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    • 11. 发明申请
    • GAMING TERMINAL WITH AN INCLINED INPUT INTERFACE
    • 具有插入式输入接口的游戏终端
    • US20150087403A1
    • 2015-03-26
    • US14454428
    • 2014-08-07
    • WMS Gaming Inc.
    • Christian L. CastroJoel R. JaffePaul M. LesleyLarry J. PaceyJesse Smith
    • G07F17/32
    • G07F17/3209G07F17/3211G07F17/3216
    • A gaming terminal includes a first display screen operative to display a wagering game that includes a lower section. A second display screen is operative to display images of input buttons and includes a touchscreen operative to receive inputs at the input buttons to play the wagering game. The second display screen is smaller than the first display screen. The second display screen is positioned forwardly relative to the lower section of the first display screen such that the second display screen is closer than the first display screen to a player position in front of the gaming terminal. The second display screen is inclined relative to horizontal such that an imaginary plane containing the second display screen intersects the lower section of the first display screen thereby creating an infinity pool effect when viewing the first display screen relative to the second display screen.
    • 游戏终端包括可操作以显示包括下部的投注游戏的第一显示屏幕。 第二显示屏幕用于显示输入按钮的图像,并且包括触摸屏,用于在输入按钮处接收输入以播放投注游戏。 第二显示屏比第一显示屏小。 第二显示屏幕相对于第一显示屏幕的下部部分位于前方,使得第二显示屏幕比第一显示屏幕更靠近游戏终端前方的玩家位置。 第二显示画面相对于水平倾斜,使得包含第二显示画面的虚拟平面与第一显示画面的下部相交,从而当相对于第二显示画面观看第一显示画面时产生无穷大的池效应。
    • 14. 发明申请
    • GAMING SYSTEM WITH REMOTE CONTROLLER HAVING LOCATION-BASED VARIABLE FUNCTIONALITY
    • 具有远程控制器的游戏系统具有基于位置的可变功能
    • US20140228096A1
    • 2014-08-14
    • US13767093
    • 2013-02-14
    • WMS GAMING INC.
    • David E. DetlefsenMark B. GagnerPaul M. LesleyTimothy C. LooseScott A. MassingLarry J. PaceyCraig J. SyllaMatthew J. Ward
    • G07F17/32
    • G07F17/3218G07F17/3209
    • A gaming system includes a handheld device coupled to a fixed structure. The handheld device includes a sensor configured to detect inputs. The handheld device is positionable in a base predefined zone and a first predefined zone. The base predefined zone is defined as a base volumetric space and the first predefined zone is defined as a first volumetric space. A memory device stores instructions that, when executed, by at least one of one or more processors of the gaming system, cause the gaming system to (i) detect a first input from the handheld device, (ii) perform a first function in response to the first input being detected in the base predefined zone, and (iii) perform a second function in response to the first input being detected in the first predefined zone, the second function being different from the first function.
    • 游戏系统包括耦合到固定结构的手持设备。 手持设备包括被配置为检测输入的传感器。 手持设备可定位在基本预定义区域和第一预定义区域中。 基本预定义区域被定义为基本体积空间,并且第一预定义区域被定义为第一体积空间。 存储器装置存储当由游戏系统的一个或多个处理器中的至少一个执行时,导致游戏系统(i)检测来自手持设备的第一输入的指令,(ii)响应于第一功能 到所述基本预定区域中检测到的所述第一输入,以及(iii)响应于在所述第一预定区域中检测到的所述第一输入执行第二功能,所述第二功能不同于所述第一功能。
    • 17. 发明授权
    • Modular gaming terminal configurations
    • 模块化游戏终端配置
    • US09514599B2
    • 2016-12-06
    • US14456468
    • 2014-08-11
    • WMS Gaming Inc.
    • Paul M. LesleyChristian L. CastroRobert J. Glenn, IILarry J. PaceyWalter E. SmoluchaChristopher W. Chudek
    • G07F17/32
    • G07F17/3211G07F17/3216G07F17/3246
    • Gaming machines, gaming systems, module systems for providing gaming machines, and methods for assembling modular gaming machines are disclosed. A module system is disclosed for providing gaming machines for conducting wagering games. The module system includes first and second display modules each with distinct dimensions and a respective display device operable to display randomly selected outcomes of a wagering game. The module system also includes first and second sets of outer fascia elements, and a core module with a housing that attaches to and supports the display modules, one at a time. Mounting the first display module and first set of fascia elements onto the core housing provides one distinct gaming machine configuration with a distinct appearance and footprint, whereas mounting the second display module and second set of fascia elements onto the core housing provides another distinct gaming machine configuration with a distinct appearance and/or footprint.
    • 公开了游戏机,游戏系统,用于提供游戏机的模块系统以及用于组装模块化游戏机的方法。 公开了一种用于提供用于进行投注游戏的游戏机的模块系统。 模块系统包括每个具有不同维度的第一和第二显示模块以及可操作以显示随机选择的投注游戏结果的相应显示装置。 模块系统还包括第一组和第二组外筋膜元件,以及具有壳体的芯模块,其一次连接并支撑显示模块。 将第一显示模块和第一组面板元件安装到芯壳体上提供了具有不同外观和占地面积的一种不同的游戏机配置,而将第二显示模块和第二组面板元件安装到芯壳体上提供了另一种不同的游戏机配置 具有独特的外观和/或占地面积。
    • 19. 发明申请
    • MODULAR GAMING TERMINAL CONFIGURATIONS
    • 模块化游戏终端配置
    • US20150087404A1
    • 2015-03-26
    • US14456468
    • 2014-08-11
    • WMS Gaming Inc.
    • Paul M. LesleyChristian L. CastroRobert J. Glenn, IILarry J. PaceyWalter E. SmoluchaChristopher W. Chudek
    • G07F17/32
    • G07F17/3211G07F17/3216G07F17/3246
    • Gaming machines, gaming systems, module systems for providing gaming machines, and methods for assembling modular gaming machines are disclosed. A module system is disclosed for providing gaming machines for conducting wagering games. The module system includes first and second display modules each with distinct dimensions and a respective display device operable to display randomly selected outcomes of a wagering game. The module system also includes first and second sets of outer fascia elements, and a core module with a housing that attaches to and supports the display modules, one at a time. Mounting the first display module and first set of fascia elements onto the core housing provides one distinct gaming machine configuration with a distinct appearance and footprint, whereas mounting the second display module and second set of fascia elements onto the core housing provides another distinct gaming machine configuration with a distinct appearance and/or footprint.
    • 公开了游戏机,游戏系统,用于提供游戏机的模块系统以及用于组装模块化游戏机的方法。 公开了一种用于提供用于进行投注游戏的游戏机的模块系统。 模块系统包括每个具有不同维度的第一和第二显示模块以及可操作以显示随机选择的投注游戏结果的相应显示装置。 模块系统还包括第一组和第二组外筋膜元件,以及具有壳体的芯模块,其一次连接并支撑显示模块。 将第一显示模块和第一组面板元件安装到芯壳体上提供了具有不同外观和占地面积的一种不同的游戏机配置,而将第二显示模块和第二组面板元件安装到芯壳体上提供了另一种不同的游戏机配置 具有独特的外观和/或占地面积。
    • 20. 发明授权
    • Dynamically reconfigurable joystick
    • 动态可重构操纵杆
    • US08834272B2
    • 2014-09-16
    • US13790199
    • 2013-03-08
    • WMS Gaming Inc.
    • Charles R. BleichPaul M. LesleyTimothy C. LooseScott A. Massing
    • A63F13/02A63F13/98
    • A63F13/02G07F17/3209
    • A gaming machine comprises one or more display devices, a configurable joystick, and one or more memory devices. The memory devices store instructions that, when executed by at least one processor, cause the machine to dispose the joystick in a first joystick state during a first game part and, responsive to a trigger, dynamically reconfigure the joystick to a second joystick state for use during a second game part. A method comprises receiving an input to play a game, providing a configurable joystick in a first joystick state, conducting a first game part with the joystick in the first joystick state, dynamically reconfiguring the joystick from the first joystick state to a second joystick state responsive to a trigger, and conducting a second wagering game part with the joystick in the second joystick state.
    • 游戏机包括一个或多个显示设备,可配置的操纵杆以及一个或多个存储设备。 存储器装置存储当由至少一个处理器执行时使机器在第一游戏部分期间将操纵杆配置在第一操纵杆状态的指令,并且响应于触发而将操纵杆动态地重新配置到第二操纵杆状态以供使用 在第二场比赛中。 一种方法包括接收玩游戏的输入,在第一操纵杆状态下提供可配置的操纵杆,在第一操纵杆状态下操纵具有操纵杆的第一游戏部件,将操纵杆从第一操纵杆状态动态重新配置到第二操纵杆状态 触发器,并且在第二操纵杆状态下用操纵杆进行第二投注游戏部分。