标点设置为观察点,并将视点设置在从观察点开始的半线以通过事件的中心点。
    • 14. 发明授权
    • Game system
    • 游戏系统
    • US08192265B2
    • 2012-06-05
    • US11705145
    • 2007-02-12
    • Kyoshi Ieizumi
    • Kyoshi Ieizumi
    • A63F9/24
    • A63F13/95A63F13/08A63F13/10A63F13/80A63F2009/242A63F2300/206A63F2300/65A63F2300/8094
    • The game system comprises a code reading means for reading a code recorded in a card, a computer program executing means for executing a game in which characters compute, and a display screen for displaying an image generated by the computer program. The game system further comprises a character generating means which, corresponding to a first code read by the reading means, generates a character indicated on the first card with the first code recorded in, a move generating means which, corresponding to a second code, sets a move indicated on the second card with the second cord recorded in, and a display means for displays on the display screen an image in which the character generated by the character generating means executes the move set by the move setting means to fight. When a first special code recorded in a first special card without a character indicated on is read by the code reading means, the character generating means generates a preset character, and the move setting means sets a move which is different from a move indicated on the second cord with the second code recorded in. The game system can amusingly make full use of the characteristics of the game cards.
    • 游戏系统包括用于读取记录在卡中的代码的代码读取装置,用于执行字符计算的游戏的计算机程序执行装置和用于显示由计算机程序生成的图像的显示屏幕。 游戏系统还包括一个字符产生装置,该字符产生装置对应于由读取装置读取的第一个代码,用第一个代码记录在第一个卡上产生一个字符,移动产生装置对应于第二个代码设置 在第二卡片上指示的第二个绳索中记录的移动,以及显示装置,用于在显示屏幕上显示由字符发生装置产生的字符执行由移动设置装置设定的移动的图像。 当通过代码读取装置读取记录在没有字符的第一特殊卡中的第一特殊代码时,字符产生装置产生一个预设字符,并且移动设置装置设置一个不同于在 第二条线与第二个代码记录在一起。游戏系统可以有趣地充分利用游戏卡的特点。
    • 16. 发明授权
    • Game program
    • 游戏程序
    • US08187094B2
    • 2012-05-29
    • US11231776
    • 2005-09-22
    • Tsuyoshi SawadaYasunori Gotoh
    • Tsuyoshi SawadaYasunori Gotoh
    • A63F9/24A63F13/00
    • A63F13/56A63F13/10A63F13/12A63F13/537A63F13/822A63F2300/50A63F2300/807
    • In the game program, a computer 100 is operated as means for moving a game character in a game field, based on an input signal inputted from an operation unit 114 and outputting the motions to display means 110. The game program comprises the processing of setting a player character PC which moves, based on an operation signal inputted from an operation unit 114 by a game player and a partner character PT which moves, based on a prescribed movement algorithm, and judging whether or not a first input signal has been inputted from the operation unit, and the processing of restricting a range where the player character PC is movable to a prescribed range with a present position of the partner character PT in the gate field as a reference when it is judged that the first input signal has been inputted. The game program permits a player character a player operates and a partner character which supports the player character to make various cooperative motions.
    • 在游戏程序中,计算机100作为用于根据从操作单元114输入的输入信号在游戏场中移动游戏角色的装置进行操作,并将运动输出到显示装置110.游戏程序包括设置 基于由游戏者从操作单元114输入的操作信号和基于规定的移动算法移动的对方字符PT移动的玩家角色PC,并且判断是否已经从第一输入信号输入 操作单元,并且当判断为输入了第一输入信号时,将游戏者角色PC可移动到规定范围的处理限制在门字段中的对方角色PT的当前位置作为参考 。 游戏程序允许玩家角色为玩家操作,并且伴侣角色支持玩家角色进行各种协作动作。
    • 17. 发明授权
    • Game device
    • 游戏设备
    • US08118656B2
    • 2012-02-21
    • US11884010
    • 2006-02-13
    • Tetsuya Hamada
    • Tetsuya Hamada
    • A63F9/24
    • G07F17/3211A63F5/045G07F17/32G07F17/3297
    • A roulette-shaped big monopoly unit 12 is disposed at the center of a casing 10, and a triangular pointer 14 for pointing a partition of the annular board 13 is disposed at the summit of the big monopoly unit 12. The players playing in the satellites 20 satisfy prescribed conditions to thereby to play in a big monopoly game using the big monopoly unit 12. In the big monopoly game, the players sequentially revolve the annular board 12. The game is advanced in accordance with contents of a partition pointed by the pointer 14 which is common among all the players when the revolving annular board 13 stops. The game can be played closely related among the satellites.
    • 轮盘形大垄断单元12设置在壳体10的中心,并且用于指向环形板13的隔板的三角形指针14设置在大垄断单元12的顶点。在卫星中播放的玩家 20满足规定条件,从而利用大垄断单元12进行大型垄断游戏。在大型垄断游戏中,玩家顺序地旋转环形板12.游戏根据指针指向的分区的内容进行 14在旋转环形板13停止时在所有玩家中是常见的。 这个游戏可以在卫星之间发挥密切的关系。
    • 19. 发明授权
    • Game information processing apparatus and game control program
    • 游戏信息处理装置和游戏控制程序
    • US08062112B2
    • 2011-11-22
    • US11089761
    • 2005-03-24
    • Koji Tsuchiya
    • Koji Tsuchiya
    • A63F9/24
    • A63F13/58A63F13/10A63F13/49A63F13/5375A63F13/54A63F13/822A63F2300/65A63F2300/807
    • In processing new damage, when a character passes a first devastating flame and drops into a next devastating flame, damage of the latter devastating flame is deemed first damage, and the “game continuity ability value” is exempted from decrement. If the character drops into a further devastating flame, such drop is not new damage, and the “game continuity ability value” is decreased by a predetermined decrement value.In processing recurrent damage, when the character passes a first devastating flame, drops into a second devastating flame and drops again into a third devastating flame, the first failure occurs at the second devastating flame, and the “game continuity ability value” is decreased by a predetermined value, and is exempted from decrement at the third devastating flame because the drop is a recurrent failure.
    • 在处理新的伤害时,当一个角色经过第一个毁灭性的火焰并落入下一个毁灭性的火焰中时,后者的毁灭性火焰的伤害被认为是第一次伤害,“游戏连续性能力值”被免除减少。 如果角色掉入另一个毁灭性的火焰中,这种下降并不是新的伤害,而且“游戏连续性能力”值减小预定的减小值。 在处理反复伤害时,当角色经过第一个毁灭性的火焰时,会掉入第二个毁灭性的火焰,并再次落入第三个毁灭性的火焰中,第一个故障发生在第二个毁灭性的火焰处,“游戏连续性能”值被减少 一个预定的值,并且在第三个毁灭性的火焰中被免除减少,因为这个下降是一个复发的故障。
    • 20. 发明授权
    • Game machine
    • 游戏机
    • US08057304B2
    • 2011-11-15
    • US12309412
    • 2007-06-11
    • Hiroshi UemuraTomonori NebuyaTaro NishiyamaShuichi Kitamura
    • Hiroshi UemuraTomonori NebuyaTaro NishiyamaShuichi Kitamura
    • A63F13/00A63F9/24G06F17/00G06F19/00
    • A63F13/95A63F13/10A63F13/79A63F13/843A63F13/847A63F2300/206A63F2300/408A63F2300/8088
    • To provide a game machine capable of recording a play score for a team constituted of self and partners in a portable recording medium separately for each team, and executing team-specific game processing by using recorded data regarding the team.Comprising a means for reading data from a first recording medium mounted on a mounting unit of the game machine by a first player, reading data from a second recording medium mounted by a second player, and determining them both to be a team when a recording medium-specific ID other than self's is recorded in at least one of the first and second recording media and the means for ascribing information about a competition score during a game progress or a competition result from cooperative competition of the team to the recording medium-specific ID of a cooperator, to record it in at least one recording medium of the first and second recording media as team score recording data of the team.
    • 提供一种能够为每个团队分别为便携式记录介质中的自身和合作伙伴构成的团队记录游戏分数的游戏机,并且通过使用关于团队的记录数据执行团队特定的游戏处理。 包括用于从由第一播放器安装在游戏机的安装单元上的第一记录介质读取数据的装置,从由第二播放器安装的第二记录介质读取数据,并且当记录介质 除了自身之外的特定ID被记录在第一和第二记录介质中的至少一个以及用于在游戏进行期间归属关于竞争分数的信息的装置或者从团队的合作竞争到记录介质特定ID的竞赛结果 将其记录在第一和第二记录介质的至少一个记录介质中作为团队的团队记录数据。