会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 11. 发明申请
    • OVERLAY USER INTERFACE FOR COMMAND CONFIRMATION
    • 覆盖用户界面进行命令确认
    • US20110131526A1
    • 2011-06-02
    • US12628234
    • 2009-12-01
    • David VronayYannis PaniarasLi QiaoRebecca Jo Sundling
    • David VronayYannis PaniarasLi QiaoRebecca Jo Sundling
    • G06F3/048
    • G06F3/048
    • Confirmation is provided each time a command is initiated at an application program in the form of a temporary non-modal user interface (UI) overlay that is displayed in front of the UI windows generated by the application program that received the command. The overlay includes a bounding shape having text contained therein that identifies the command. The overlay might also include a graphical, textual, or numerical indication of a value being adjusted by a user in conjunction with execution of the command. The overlay might be displayed by fading the display of the overlay in over a period of time. The display of the overlay may then be removed by fading the display of the overlay out over a period of time. The overlay might also be displayed at the same on-screen position each time it is displayed.
    • 每当在应用程序发起命令时,以临时非模态用户界面(UI)覆盖的形式提供确认,该临时非模态用户界面(UI)覆盖显示在由接收到该命令的应用程序生成的UI窗口的前面。 覆盖层包括标识命令的包含其中包含文本的边界形状。 叠加层还可以包括结合命令的执行由用户调整的值的图形,文本或数值指示。 可能会在一段时间内淡出叠加层的显示来显示覆盖。 然后可以通过在一段时间内淡出覆盖的显示来移除覆盖的显示。 每次显示时,叠加层也可能显示在相同的屏幕位置。
    • 14. 发明申请
    • System and method for ordering events
    • 用于订购事件的系统和方法
    • US20050166179A1
    • 2005-07-28
    • US10766431
    • 2004-01-28
    • David VronayAlexander StojanovicMatthew MacLaurin
    • David VronayAlexander StojanovicMatthew MacLaurin
    • G06F9/44G06Q10/00
    • G06Q10/00
    • The system and method of the present invention relates to the determining the specific ordering and execution of events from temporal constraints, filtering functions, and execution heuristics. To facilitate specification of event order objects be can associated with events in an object authoring system which provides for interaction, conditional behavior, and fuzzy relationships by dividing all time into past, present, and future. A user or developer can then perform all their work in the editable area marked “now.” Items that may have happened prior to the current work show up in the “past” area and items which might happen in the future show up in the “future” area. A user can then associate and/or dissociate objects associated with events in the editable area, for instance by simply loosely specifying temporal relationships or constraints amongst objects rather than specifying an exact temporal sequence directly.
    • 本发明的系统和方法涉及从时间约束,过滤功能和执行启发式确定事件的特定排序和执行。 为了促进事件顺序对象的指定,可以与对象创作系统中的事件相关联,该对象创作系统通过将所有时间分成过去,现在和将来来提供交互,条件行为和模糊关系。 然后,用户或开发人员可以在标记为“现在”的可编辑区域中执行所有工作。 在“过去”地区出现的可能发生的项目,未来可能发生的项目将出现在“未来”地区。 然后,用户可以关联和/或解离与可编辑区域中的事件相关联的对象,例如通过简单地松散地指定对象之间的时间关系或约束,而不是直接指定确切的时间序列。
    • 15. 发明申请
    • SOCIAL MAPPING OF CONTACTS FROM COMPUTER COMMUNICATION INFORMATION
    • 计算机通信信息联系的社会绘图
    • US20070106780A1
    • 2007-05-10
    • US11619254
    • 2007-01-03
    • Shelly FarnhamAndrzej TurskiWilliam PortnoyDavid VronayLili Cheng
    • Shelly FarnhamAndrzej TurskiWilliam PortnoyDavid VronayLili Cheng
    • G06F15/173
    • G06F3/0481G06Q10/10G06Q10/109H04L29/06H04L67/22H04L69/329
    • Social information, including computer communication information, is modeled according to a network approach, and users are provided with representations of patterns within their social spaces and graphical interface tools for navigating through the spaces. This can enhance the user's ability to seek out social information and manage their online social relationships. The social mapping includes automatically collecting computer communication information relating to multiple contacts who are in computer communication with each other, one of the multiple contacts being a selected user. The computer communication information is filtered according to one or more preselected criteria to maintain the number of contacts associated with the selected user at or below a selected threshold. The computer communication information is analyzed to determine extents of similarity between the multiple contacts. A visualization of a social map based upon the extents of similarity between the multiple contacts is rendering on a computer display screen so that a user can access and navigate information represented in the social map visualization.
    • 包括计算机通信信息在内的社会信息根据网络方法进行建模,并向用户提供其社交空间内的模式表示以及图形界面工具,用于在空间中导航。 这可以增强用户查找社交信息和管理其在线社交关系的能力。 社交映射包括自动收集与彼此进行计算机通信的多个联系人有关的计算机通信信息,多个联系人之一是所选择的用户。 计算机通信信息根据一个或多个预先选择的标准被过滤,以保持与所选择的用户相关联的联系人的数量等于或低于选定的阈值。 分析计算机通信信息以确定多个联系人之间的相似程度。 基于多个联系人之间的相似程度的社交地图的可视化在计算机显示屏幕上呈现,使得用户可以访问和导航在社交地图可视化中表示的信息。
    • 16. 发明申请
    • Audio user interface (UI) for previewing and selecting audio streams using 3D positional audio techniques
    • 音频用户界面(UI),用于使用3D位置音频技术预览和选择音频流
    • US20060251263A1
    • 2006-11-09
    • US11123638
    • 2005-05-06
    • David Vronay
    • David Vronay
    • H04R5/00
    • H04R27/00H04R2227/003H04R2420/01H04R2420/07H04R2499/11
    • An audio user interface (UI) for comparing and selecting audio streams is presented. In general, the present invention allows a user to preview and navigate among multiple audio streams (audio sources) using three dimensional (3D) positional audio techniques to position the various sources in an audio field programmatically in such a way as to fool the brain into thinking the sound is located at a particular location in the space surrounding the user. When the user selects a preview mode, the various streams are placed in the space in a carousel-like manner. The user can move the sources forward or backward. As this is done, other audio streams can be added and dropped. Selecting a sound source will cause it to fill the audio field and the other sources will then cease to play.
    • 呈现用于比较和选择音频流的音频用户界面(UI)。 通常,本发明允许用户使用三维(3D)位置音频技术在多个音频流(音频源)之间预览和导航,以将编码方式中的各种源定位在音频领域中,以便愚弄大脑 认为声音位于用户周围的空间中的特定位置。 当用户选择预览模式时,各种流以轮播方式放置在空间中。 用户可以向前或向后移动信号源。 这样做,可以添加和删除其他音频流。 选择声源将使其填充音频字段,其他来源将停止播放。