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    • 13. 发明申请
    • SYNTHETIC ENVIRONMENT BROADCASTING
    • 合成环境广播
    • US20100304869A1
    • 2010-12-02
    • US12716250
    • 2010-03-02
    • Robert Ernest LeeJean M. GiarrussoPeter Chi-Hao HuangErin Turner
    • Robert Ernest LeeJean M. GiarrussoPeter Chi-Hao HuangErin Turner
    • A63F9/24G06F15/16H04N7/12A63F13/00
    • A63F13/355A63F13/352A63F2300/209A63F2300/409A63F2300/538
    • Synthetic environment broadcasting is described, including receiving an input from a client indicating a request to retrieve data associated with a synthetic environment, using an emulated game client to capture data in a first display perspective associated with the synthetic environment, graphically encoding the data captured by the emulated game client using a graphics engine, the data being encoded into a graphical format, transmitting the data from the graphics engine to a video encoding server, broadcasting the data after being encoded by the video encoding server to the client in response to the request, the data being broadcast in substantially real-time by the video encoding server, and presenting the data being broadcast on the client, wherein the data is rendered on the client in a second display perspective that is substantially similar to the first display perspective.
    • 描述合成环境广播,包括从客户端接收指示检索与合成环境相关联的数据的请求的输入,使用仿真游戏客户端以与合成环境相关联的第一显示视角捕获数据,以图形方式编码由合成环境捕获的数据 使用图形引擎的模拟游戏客户端,数据被编码为图形格式,将数据从图形引擎传输到视频编码服务器,在由视频编码服务器对客户端进行编码后响应于该请求广播数据 ,所述数据由所述视频编码服务器基本上实时地广播,并且呈现在所述客户端上正在广播的数据,其中所述数据以基本上类似于所述第一显示视角的第二显示视角呈现在所述客户端上。
    • 16. 发明授权
    • Apparatus, method, and computer readable media to perform transactions in association with participants interacting in a synthetic environment
    • 用于执行与在合成环境中交互的参与者相关联的交易的装置,方法和计算机可读介质
    • US08898325B2
    • 2014-11-25
    • US12504625
    • 2009-07-16
    • Robert Ernest LeeDavid M. Aldridge
    • Robert Ernest LeeDavid M. Aldridge
    • G06F15/16
    • A63F13/60A63F13/12A63F13/352A63F13/77A63F2300/513A63F2300/5526A63F2300/6009G06F17/5009G06F2217/04G06N3/004
    • Embodiments of the invention relate generally to computer-based simulations and synthetic environment generation, and more particularly, to a system, a computer-readable medium, a method and an apparatus for generating synthetic environments in a distributed architecture to, among other things, introduce dynamic content. In some embodiments, computer readable medium facilitates transactions in massively multiplayer online games. The computer readable medium can include executable instructions for execution by one or more processors to receive data to perform a transaction between participants associated with the synthetic environment. The executable instructions also can be configured to transact an exchange of a first subset of game data for the first participant and a second subset of the game data for a second participant. The exchange of subsets of the game data between the first participant and the second participant can occur in the common process.
    • 本发明的实施例一般涉及基于计算机的模拟和合成环境生成,更具体地,涉及一种用于在分布式架构中生成合成环境的系统,计算机可读介质,方法和装置,其中包括引入 动态内容。 在一些实施例中,计算机可读介质便于在大型多人在线游戏中进行交易。 计算机可读介质可以包括用于由一个或多个处理器执行以接收数据以执行与合成环境相关联的参与者之间的交易的可执行指令。 可执行指令还可以被配置为对第一参与者的第一子游戏数据的交换和第二参与者的游戏数据的第二子集进行交易。 第一参与者和第二参与者之间的游戏数据子集的交换可以在共同的过程中发生。