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    • 11. 发明授权
    • Graphical user interface for performing deformations
    • 用于执行变形的图形用户界面
    • US08279239B1
    • 2012-10-02
    • US12396320
    • 2009-03-02
    • Robert JensenOren JacobEric Gregory
    • Robert JensenOren JacobEric Gregory
    • G06T11/80G06T19/00
    • G06T19/20G06T2200/24G06T2219/2021
    • A method allowing for quick manipulation of weight values associated with points on a polygonal mesh that is to be deformed. A point on the polygonal mesh may be selected by the user. Then, a solution space of possible positions for the selected point may be calculated by solving a deformation model for a range of weight values. A graphical representation of the solution space may be provided, such as a locus of possible positions for the selected point, where each point on the locus corresponds to a particular weight value. Manipulation of these weight values, and hence, the deformation of the polygonal mesh, may be achieved simply by selecting a position on the locus. The mesh may be updated to reflect the weight corresponding to the selected position.
    • 一种允许快速操纵与待变形的多边形网格上的点相关联的重量值的方法。 多边形网格上的一个点可以由用户选择。 然后,可以通过求解重量值范围的变形模型来计算所选点的可能位置的解空间。 可以提供解空间的图形表示,例如所选点的可能位置的轨迹,其中轨迹上的每个点对应于特定的权重值。 这些重量值的操作以及多边形网格的变形可以简单地通过选择轨迹上的位置来实现。 可以更新网格以反映对应于所选位置的重量。
    • 12. 发明授权
    • Pose-structured animation interface
    • 姿态结构动画界面
    • US08237719B1
    • 2012-08-07
    • US12364586
    • 2009-02-03
    • Warren TrezevantOren JacobRobert Jensen
    • Warren TrezevantOren JacobRobert Jensen
    • G06T13/00
    • G06T13/00
    • Animation software enables the creation and manipulation of animation in terms of relationships between poses, as opposed to discrete values of computer graphics variable knots. Poses are automatically associated with animation structures that define object pose or poses over a time interval, rather than at a single discrete time. Animation structures may define and manipulate animation data defined over time intervals as a unit, as opposed to a set of unrelated computer graphics variable knots. Animation structures may be used to block out the general form, timing, and rhythm of animations. Optional transition animation structures, pose anticipations, and pose reactions may be automatically or manually defined between adjacent pose hold durations. General parameters of an animation structure may be applied to create or modify the animation data associated with the animation structure. Operations on animation structures can be applied to all of the animation data included in these animation structures.
    • 动画软件可以根据姿势之间的关系创建和操纵动画,而不是计算机图形变量节点的离散值。 姿势自动与动画结构相关联,动画结构在时间间隔内定义对象姿势或姿势,而不是在单个离散时间。 动画结构可以定义和操纵以时间间隔定义的动画数据作为一个单位,而不是一组不相关的计算机图形变量结。 动画结构可用于阻止动画的一般形式,时间和节奏。 可以在相邻姿势持续时间之间自动或手动定义可选的过渡动画结构,姿势预期和姿势反应。 可以应用动画结构的一般参数来创建或修改与动画结构相关联的动画数据。 动画结构的操作可以应用于这些动画结构中包含的所有动画数据。
    • 13. 发明授权
    • Multiple editor user interface
    • 多编辑器用户界面
    • US08205169B1
    • 2012-06-19
    • US12136157
    • 2008-06-10
    • Brendan DonohoeRobert JensenOren Jacob
    • Brendan DonohoeRobert JensenOren Jacob
    • G06F3/048
    • G06F3/0481G06F9/451
    • An application user interface includes multiple editors, each presenting a data view and controls for operating on data. The application user interface includes a windowed mode and a full-screen mode. The windowed mode displays multiple editors simultaneously, such as in separate windows or panes. The full-screen mode displays a primary editor that substantially covers the application display area. The full-screen mode displays the secondary editors as drawer user interface elements arranged along the edges of the application display area. Secondary editors are displayed and accessed as needed via these drawer user interface elements. The relative arrangement of editors is preserved when switching between windowed mode and full-screen mode. Users can customize the application user interface in either windowed mode or full-screen mode to add, remove, or change primary and secondary editors, with any changes in the application user interface being preserved when switching between windowed mode and full-screen mode.
    • 应用程序用户界面包括多个编辑器,每个编辑器都显示数据视图和操作数据的控件。 应用程序用户界面包括窗口模式和全屏模式。 窗口模式同时显示多个编辑器,例如在单独的窗口或窗格中。 全屏模式显示基本覆盖应用程序显示区域的主编辑器。 全屏模式显示沿着应用程序显示区域边缘布置的抽屉用户界面元素的辅助编辑器。 通过这些抽屉用户界面元素,根据需要显示和访问辅助编辑器。 在窗口模式和全屏模式之间切换时,编辑器的相对排列将保留下来。 用户可以在窗口模式或全屏模式下自定义应用程序用户界面,以在窗口模式和全屏模式之间切换时,在应用程序用户界面中进行任何更改,添加,删除或更改主要和辅助编辑器。
    • 18. 发明授权
    • Extendable handle for a tire spoon and method of operation
    • 轮胎勺子的可伸缩手柄和操作方法
    • US09038691B2
    • 2015-05-26
    • US13552197
    • 2012-07-18
    • Michael WhiteRobert Jensen
    • Michael WhiteRobert Jensen
    • B25B23/16B25G1/00B25B1/04B25G1/01B25G1/04B25B15/02B25G1/10B60C25/02B25B23/00
    • B25G1/04B25B15/02B25B23/0021B25G1/043B25G1/105B60C25/02
    • An extendable handled tool may include: a shaft; a hollow shaft extension encompassing the shaft and configured to move axially on the shaft so that the shaft moves in and out of the hollow space in the shaft extension; a locking collar attached to the shaft extension, the locking collar configured to rotate on the shaft; a tooth connected to the locking collar such that the tooth rotates with the locking collar; and a locking ring mounted on the shaft, the locking ring configured to fit with the tooth to rotate between a locked position and an unlocked position, wherein the locked position prevents the shaft extension from moving axially with respect to the shaft and the unlocked position permits the shaft extension to move axially with respect to the shaft. A method of exting a handle on a tool may also be provided.
    • 可延伸处理的工具可以包括:轴; 空心轴延伸部,其包围所述轴并且构造成在所述轴上轴向移动,使得所述轴在所述轴延伸部中的所述中空空间中移入和移出; 附接到所述轴延伸部的锁定轴环,所述锁定轴环构造成在所述轴上旋转; 连接到锁定环的齿,使得齿与锁定环一起旋转; 以及安装在所述轴上的锁定环,所述锁定环构造成与所述齿配合以在锁定位置和解锁位置之间旋转,其中所述锁定位置防止所述轴延伸部相对于所述轴线轴向移动,并且所述解锁位置允许 轴延伸部相对于轴线轴向移动。 还可以提供在工具上放置把手的方法。
    • 19. 发明申请
    • EXTENDABLE HANDLE FOR A TIRE SPOON AND METHOD OF OPERATION
    • 轮胎的可扩展手柄和操作方法
    • US20140020848A1
    • 2014-01-23
    • US13552197
    • 2012-07-18
    • Michael WHITERobert Jensen
    • Michael WHITERobert Jensen
    • B25G1/04B60C25/02
    • B25G1/04B25B15/02B25B23/0021B25G1/043B25G1/105B60C25/02
    • An extendable handled tool may include: a shaft; a hollow shaft extension encompassing the shaft and configured to move axially on the shaft so that the shaft moves in and out of the hollow space in the shaft extension; a locking collar attached to the shaft extension, the locking collar configured to rotate on the shaft; a tooth connected to the locking collar such that the tooth rotates with the locking collar; and a locking ring mounted on the shaft, the locking ring configured to fit with the tooth to rotate between a locked position and an unlocked position, wherein the locked position prevents the shaft extension from moving axially with respect to the shaft and the unlocked position permits the shaft extension to move axially with respect to the shaft. A method of extending a handle on a tool may also be provided.
    • 可延伸处理的工具可以包括:轴; 空心轴延伸部,其包围所述轴并且构造成在所述轴上轴向移动,使得所述轴在所述轴延伸部中的所述中空空间中移入和移出; 附接到所述轴延伸部的锁定轴环,所述锁定轴环构造成在所述轴上旋转; 连接到锁定环的齿,使得齿与锁定环一起旋转; 以及安装在所述轴上的锁定环,所述锁定环构造成与所述齿配合以在锁定位置和解锁位置之间旋转,其中所述锁定位置防止所述轴延伸部相对于所述轴线轴向移动,并且所述解锁位置允许 轴延伸部相对于轴线轴向移动。 还可以提供一种在工具上延伸手柄的方法。
    • 20. 发明授权
    • Multiple time scales in computer graphics
    • 计算机图形学中的多个时间尺度
    • US08363055B1
    • 2013-01-29
    • US12272997
    • 2008-11-18
    • Eric GregoryMichael FerrisRobert JensenOren JacobTimothy S. Milliron
    • Eric GregoryMichael FerrisRobert JensenOren JacobTimothy S. Milliron
    • G06T11/00
    • G06T13/00G06T2213/08
    • Multiple time scales enable animations over multiple shots. Time-dependent data is specified with reference to time references. Data expressed in different time references may be combined to form animations, shots, and sequences of shots. Time transformations specifying mappings between time references are used to combine data expressed in different time references. Data can be viewed in arbitrary time references. Editing data specifying a sequence of shots may be used as a time reference for viewing data expressed in other time references. Data expressed in one time reference may be rearranged according to another time reference to indicate time reference relationships. Data authored in one time reference may be viewed and modified in another time reference. Modifications are converted from the viewing time reference to the data's original time reference for updating data. Time-dependent data may be expressed in layer data structures. Layer relationships may include time transformations.
    • 多个时间刻度可以使多个镜头进行动画。 参考时间参考指定时间相关数据。 可以将在不同时间基准中表达的数据组合以形成动画,拍摄和拍摄序列。 使用指定时间引用之间的映射的时间变换来组合以不同时间引用表示的数据。 数据可以随意查看。 编辑指定拍摄顺序的数据可以用作查看其他时间参考中表达的数据的时间参考。 可以根据另一时间参考来重新排列一次性参考中表示的数据,以指示时间参考关系。 在一次性参考中创作的数据可以在另一个时间参考中查看和修改。 修改从观看时间参考转换为用于更新数据的数据的原始时间参考。 时间依赖数据可以用层数据结构表示。 层关系可能包括时变。