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    • 11. 发明申请
    • Gaming Machine
    • 游戏机
    • US20110312403A1
    • 2011-12-22
    • US13218101
    • 2011-08-25
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F9/24
    • G07F17/34G07F17/3244
    • A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount.
    • 提供了一种玩游戏机的方法,包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则在步骤(d)之前执行彩票以确定特定符号组合的支付率; 和(g)如果符号的特定组合被显示在显示装置上,则将授予特定符号组合的奖赏乘以步骤(f)中确定的支付率并支付所得到的量。
    • 12. 发明申请
    • Gaming Machine
    • 游戏机
    • US20110312402A1
    • 2011-12-22
    • US13217995
    • 2011-08-25
    • Jun FUJIMOTOYukinori InamuraKazumasa Yoshizawa
    • Jun FUJIMOTOYukinori InamuraKazumasa Yoshizawa
    • A63F9/24
    • G07F17/32G07F17/3267
    • A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; and (h) if the specific combination of symbols is displayed on the display device, paying the larger award.
    • 用游戏机玩游戏的方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则执行彩票以确定符号的特定组合; (g)为大于正常奖励的符号的具体组合设定奖励; 和(h)如果符号的特定组合显示在显示设备上,则支付较大的奖励。
    • 14. 发明申请
    • GAMING MACHINE FOR PROVIDING AN AWARD FOR INSURANCE AND PLAYING METHOD THEREOF
    • 提供保险和游戏方法的游戏机
    • US20080254875A1
    • 2008-10-16
    • US12024571
    • 2008-02-01
    • Jun FUJIMOTOYukinori Inamura
    • Jun FUJIMOTOYukinori Inamura
    • A63F13/00
    • G07F17/32G07F17/3244
    • In a gaming machine, when a slot game displayed on a screen of a lower liquid crystal display is executed with a maximum wager betted thereon by a player, the controller has the slot game counted by a counter for counting rescue-setting games. When the count value, by the counter, for rescue-setting games reaches a thousand games and no payout of sixty times or higher ever occurs by that time, the controller provides, as a rescue pay, a payout having been increased by increments each of which is equivalent to a part of a wager betted on each of the slot games that have been executed thus far. The controller provides the payout of the rescue pay by paying out medals to the medal tray.
    • 在游戏机中,当以游戏者投下的最大赌注来执行显示在下部液晶显示器的屏幕上的老虎机游戏时,控制器通过用于计数救援设置游戏的计数器计数了该小时数游戏。 当计数器由计数器用于救援设置游戏达到一千场,并且当时没有发生六十次以上的支付,则控制器作为救援人员提供已经以每个增加的增量增加的支出 这相当于迄今为止执行的每个老虎机游戏投注的一部分赌注。 控制员通过向奖章盘支付奖牌来提供救援费用的支付。
    • 15. 发明申请
    • GAMING MACHINE AND CONTROL METHOD OF GAME
    • 游戏的游戏机和控制方法
    • US20080254857A1
    • 2008-10-16
    • US11929389
    • 2007-10-30
    • Jun FUJIMOTOYukinori Inamura
    • Jun FUJIMOTOYukinori Inamura
    • A63F9/24
    • G07F17/32G07F17/3244
    • A gaming machine of the present invention comprising: a controller programmed to conduct processing of; (A) determining, when game media in number corresponding to a natural-number multiple of a predetermined minimum BET unit are BET on a plurality of BET objects of which game results are determined independently of each other, a value of BETTING on each of the BET objects based on the amount of game media BET and the number of the BET objects, and the game results of the respective BET objects, determining an amount of a payout for each of the BET objects on the basis of the value of BETTING and the game result thereof, and determining an amount of an expected payout for a single unit game by summing up the amounts of the payouts; (B) determining a fractional value obtained by division of the amount of the expected payout for the single unit game determined in the processing (A) by the minimum BET unit; (C) paying out, to a player, an amount determined by subtraction of the fractional value determined in the processing (B) from the amount of the expected payout for the single unit game determined in the processing (A), as an amount of a payout for the single unit game; (D) accumulatively adding the fractional value determined in the processing (B); (E) shifting a mode to an insurance mode from a non-insurance mode, on condition that the fractional value accumulatively added in the processing (D) or the number of unit games in which the fractional value is accumulatively added in the processing (D) has reached a predetermined value; and (F) executing a bonus game which is relatively advantageous for the player, when a predetermined trigger condition is established in the insurance mode.
    • 本发明的游戏机包括:被编程为进行处理的控制器; (A)当对应于预定最小BET单位的自然数倍数的游戏媒体的游戏媒体彼此独立地确定游戏结果的多个BET对象之间时,确定BETTING的值, 基于游戏媒体BET的数量和BET对象的数量的BET对象以及各BET对象的游戏结果,基于BETTING的值和BETTING的值来确定每个BET对象的支付量 并且通过总计支付金额来确定单个单元游戏的期望支付量; (B)确定通过将在处理(A)中确定的单个游戏的预期支付金额除以最小BET单位而获得的分数值; (C)向所述玩家支付由所述处理(A)中确定的所述单个游戏的期望支付量减去在所述处理(B)中确定的所述分数值所确定的金额作为 单机游戏的支付; (D)累加加处理(B)中确定的分数值; (E)在非保险模式中将模式转换为保险模式,条件是在处理(D)中积累的分数值或在处理(D)中累积加分数值的单位游戏的数量 )达到预定值; 以及(F)当在保险模式下建立预定的触发条件时,执行对玩家相对有利的奖励游戏。
    • 16. 发明申请
    • GAMING MACHINE AND CONTROL METHOD OF GAME
    • 游戏的游戏机和控制方法
    • US20080254868A1
    • 2008-10-16
    • US11932962
    • 2007-10-31
    • Jun FUJIMOTOYukinori INAMURA
    • Jun FUJIMOTOYukinori INAMURA
    • A63F9/24
    • G07F17/32G07F17/3244
    • A gaming machine of the present invention comprising: a controller programmed to conduct processing of; (A) determining, when game media in number corresponding to a natural-number multiple of a predetermined minimum BET unit are BET on a plurality of BET objects of which game results are determined independently of each other, a value of BETTING on each of the BET objects based on the amount of game media BET and the number of the BET objects, and the game results of the respective BET objects, determining an amount of a payout for each of the BET objects on the basis of the value of BETTING and the game result thereof, and determining an amount of an expected payout for a single unit game by summing up the amounts of the payouts; (B) determining a fractional value obtained by division of the amount of the expected payout for the single unit game determined in the processing (A) by the minimum BET unit; (C) paying out, to a player, an amount determined by subtraction of the fractional value determined in the processing (B) from the amount of the expected payout for the single unit game determined in the processing (A), as an amount of a payout for the single unit game; (D) accumulatively adding the fractional value determined in the processing (B); (E) shifting a mode to an insurance mode from a non-insurance mode, on condition that the fractional value accumulatively added in the processing (D) or the number of unit games in which the fractional value is accumulatively added in the processing (D) has reached a predetermined value; and (F) executing a free game that is executed even when the player BET no game media thereon, when a predetermined trigger condition is established in said insurance mode.
    • 本发明的游戏机包括:被编程为进行处理的控制器; (A)当对应于预定最小BET单位的自然数倍数的游戏媒体的游戏媒体彼此独立地确定游戏结果的多个BET对象之间时,确定BETTING的值, 基于游戏媒体BET的数量和BET对象的数量的BET对象以及各BET对象的游戏结果,基于BETTING的值和BETTING的值来确定每个BET对象的支付量 并且通过总计支付金额来确定单个单元游戏的期望支付量; (B)确定通过将在处理(A)中确定的单个游戏的预期支付金额除以最小BET单位而获得的分数值; (C)向所述玩家支付由所述处理(A)中确定的所述单个游戏的期望支付量减去在所述处理(B)中确定的所述分数值所确定的金额作为 单机游戏的支付; (D)累加加处理(B)中确定的分数值; (E)在非保险模式中将模式转换为保险模式,条件是在处理(D)中积累的分数值或在处理(D)中累积加分数值的单位游戏的数量 )达到预定值; 以及(F)当在所述保险模式中建立预定的触发条件时,执行甚至当玩家BET不存在游戏媒体时执行的免费游戏。
    • 17. 发明申请
    • GAMING MACHINE AND GAMING MANAGEMENT SYSTEM
    • 游戏机和游戏管理系统
    • US20120172115A1
    • 2012-07-05
    • US13413020
    • 2012-03-06
    • Jun FUJIMOTO
    • Jun FUJIMOTO
    • A63F9/24
    • A63F9/24A63F13/00G07F17/3206G07F17/3241G07F17/3276
    • A gaming machine includes a housing, which is playable by a plurality of players, that has a station provided for each individual player; an operation detection unit that detects an operation of a player present at each of the stations performing a bet operation through a bet image displayed on the image display unit; an image capturing unit, provided at the housing, that can capture images of a player present at each of the stations, and a determination unit that determines tampering or an error of a game by comparing image capturing information obtained by the image capturing unit with predetermined information.
    • 游戏机包括可由多个玩家播放的壳体,其具有为每个单独玩家提供的车站; 操作检测单元,其通过在所述图像显示单元上显示的投注图像来检测在执行投注操作的每个所述站点中存在的玩家的操作; 设置在所述壳体上的图像捕获单元,其可以捕获存在于每个所述站的播放器的图像;以及确定单元,其通过将由所述图像捕获单元获得的图像捕获信息与预定的图像进行比较来确定游戏的篡改或错误 信息。
    • 20. 发明申请
    • Wireless Communication Tag and Wireless Communication System
    • 无线通信标签和无线通信系统
    • US20090102614A1
    • 2009-04-23
    • US12252836
    • 2008-10-16
    • Toshimi KOYAMAJun FUJIMOTO
    • Toshimi KOYAMAJun FUJIMOTO
    • H04Q5/22
    • G06K19/0723G06K19/0707G06K19/0712G06K19/07767
    • A wireless communication tag according to the present invention includes a first antenna 8 previously set with predetermined identification information, and for wirelessly communicating various types of data with a reader/writer 6; a controller (IC chip 14) for controlling the data communicated through the first antenna; a second antenna 10 for receiving an electromotive radio wave 4e for causing electric power by a radio wave; and a charging unit (rectifying circuit 16 and a capacitor 18) for causing electric power by the electromotive radio wave received from the second antenna as well as for storing the caused electric power. With use of the electric power stored in the charging unit, the first antenna supplies data relating to the identification information to the reader/writer. The second antenna also can provide the reader/writer with the identification information.
    • 根据本发明的无线通信标签包括预先设置有预定识别信息的第一天线8,并且用于与读/写器6无线地通信各种数据; 控制器(IC芯片14),用于控制通过第一天线传送的数据; 用于接收通过无线电波引起电力的电动电波4e的第二天线10; 以及用于通过从第二天线接收到的电动电波产生电力的充电单元(整流电路16和电容器18)以及用于存储所引起的电力。 利用存储在充电单元中的电力,第一天线将与识别信息有关的数据提供给读/写器。 第二天线也可以向读写器提供识别信息。