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    • 14. 发明授权
    • Editing suggestions in different formalisms
    • 编辑不同形式的建议
    • US08370156B1
    • 2013-02-05
    • US12690560
    • 2010-01-20
    • Jay Ryan TorgersonXiaocang LinPieter J. Mosterman
    • Jay Ryan TorgersonXiaocang LinPieter J. Mosterman
    • G10L21/00
    • G06F17/504G06F8/34
    • Exemplary embodiments enable generating and propagating editing suggestions for system representations implemented in different formalisms. Exemplary embodiments enable representation of one or more portions of an underlying system in different formalisms. Exemplary embodiments automatically generate suggestions for editing a particular representation based on an analysis of the particular representation, the formalism in which the particular representation is implemented, at least one other representation of the underlying system, and the formalism in which the at least one other representation is implemented. Exemplary embodiments also generate corresponding suggestions for editing at least one other representation of the underlying system based on an analysis of the at least one other representation and the formalism in which it is implemented.
    • 示例性实施例使得能够生成和传播用于以不同形式实现的系统表示的编辑建议。 示例性实施例使得能够以不同的形式来表示底层系统的一个或多个部分。 示例性实施例基于对特定表示的分析,实现特定表示的形式主义,底层系统的至少一个其他表示以及其中至少一个其他表示形式,自动生成用于编辑特定表示的建议 被实施 示例性实施例还产生相应的建议,用于基于至少一个其他表示的分析和其实现的形式主义来编辑底层系统的至少一个其他表示。
    • 15. 发明授权
    • Multi-domain unified debugger
    • 多域统一调试器
    • US07496895B1
    • 2009-02-24
    • US11025218
    • 2004-12-29
    • Pieter J. MostermanMehmet YuntMurali YeddanapudiJay Ryan Torgerson
    • Pieter J. MostermanMehmet YuntMurali YeddanapudiJay Ryan Torgerson
    • G06F9/44
    • G06F11/3664
    • A Unified Debugger that enables the debugging of graphical models with combinations of entities from multiple domains such as time-based block diagrams, statecharts, and physical system models, with additional features for the debugging of hand-written and automatically generated code is disclosed. A view of the entity being executed that is consistent with the type of the modeling domain to which the entity currently being executed belongs is automatically generated for a user. Rather than requiring a user to manually transition from one debugger to the next, the Unified Debugger applies the appropriate debugging features from each modeling domain. The Unified Debugger also enables integration of diagnostic information from a multitude of modeling domains into a central user interface. In addition, a standard diagnostic interface which spans a plurality of modeling domains is defined that enables the customization of debug behavior.
    • 统一调试器可以实现对来自多个域的实体组合(如基于时间的框图,状态图和物理系统模型)的图形模型的调试,以及用于手写和自动生成的代码调试的附加功能。 正在执行的与正在执行的实体所属的建模域的类型一致的正在执行的实体的视图是自动为用户生成的。 统一调试器不是要求用户从一个调试器手动转换到下一个调试器,而是从每个建模域应用相应的调试功能。 统一调试器还可以将来自多个建模域的诊断信息集成到中央用户界面中。 此外,定义了跨越多个建模域的标准诊断接口,其允许定制调试行为。
    • 17. 发明授权
    • Systems and methods for providing an indicator of detection of input related to an element of a user interface
    • 用于提供与用户界面的元素相关的输入的检测指标的系统和方法
    • US08661344B1
    • 2014-02-25
    • US13351990
    • 2012-01-17
    • Jay Ryan Torgerson
    • Jay Ryan Torgerson
    • G06F3/00G06F3/01
    • G06F3/04895G06F9/451
    • Systems and methods are provided for detecting an action providing input associated with an element of a user interface (UI) and/or graphical model, and providing an indicator to indicate the action has been detected. The UI and graphical model may provide elements that may be editable or otherwise changeable. The action may provide input that may change a value of the editable element of the UI or alter an element of the graphical model. Upon detection of the action, an indicator is provided in the UI or the graphical model in a manner associated with the detected changed element. The indicator may be a visual indicator or any other sensory indicator, such as a sound, force, or tactile indicator. The indicator provides a prompt to a user that one or more elements of the UI or graphical model may need to be saved, applied, or any changes canceled.
    • 提供了用于检测提供与用户界面(UI)和/或图形模型的元素相关联的输入的动作的系统和方法,并且提供指示已经检测到动作的指示符。 UI和图形模型可能提供可编辑或以其他方式更改的元素。 动作可以提供可以改变UI的可编辑元素的值或改变图形模型的元素的输入。 在检测到动作之后,以与检测到的变化元素相关联的方式在UI或图形模型中提供指示符。 指示器可以是视觉指示器或任何其它感官指示器,例如声音,力或触觉指示器。 该指示符向用户提示UI或图形模型的一个或多个元素可能需要被保存,应用或任何改变被取消。
    • 19. 发明授权
    • Freehand system and method for creating, editing, and manipulating block diagrams
    • 用于创建,编辑和操作框图的手绘系统和方法
    • US08627278B2
    • 2014-01-07
    • US11825611
    • 2007-07-06
    • Jay Ryan Torgerson
    • Jay Ryan Torgerson
    • G06F9/44
    • G06K9/00536G06F3/04883G06K9/00436
    • A method of integrating freehand user input into a block diagram environment is disclosed. The freehand user input is a user's approximation of a diagram component or feature of a component which is received by the block diagram environment and compared to multiple patterns stored in a storage location. The storage location holds patterns of block diagram components and block diagram component features. The freehand user input may be displayed, superimposed on a block diagram being shown to the user. Upon the freehand user input being matched to one of the patterns representing a block diagram component or feature of a component, the freehand user input is replaced on the displayed block diagram with an electronic device drawn rendering of the matched diagram feature component or feature of a component. Partial matches of the user drawn input may result in a menu of choices being presented to the user for selection.
    • 公开了一种将徒手用户输入集成到框图环境中的方法。 手写用户输入是用户对由块图环境接收并与存储在存储位置中的多个模式进行比较的组件的图组件或特征的近似。 存储位置保存框图组件和框图组件特征的模式。 可以显示手写用户输入,叠加在向用户显示的框图上。 在手写用户输入与表示组件的框图组件或特征的模式中的一个匹配时,在所显示的框图上替换手绘用户输入,其中绘制了电子设备,绘制了匹配图特征组件或特征的绘制 零件。 用户绘制的输入的部分匹配可以导致将选择菜单呈现给用户进行选择。