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    • 15. 发明授权
    • Ink, and recording method making use of same
    • 油墨和记录方法使用相同
    • US5216437A
    • 1993-06-01
    • US831674
    • 1992-02-05
    • Takao YamamotoTsuyoshi EidaKatsuhiro ShirotaMegumi Saito
    • Takao YamamotoTsuyoshi EidaKatsuhiro ShirotaMegumi Saito
    • C09B33/22C09D11/00
    • C09D11/328C09B33/22
    • An ink that includes a liquid medium and a dye represented by the following Formula (I): ##STR1## wherein M represents a cation selected from an alkali metal, ammonium, and an organic ammonium; R.sub.1 and R.sub.2 independently represent a group selected from a hydrogen atom, a methyl group, a methoxy group, an ethoxy group, and an acetylamino group; R.sub.3, R.sub.4, R.sub.5, R.sub.6, R.sub.7 and R.sub.8 independently represent a group selected from a hydrogen atom, a hydroxyl group, a sulfonic acid group, a methoxy group, and an ethoxy group; X represents a hydrogen atom, an acetyl group, a benzoyl group, --SO.sub.2 C.sub.6 H.sub.5, --SO.sub.2 C.sub.6 H.sub.4 CH.sub.3, or ##STR2## where R.sub.9 and R.sub.10 independently represent a hydrogen atom, or --C.sub.2 H.sub.4 OH; and the sulfonic acid group is present as a salt of the same cation as that represented by M.
    • 包含液体介质和由下式(I)表示的染料的油墨:其中M表示选自碱金属,铵和有机铵的阳离子; R1和R2独立地表示选自氢原子,甲基,甲氧基,乙氧基和乙酰氨基的基团; R 3,R 4,R 5,R 6,R 7和R 8独立地表示选自氢原子,羟基,磺酸基,甲氧基和乙氧基的基团。 X表示氢原子,乙酰基,苯甲酰基,-SO 2 C 6 H 5,-SO 2 C 6 H 4 CH 3或其中R 9和R 10独立地表示氢原子或-C 2 H 4 OH; 并且磺酸基以与由M.表示的相同的阳离子存在。
    • 20. 发明授权
    • Game system, control method of controlling computer and a storage medium storing a computer program used thereof
    • 游戏系统,控制计算机的控制方法和存储其使用的计算机程序的存储介质
    • US08702509B2
    • 2014-04-22
    • US13634500
    • 2011-03-11
    • Takao Yamamoto
    • Takao Yamamoto
    • A63F13/00
    • A63F13/44A63F13/2145A63F13/426A63F13/46A63F13/5375A63F13/54A63F13/814A63F2300/1075A63F2300/305A63F2300/6045A63F2300/61A63F2300/638A63F2300/8047
    • Disclosed is a game system comprising a monitor (3) that outputs the game screen display, a touch panel (5), and an external memory device (20) that stores sequence data (28) which records the operation timing for touch operation of a touch panel (5). The game system displays an object (60) that corresponds to the operation timing and an operation reference indicator (55) that corresponds to the current time in the game and guides the player's touch operation by reducing the distance between the object (60) and the operation reference indicator (55) according to the difference between the operation timing and the current time and by moving the object (60) such that the object (60) matches the operation reference indicator (55) at the operation timing. The game system also changes the distance between the object (60) and the operation reference indicator (55) in accordance with predetermined conditions.
    • 公开了一种游戏系统,包括输出游戏画面显示的监视器(3),触摸面板(5)和存储顺序数据(28)的外部存储装置(20),所述序列数据记录了触摸操作的操作定时 触摸面板(5)。 游戏系统显示对应于操作定时的对象(60)和对应于游戏中的当前时间的操作参考指示符(55),并通过减小对象(60)和对象(60)之间的距离来引导玩家的触摸操作 根据操作时间和当前时间之间的差异,通过移动对象(60)使得对象(60)在操作定时与操作参考指示符(55)匹配的操作参考指示符(55)。 游戏系统还根据预定条件改变对象(60)和操作参考指示符(55)之间的距离。