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    • 11. 发明申请
    • Visualization supplemented wireless wireless mobile telephony
    • 可视化补充无线无线移动电话
    • US20060084394A1
    • 2006-04-20
    • US11224703
    • 2005-09-12
    • G. EngstromPaul Nash
    • G. EngstromPaul Nash
    • H04B1/38
    • G06F3/016G06F3/0233H04B1/3888H04K1/00H04M1/22H04M1/23H04M1/72519H04M1/72544H04M1/72547H04M1/72575H04M19/047
    • A wireless mobile phone is provided with the capability to visually convey various information to users, using a number of light emitting devcies (LEDs). The information may include notification of an incoming call, text messages of a call (in Morse code representations), complementary graphics for non-graphics contents, and visual representations of attributes of sound. In various embodiments, the implementations may include a visualization controller to selectively activate and deactivate the LEDs, and applicable ones of an event, text and sound visualization clients. In various embodiments, all or selected combinations of the elements may be part of the base unit of the wireless mobile phone, while the remaining elements, if any, may be part of an interchangeable face plate or a covering skin.
    • 无线移动电话具有使用多个发光偏差(LED)向用户视觉地传达各种信息的能力。 信息可以包括来电的通知,呼叫的文本消息(莫尔斯代码表示),非图形内容的补充图形以及声音属性的视觉表示。 在各种实施例中,实现可以包括可选择性地激活和停用LED以及事件,文本和声音可视化客户端中的可应用的可视化控制器。 在各种实施例中,元件的所有或选择的组合可以是无线移动电话的基本单元的一部分,而剩余元件(如果有的话)可以是可互换面板或覆盖皮肤的一部分。
    • 12. 发明申请
    • Resource saving preemption
    • 资源节约抢占
    • US20060009981A1
    • 2006-01-12
    • US11202877
    • 2005-08-12
    • G. Engstrom
    • G. Engstrom
    • G10L21/00
    • G06F1/3231G06F1/3203G06F3/165Y02D10/173
    • A method and apparatus for allowing a user device to avoid undesired state transitions when the user is present but not performing activities is provided. The method provides for detection of activity in the proximity of the user device by monitoring for sounds via an audio input device connected to the user device. The method further provides for analysis of the detected audio signals on the audio input to determine if the sound detected matches a voice reference sample of the user of the user device. If the detected sound matches the existing voice reference sample of the user, the method provides for simulation of activities on the user device, thereby preventing the user device from performing an undesired state transition, and in turn pre-empting resource saving operations.
    • 提供一种用于允许用户设备在用户存在但不执行活动时避免不期望的状态转换的方法和装置。 该方法通过经由连接到用户设备的音频输入设备监视声音来检测用户设备附近的活动。 该方法进一步提供对音频输入上检测到的音频信号的分析,以确定检测到的声音是否与用户设备的用户的语音参考样本相匹配。 如果检测到的声音与用户的现有语音参考样本相匹配,则该方法提供对用户设备上的活动的模拟,从而防止用户设备执行不期望的状态转换,从而预防资源节省操作。
    • 16. 发明申请
    • Mobile digital communication/computing device having a context sensitive audio system
    • 具有上下文敏感音频系统的移动数字通信/计算设备
    • US20060094474A1
    • 2006-05-04
    • US10531162
    • 2003-10-14
    • Peter ZatloukalG. Engstrom
    • Peter ZatloukalG. Engstrom
    • H04B1/38
    • H04M1/6016H04M1/72522H04M1/72558
    • A mobile client device, such as a wireless mobile or a palm sized personal digital assistant, is provided with at least a first and second audio resources and companion programming instructions/circuitry to generate various audio signals in a more context sensitive manner, while multi-media resources are being utilized. The instructions/circuitry cause the mobile client device to determine a first audio volume level at which the mobile client device is being utilized by a user for a first audio signal. Once the first audio volume level is determined, instructions/circuitry cause a second audio signal to be provided at a second audio volume level to the user. The second audio volume level being based at least in part on the first audio volume level initially.
    • 移动客户端设备(诸如无线移动或手掌大小的个人数字助理)至少设置有第一和第二音频资源和伴随的编程指令/电路,以更加上下文的方式生成各种音频信号, 正在利用媒体资源。 指令/电路使得移动客户端设备确定移动客户端设备被用户用于第一音频信号的第一音频音量级别。 一旦确定了第一音频音量级别,指令/电路就使第二音频信号在第二音频音量级别被提供给用户。 第二音频音量水平至少部分地基于第一音频音量级别。
    • 19. 发明申请
    • Application programming interface enabling application programs to group code and data to control allocation of physical memory in a virtual memory system
    • 应用程序编程接口使应用程序能够对代码和数据进行分组,以控制虚拟内存系统中物理内存的分配
    • US20050034136A1
    • 2005-02-10
    • US10934202
    • 2004-09-02
    • G. EngstromCraig Eisler
    • G. EngstromCraig Eisler
    • G06F12/10G06F9/46G06F9/48G06F12/12G06F9/00
    • G06F9/4843
    • An application programming interface (API) enables application programs in a multitasking operating environment to classify portions of their code and data in a group that the operating system loads into physical memory all at one time. Designed for operating systems that implement virtual memory, this API enables memory-intensive application programs to avoid performance degradation due to swapping of units of memory back and forth between the hard drive and physical memory. Instead of incurring the latency of a page fault whenever the application attempts to access code or data in the group that is not located in physical memory, the API makes sure that all of the code or data in a group is loaded into physical memory at one time. This increases the latency of the initial load operation, but reduces performance degradation for subsequent memory accesses to code or data in the group.
    • 应用程序编程接口(API)允许多任务操作环境中的应用程序将其代码和数据的部分在操作系统一次加载到物理内存的组中进行分类。 该API专为实现虚拟内存的操作系统而设计,可以实现内存密集型应用程序,以避免在硬盘驱动器和物理内存之间来回切换存储器单元的性能下降。 当应用程序尝试访问不在物理内存中的组中的代码或数据时,不会招致页面错误的延迟,API确保将组中的所有代码或数据都加载到物理内存中 时间。 这增加了初始加载操作的延迟,但是降低了对组中代码或数据的后续存储器访问的性能下降。