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    • 12. 发明授权
    • Online game commerce system
    • 在线游戏商务系统
    • US08533076B2
    • 2013-09-10
    • US13308474
    • 2011-11-30
    • Viva Chu
    • Viva Chu
    • G07B17/00G06F17/00
    • G06Q30/06G06Q30/0209G06Q30/0601G06Q30/0603
    • An online game commerce system, in one embodiment, provides an architecture for enabling the interactive trade, collection, advertisement, purchase, and sales of video game components through the representation and use of an online marketplace such as an auction, store, trading hub or similar expression within a video game. For example, an online race car game purchased at a retail store comes with five different starter cars, but game players are offered the opportunity through an online store or auction accessible through the game to purchase additional cars for $5 each or a new engine for existing cars for $1.00 each. After the initial release of the game, game publishers may offer new cars and race tracks downloadable online for a price of $5.00 each or a promotional offer of $20 for any combination of five.
    • 在一个实施例中,在线游戏商务系统提供了一种用于通过表示和使用诸如拍卖,商店,交易中心之类的在线市场来实现视频游戏组件的交互式交易,收集,广告,购买和销售的架构, 在视频游戏中类似的表达。 例如,在零售店购买的在线赛车游戏有五种不同的起动车,但通过在线商店或拍卖会可以通过游戏提供机会,可以通过游戏购买额外的车辆5美元或新的发动机 汽车每个1.00美元。 在游戏初次发布之后,游戏发行商可能会提供可在网上下载的新车和赛道,价格为$ 5.00,或者为五种组合提供20美元的促销优惠。
    • 14. 发明申请
    • Systems and Methods of Managing Tasks Assigned to An Individual
    • 管理任务分配给个人的系统和方法
    • US20120123835A1
    • 2012-05-17
    • US13338065
    • 2011-12-27
    • Viva Chu
    • Viva Chu
    • G06Q30/02
    • G09B5/00G06Q10/06375G06Q30/0208G06Q30/0209G06Q30/0226G06Q30/0239G06Q50/205
    • In embodiments of the present invention, a method for managing tasks comprises assigning a task to an individual, associating the task with a points value, receiving an indication that a task is completed, grading the completed task, and awarding points for a completed task to an individual. In other embodiments of the present invention, a method of rewarding individuals for completing assigned tasks may comprise providing a collecting, matching, and trading game facility, wherein the facility provides collectables and collectable packs for collecting, matching, and trading as a reward for having reached a level of task completion; and allowing the individual access to the collecting, matching, and trading game facility, wherein access is based on at least one of permission, a task completed, a number of tasks completed, and a value associated with task completion.
    • 在本发明的实施例中,一种用于管理任务的方法包括将任务分配给个体,将任务与点值相关联,接收任务完成的指示,对完成的任务进行分级,以及将完成的任务的点授予 个人。 在本发明的其他实施例中,奖励个人完成分配任务的方法可以包括提供收集,匹配和交易游戏设施,其中,所述设施提供用于收集,匹配和交易的收集物和可收集的包,以作为具有 达到任务完成水平; 并允许个人访问收集,匹配和交易游戏设施,其中访问基于许可,完成的任务,完成的任务数量以及与任务完成相关联的值中的至少一个。
    • 20. 发明申请
    • ONLINE GAME COMMERCE SYSTEM
    • 在线游戏商业系统
    • US20130095910A1
    • 2013-04-18
    • US13308474
    • 2011-11-30
    • Viva Chu
    • Viva Chu
    • A63F9/24
    • G06Q30/06G06Q30/0209G06Q30/0601G06Q30/0603
    • An online game commerce system, in one embodiment, provides an architecture for enabling the interactive trade, collection, advertisement, purchase, and sales of video game components through the representation and use of an online marketplace such as an auction, store, trading hub or similar expression within a video game. For example, an online race car game purchased at a retail store comes with five different starter cars, but game players are offered the opportunity through an online store or auction accessible through the game to purchase additional cars for $5 each or a new engine for existing cars for $1.00 each. After the initial release of the game, game publishers may offer new cars and race tracks downloadable online for a price of $5.00 each or a promotional offer of $20 for any combination of five.
    • 在一个实施例中,在线游戏商务系统提供了一种用于通过表示和使用诸如拍卖,商店,交易中心之类的在线市场来实现视频游戏组件的交互式交易,收集,广告,购买和销售的架构, 在视频游戏中类似的表达。 例如,在零售店购买的在线赛车游戏有五种不同的起动车,但通过在线商店或拍卖会可以通过游戏提供机会,可以通过游戏购买额外的车辆5美元或新的发动机 汽车每个1.00美元。 在游戏初次发布之后,游戏发行商可能会提供可在网上下载的新车和赛道,价格为$ 5.00,或者为五种组合提供20美元的促销优惠。