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    • 11. 发明授权
    • Methods and apparatus for trunking in fibre channel arbitrated loop systems
    • 在光纤通道仲裁环路系统中进行中继的方法和装置
    • US07630300B2
    • 2009-12-08
    • US10617149
    • 2003-07-10
    • Bruce Gregory WarrenWilliam GoodwinCarl MiesThomas Hammond-DoelMichael L. White
    • Bruce Gregory WarrenWilliam GoodwinCarl MiesThomas Hammond-DoelMichael L. White
    • H04L12/28H04J14/00
    • H04L45/245H04L12/433H04L41/0681H04L43/0817H04L45/00H04L45/28H04L45/60H04L47/122H04L49/357Y02D50/30
    • Methods and apparatus for switching Fiber Channel Arbitrated Loop Systems is provided between a plurality of Fiber Channel Loop devices. In one aspect of the invention, the system switches based at least in part on arbitrated loop primitives. An exemplary interconnect system may include a first port and a second port, both including port logic to monitor certain arbitrated loop primitives, a connectivity apparatus, a route determination apparatus including a routing table consisting of ALPA addresses and their associated ports, the route determination apparatus coupled to each port and the connectivity apparatus, where the connectivity apparatus creates paths between the ports based on arbitrated loop primitives. In one embodiment, the connectivity apparatus is a crossbar switch. Examples of the arbitrated loop primitives that cause the switch to create paths between ports includes one or more of the following: ARB, OPN and CLS. In yet other aspects, the system ensures device access fairness through one or more techniques, including a rotating priority system, a counter to count the number of OPNs, especially sequential OPNs, and/or priority based on port type. Device zoning may be implemented. In one implementation, the system includes trunking such that frames may be transferred on multiple ports.
    • 在多个光纤通道环路设备之间提供用于交换光纤通道仲裁环路系统的方法和设备。 在本发明的一个方面,系统至少部分地基于仲裁的循环原语来切换。 示例性互连系统可以包括第一端口和第二端口,两者都包括用于监视某些仲裁环路原语的端口逻辑,连接装置,包括由ALPA地址及其相关联的端口组成的路由表的路由确定装置,路由确定装置 耦合到每个端口和连接装置,其中连接装置基于仲裁的循环基元在端口之间创建路径。 在一个实施例中,连接装置是交叉开关。 导致交换机在端口之间创建路径的仲裁循环图元的示例包括以下一个或多个:ARB,OPN和CLS。 在另一方面,该系统通过一种或多种技术来确保设备访问的公平性,包括旋转优先级系统,计数OPN数量的计数器,特别是连续的OPN,和/或基于端口类型的优先级。 可以实现设备分区。 在一个实现中,系统包括中继,使得帧可以在多个端口上传送。
    • 12. 发明申请
    • Method and apparatus for a wagering game having a secondary game for modifying a primary game
    • 具有用于修改主要游戏的次要游戏的投注游戏的方法和装置
    • US20130137517A1
    • 2013-05-30
    • US11974616
    • 2007-10-15
    • Michael L. White
    • Michael L. White
    • A63F9/24
    • G07F17/3244A63F9/24G07F17/3267
    • A wagering game having a primary game and a secondary game. In one embodiment, an intermediate game outcome for the primary game is first determined. The intermediate game outcome provides the player with an indication of the probability of receiving a winning primary game outcome. The player may then use this indication for determining whether to play the secondary game. The optional secondary game, if won, modifies the play of the primary game to the advantage of the player. Consequently, the intermediate game outcome is resolved to determine the primary game outcome in accordance with the modified primary game. If the secondary game outcome is lost, the immediate game outcome is resolved to determine the primary game outcome without modifying the primary game.
    • 具有主游戏和次要游戏的投注游戏。 在一个实施例中,首先确定主游戏的中间游戏结果。 中级游戏结果为玩家提供了获得获胜的主要游戏结果的可能性的指示。 然后,玩家可以使用该指示来确定是否播放次要游戏。 可选的辅助游戏(如果赢得)可以根据玩家的优势修改主游戏的游戏。 因此,解决中级游戏结果以根据修改的主要游戏来确定主要游戏结果。 如果二次游戏结果丢失,则直接游戏结果将被解决,以确定主要游戏结果,而无需修改主要游戏。
    • 13. 发明授权
    • Methods and apparatus for switching fibre channel arbitrated loop devices
    • 用于交换光纤通道仲裁环路设备的方法和装置
    • US07664018B2
    • 2010-02-16
    • US10612753
    • 2003-07-01
    • Bruce Gregory WarrenWilliam GoodwinCarl MiesMichael L. WhiteWarren EngBruce E. Johnson
    • Bruce Gregory WarrenWilliam GoodwinCarl MiesMichael L. WhiteWarren EngBruce E. Johnson
    • H04L12/28H04J14/00
    • H04L12/433
    • Methods and apparatus for switching Fiber Channel Arbitrated Loop Systems is provided between a plurality of Fiber Channel Loop devices. In one aspect of the invention, the system switches based at least in part on arbitrated loop primitives. An exemplary interconnect system may include a first port and a second port, both including port logic to monitor certain arbitrated loop primitives, a connectivity apparatus, a route determination apparatus including a routing table consisting of ALPA addresses and their associated ports, the route determination apparatus coupled to each port and the connectivity apparatus, where the connectivity apparatus creates paths between the ports based on arbitrated loop primitives. In one embodiment, the connectivity apparatus is a crossbar switch. Examples of the arbitrated loop primitives that cause the switch to create paths between ports includes one or more of the following: ARB, OPN and CLS. In yet other aspects, the system ensures device access fairness through one or more techniques, including a rotating priority system, a counter to count the number of OPNs, especially sequential OPNs, and/or priority based on port type. Device zoning may be implemented. In one implementation, the system includes trunking such that frames may be transferred on multiple ports.
    • 在多个光纤通道环路设备之间提供用于交换光纤通道仲裁环路系统的方法和设备。 在本发明的一个方面,系统至少部分地基于仲裁的循环原语来切换。 示例性互连系统可以包括第一端口和第二端口,两者都包括用于监视某些仲裁环路原语的端口逻辑,连接装置,包括由ALPA地址及其相关联的端口组成的路由表的路由确定装置,路由确定装置 耦合到每个端口和连接装置,其中连接装置基于仲裁的循环基元在端口之间创建路径。 在一个实施例中,连接装置是交叉开关。 导致交换机在端口之间创建路径的仲裁循环图元的示例包括以下一个或多个:ARB,OPN和CLS。 在另一方面,该系统通过一种或多种技术来确保设备访问的公平性,包括旋转优先级系统,计数OPN数量的计数器,特别是连续的OPN,和/或基于端口类型的优先级。 可以实现设备分区。 在一个实现中,系统包括中继,使得帧可以在多个端口上传送。
    • 14. 发明授权
    • Gaming methods and apparatus using interchangeable symbols
    • 使用可互换符号的游戏方法和装置
    • US06855054B2
    • 2005-02-15
    • US10036092
    • 2001-11-09
    • Michael L. WhiteJohn C. PhilippJulie A. MottesBrian A. JohnsonJames M. Coleman
    • Michael L. WhiteJohn C. PhilippJulie A. MottesBrian A. JohnsonJames M. Coleman
    • G07F17/34A63F9/24
    • G07F17/3265
    • Methods of playing games of chance and gaming devices and systems comprising a display of a plurality of symbols where at least one symbol may be interchanged with another symbol of the plurality of symbols. After a combination of symbols is randomly generated and the results are displayed to a player, the player may have the opportunity to interchange at least one displayed symbol with another symbol in order to configure a more advantageous symbol arrangement. Interchanging may include transposing, sliding, or moving one or more symbols that are generated by way of a random process. Furthermore, interchanging may include a slide game or wraparound type movement of symbols or trading a symbol for another symbol provided by an exterior source. Additionally, the interchanging opportunity may be limited by way of constraints applied to movement of the symbols, time for interchanging, or other criteria, and may be conditioned on placing an additional or side bet.
    • 玩游戏的机会和游戏设备和系统的方法包括多个符号的显示,其中至少一个符号可以与多个符号中的另一个符号互换。 在随机产生符号组合并且将结果显示给玩家之后,玩家可以有机会将至少一个显示的符号与另一个符号进行交换,以配置更有利的符号排列。 交换可以包括移位,滑动或移动通过随机过程生成的一个或多个符号。 此外,交换可以包括幻灯片游戏或符号的环绕型移动或交易由外部源提供的另一符号的符号。 另外,交换机会可以通过应用于符号的移动,交换时间或其他标准的限制来限制,并且可以考虑放置附加的或侧面的投注。
    • 15. 发明授权
    • Methods and systems for conducting lottery-type games with strategy elements
    • 用策略要素进行彩票式游戏的方法和系统
    • US06783456B2
    • 2004-08-31
    • US10029398
    • 2001-12-19
    • Michael L. White
    • Michael L. White
    • A63F1300
    • G07F17/32G07F17/3262
    • The present invention provides methods and systems for interactively playing a lottery-type game among a number of players. In one embodiment, this is accomplished on a network of gaming terminals in communication with a central controller. An objective of the game is for a player to select the number closest to the randomly selected number that represents the winning number for the lottery game. This is a significant departure from the prior art, in that the game of the present invention does not require an exact match to produce a win and in that the game results in a win for every drawing. Thus, the lottery-type game of the present invention improves the gaming experience for the player, which will result in prolonged and more frequent play, thereby maximizing revenues for the operator of the game.
    • 本发明提供了用于在多个玩家中交互式玩彩票式游戏的方法和系统。 在一个实施例中,这是在与中央控制器通信的游戏终端的网络上完成的。 游戏的目标是让玩家选择最接近于代表彩票游戏的获胜号码的随机选择号码的号码。 这是与现有技术的重大偏离,因为本发明的游戏不需要精确的匹配来产生胜利,并且游戏导致每张图画的胜利。 因此,本发明的彩票式游戏改善了玩家的游戏体验,这将导致长时间和更频繁的游戏,从而最大化游戏操作者的收入。