会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 15. 发明授权
    • Method and system for sort independent alpha blending of graphic fragments
    • 图形片段分类独立alpha混合的方法和系统
    • US06670955B1
    • 2003-12-30
    • US09619203
    • 2000-07-19
    • Stephen L. Morein
    • Stephen L. Morein
    • G06T1540
    • G06T11/40G06T15/005G06T15/503G06T2210/62
    • The method provides for sort independent alpha blending of fragments of a graphic image. A sequence of fragments has opaque fragments and transparent fragments. The opaque fragments are rendered to a frame buffer having at least a z buffer, the z buffer having stored therein z values of front most opaque fragments. Transparent fragments are stored in a list in a transparent fragment buffer. The transparent fragments are sequentially read from the list and are discarded if they are occluded by an opaque fragment. When not occluded, the transparent fragments are stored in a list. The z buffer is cleared and the transparent fragments are read sequentially from the list. Z values are stored in the z buffer for back most transparent fragments. The transparent fragments are again sequentially read from the list. Z values of currently read transparent fragments are compared to z values in the z buffer of corresponding fragments. If a currently read transparent fragment is a back most transparent fragment, then it is rendered with alpha blending to the frame buffer, otherwise it is again stored in the list. This process is repeated beginning with the clearing of the z buffer until the list is empty.
    • 该方法提供了对图形图像的片段进行排序独立的α混合。 片段序列具有不透明片段和透明片段。 不透明片段被渲染到具有至少z个缓冲器的帧缓冲器,z缓冲器中存储了最前面不透明片段的z值。 透明片段存储在透明片段缓冲区中的列表中。 从列表中顺序读取透明片段,如果它们被不透明片段遮挡,则会被丢弃。 当不遮挡时,透明片段存储在列表中。 清除z缓冲区,并从列表中顺序读取透明片段。 Z值存储在z缓冲区中,用于后面最透明的片段。 从列表中再次顺序读取透明片段。 将当前读取的透明片段的Z值与相应片段的z缓冲器中的z值进行比较。 如果当前读取的透明片段是后面最透明的片段,则使用alpha混合渲染到帧缓冲区,否则它将再次存储在列表中。 这个过程从清除z缓冲区开始重复,直到列表为空。
    • 16. 发明授权
    • Graphics processing system with logic enhanced memory and method therefore
    • 因此,具有逻辑增强的存储器和方法的图形处理系统
    • US06636223B1
    • 2003-10-21
    • US09630782
    • 2000-08-02
    • Stephen L. Morein
    • Stephen L. Morein
    • G06F1200
    • G09G5/363G09G5/393
    • A video graphics system that includes a graphics processing circuit and a logic enhanced memory is presented. The logic enhanced memory includes an operation block that performs blending operations for fragment blocks received from the graphics processing circuit, where the fragment blocks include pixel fragments generated by rendering graphics primitives. In order to allow limited bandwidth buses that transport data between the graphics processing circuit and the logic enhanced memory to be used with maximum efficiency, an input buffer and an output buffer are included in the logic enhanced memory. A graphics processing circuit maintains history data that indicates how full the input and output buffers of the logic enhanced memory are, and as such, can ensure that new fragments blocks and operational commands are not provided to the logic enhanced memory in a manner that would cause the processing capabilities of the logic enhanced memory to be exceeded.
    • 提出了包括图形处理电路和逻辑增强存储器的视频图形系统。 逻辑增强存储器包括对从图形处理电路接收的片段进行混合操作的操作块,其中片段块包括通过渲染图形基元生成的像素片段。 为了允许在图形处理电路和逻辑增强存储器之间传输数据的有限带宽总线以最大效率使用,输入缓冲器和输出缓冲器被包括在逻辑增强型存储器中。 图形处理电路维护历史数据,其指示逻辑增强存储器的输入和输出缓冲器的充满程度,并且因此可以确保新的片段块和操作命令不会以将导致的方式提供给逻辑增强型存储器 逻辑增强内存的处理能力将被超越。
    • 17. 发明授权
    • Method and apparatus for video graphics antialiasing using a single sample frame buffer and associated sample memory
    • 使用单个采样帧缓冲器和相关采样存储器的视频图像抗锯齿的方法和装置
    • US06614449B1
    • 2003-09-02
    • US09619129
    • 2000-07-18
    • Stephen L. Morein
    • Stephen L. Morein
    • G09G500
    • G06T9/00G06T11/40
    • A method and apparatus for antialiasing in a video graphics system is presented. This is accomplished by determining if a pixel sample set, which results from oversampling, can be reduced to a compressed sample set that includes a single color value and a single Z value that fully describes a corresponding pixel. When the pixel sample set can be reduced to the compressed sample set, the compressed sample set is stored in a frame buffer at a location corresponding to the particular pixel that the sample set describes. When the pixel sample set cannot be reduced to a compressed sample set, pointer information is stored at the frame buffer location corresponding to the particular pixel. The pointer information includes a pointer that points to a selected address in a sample memory at which the complete sample set for the pixel is stored. The pointer information may also include a front most Z value corresponding to the sample set such that some pixel fragments to be blended can be discarded without referencing the sample memory.
    • 提出了一种用于视频图形系统中抗锯齿的方法和装置。 这是通过确定由过采样产生的像素样本集合是否可以减少到包括单个颜色值的压缩样本集和完全描述相应像素的单个Z值来实现。 当像素样本集可以被缩小到压缩样本集合时,压缩样本集合被存储在对应于样本集描述的特定像素的位置处的帧缓冲器中。 当像素采样集不能被缩减为压缩样本集时,指针信息被存储在对应于特定像素的帧缓冲器位置。 指针信息包括指向样本存储器中的选择地址的指针,在该存储器中存储用于像素的完整采样集。 指针信息还可以包括对应于采样集的最前面的Z值,使得可以在不参考采样存储器的情况下丢弃要混合的一些像素片段。
    • 18. 发明授权
    • Method and apparatus for processing object elements that are being rendered
    • 用于处理正在呈现的对象元素的方法和装置
    • US06492987B1
    • 2002-12-10
    • US09140930
    • 1998-08-27
    • Stephen L. Morein
    • Stephen L. Morein
    • G06T1540
    • G06T15/405
    • A method and apparatus for processing object elements as they are being rendered begins by comparing geometric properties (e.g., the Z value) of at least one object element with a representative geometric property for a group of pixels. The group of pixels is determined based on physical coordinates (i.e., the coordinates of a display) that are inclusive of the physical coordinates of the object element. When the comparison of the geometric properties of the object element compares unfavorably with the representative geometric property for the group of pixels, the object-element is rendered and a Z buffer is updated with new Z buffer information. At a given point during the rendering of the object-element, a new representative geometric property is determined based on the updated Z value. Once the new representative geometric property is determined, the representative geometric property is updated with that new value.
    • 用于在对象元素正在渲染时处理对象元素的方法和装置开始于将至少一个对象元素的几何属性(例如,Z值)与一组像素的代表性几何属性进行比较。 基于包括对象元素的物理坐标的物理坐标(即,显示器的坐标)来确定像素组。 当对象元素的几何属性的比较与像素组的代表几何属性不利地对比时,呈现对象元素,并且用新的Z缓冲器信息来更新Z缓冲器。 在渲染对象元素期间的给定点,基于更新的Z值来确定新的代表性几何属性。 一旦确定了新的代表性几何属性,则用该新值更新代表性几何属性。
    • 19. 发明授权
    • Method and apparatus for video graphics antialiasing with memory overflow optimization
    • 用于具有内存溢出优化的视频图形抗锯齿的方法和装置
    • US06429876B1
    • 2002-08-06
    • US09316438
    • 1999-05-21
    • Stephen L. Morein
    • Stephen L. Morein
    • G06T500
    • G06T9/00
    • A method and apparatus for antialiasing in a video graphics system is accomplished by determining if a pixel sample set, which results from oversampling, can be reduced to a compressed sample set, where the compressed sample set contains information describing a corresponding pixel. When the pixel sample set can be reduced to a compressed sample set, the compressed sample set is stored in a frame buffer at a location corresponding to the particular pixel that the sample set describes. When the pixel sample set cannot be reduced to a compressed sample set, a pointer is stored at the frame buffer location corresponding to the particular pixel. The pointer points to a selected address in a sample memory at which the complete sample set for the pixel is stored. When the sample memory reaches capacity, storage of the complete sample set in the sample memory is reduced to a subset of the complete set, allowing all pixels in each frame to be accommodated, but removing the loss-less characteristic of the compression technique.
    • 在视频图形系统中用于抗锯齿的方法和装置是通过确定由过采样产生的像素样本集合是否可以减少到压缩样本集合来实现,其中压缩样本集合包含描述对应像素的信息。 当像素样本集合可以被缩减为压缩样本集合时,压缩样本集合被存储在对应于样本集描述的特定像素的位置处的帧缓冲器中。 当像素采样集不能减小到压缩样本集合时,指针被存储在对应于特定像素的帧缓冲器位置处。 指针指向存储像素的完整采样集的采样存储器中的选定地址。 当采样存储器达到容量时,样本存储器中的完整样本集的存储被减少到完整集合的子集,允许容纳每个帧中的所有像素,但是消除压缩技术的无损特性。
    • 20. 发明授权
    • Method and apparatus for identifying and eliminating three-dimensional
objects visually obstructed from a planar surface
    • 用于识别和消除从平坦表面视觉障碍的三维物体的方法和装置
    • US5926181A
    • 1999-07-20
    • US624261
    • 1996-03-29
    • Michael C. LewisStephen L. Morein
    • Michael C. LewisStephen L. Morein
    • G06T15/40
    • G06T15/405
    • A method and system for generating a graphical display from data describing at least one three-dimensional object is disclosed. The method and system include determining if a current position intersects a portion of the at least one three-dimensional object. The method and system further include identifying if the portion of the at least one three-dimensional object is visually obstructed and removing data relating to the portion of the at least one three-dimensional object if the portion is obstructed in response to the determination if the current position intersects the portion and without determining a precise axial position of the portion of the at least one three-dimensional object. The method and system also include providing information relating to a plurality of characteristics of the portion if the portion is not obstructed and data relating to the portion is not removed and utilizing information relating to the portion of the at least one three-dimensional object to display an image of an unobstructed portion of the three-dimensional object.
    • 公开了一种用于从描述至少一个三维对象的数据生成图形显示的方法和系统。 该方法和系统包括确定当前位置是否与至少一个三维物体的一部分相交。 所述方法和系统进一步包括识别所述至少一个三维物体的所述部分是否被视觉障碍,并且如果所述部分被响应于所述确定是否被阻挡,则移除与所述至少一个三维物体的所述部分相关的数据 当前位置与该部分相交,而不确定该至少一个三维物体的该部分的精确轴向位置。 所述方法和系统还包括提供与该部分的多个特征有关的信息,如果该部分没有被阻挡,并且与该部分有关的数据没有被移除并利用与至少一个三维对象的部分相关的信息来显示 三维物体的无障碍部分的图像。