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    • 11. 发明授权
    • Intelligent wireless mobile device for use with casino gaming table systems
    • 用于赌场游戏桌系统的智能无线移动设备
    • US08287380B2
    • 2012-10-16
    • US11515183
    • 2006-09-01
    • Binh NguyenKevin GumChauncey Griswold
    • Binh NguyenKevin GumChauncey Griswold
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/32G07F17/3218G07F17/3223G07F17/3293
    • A technique is disclosed for facilitating play of a casino table game at a casino gaming table system which includes a casino gaming table and at least one handheld device. At least a portion of operations or activities relating to the casino game may be performed at a first handheld device. Examples of such operations may include electronically dealing a first card to a first player via the first handheld device, displaying a representation of the first card to the first player via a display at the first handheld device, etc. In at least one embodiment, an association between a selected handheld device and the first player station may be created and used for subsequent game play activities to enable the selected handheld device to be operable to display game play data relating to game play activities associated with the first player station. In some embodiments, at least a portion of the features of a selected handheld device may be enabled/disabled based on the detection of one or more conditions or events. According to specific embodiments, the handheld device may be adapted to provide various functionality for facilitating game play at a casino gaming table. Examples of such functionality may include, for example, allowing a player to select cards for discard/holding; allowing a player to perform wagering activities; retrieving and/or displaying player tracking data; retrieving and/or displaying player account data; displaying game play assistance information; displaying casino layout information; displaying promotional information; etc.
    • 公开了一种用于促进在娱乐场游戏桌系统中的娱乐场桌面游戏的播放的技术,其包括娱乐场游戏桌和至少一个手持设备。 与赌场游戏相关的操作或活动的至少一部分可以在第一手持设备上执行。 这种操作的示例可以包括经由第一手持设备将第一卡片电子交易给第一播放器,经由第一手持设备上的显示器将第一卡片的表示显示给第一播放器等。在至少一个实施例中, 可以创建所选择的手持设备和第一播放器站之间的关联并用于随后的游戏活动,以使所选择的手持设备可操作以显示与与第一玩家站相关联的游戏活动相关的游戏数据。 在一些实施例中,可以基于对一个或多个条件或事件的检测来启用/禁用所选手持设备的特征的至少一部分。 根据具体实施例,手持设备可以适于提供用于促进游戏机游戏桌面的游戏的各种功能。 这种功能的示例可以包括例如允许玩家选择用于丢弃/保持的卡; 允许玩家进行投注活动; 检索和/或显示玩家跟踪数据; 检索和/或显示玩家帐户数据; 显示游戏辅助信息; 展示赌场布局信息; 展示宣传资料; 等等
    • 12. 发明授权
    • Class II/Class III hybrid gaming machine, system and methods
    • II类/ III类混合游戏机,系统和方法
    • US08133113B2
    • 2012-03-13
    • US10995636
    • 2004-11-22
    • Binh NguyenJames StockdaleBryan Wolf
    • Binh NguyenJames StockdaleBryan Wolf
    • A63F13/00
    • G07F17/3225G07F17/32G07F17/3232G07F17/3262
    • The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.
    • 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票或其他类型的III类游戏。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。
    • 14. 发明申请
    • REDUCED POWER CONSUMPTION WAGER GAMING MACHINE
    • 降低功耗WAGER游戏机
    • US20090149261A1
    • 2009-06-11
    • US12369530
    • 2009-02-11
    • Xuedong ChenBinh NguyenBrian Underdahl
    • Xuedong ChenBinh NguyenBrian Underdahl
    • A63F9/24
    • G07F17/3244G07F17/3202G07F17/3234G07F17/3269
    • A wager gaming machine having software and components allowing for automatic powering on and off (also referred to as remote out-of-band power control) bypassing the need for human operator intervention is described. The gaming machine has a master gaming controller and a network interface. The interface includes an input port supporting a TCP/IP connection which can be used by another network component having the gaming machine's IP address. The gaming machine may also include a Web server operating on the input port. The Web server may receive HTTP messages on the input port even when the gaming machine is powered off. Thus, the machine is capable of receiving an HTTP message at the input port instructing the machine to power on. The gaming machine may also contain a manageability engine processor for executing an active management system software component. This component implements the Web server on the gaming machine.
    • 描述了具有允许自动上电和断电(也称为远程带外功率控制)的软件和组件的下注游戏机,绕过了对操作人员的干预需求。 游戏机具有主游戏控制器和网络接口。 该接口包括支持TCP / IP连接的输入端口,该输入端口可被具有游戏机的IP地址的另一网络组件使用。 游戏机还可以包括在输入端口上操作的Web服务器。 即使游戏机关机,Web服务器也可能在输入端口上接收HTTP消息。 因此,机器能够在输入端口处接收指示机器通电的HTTP消息。 游戏机还可以包含用于执行主动管理系统软件组件的可管理性引擎处理器。 该组件实现了游戏机上的Web服务器。
    • 18. 发明申请
    • Distributed game services
    • 分布式游戏服务
    • US20070060363A1
    • 2007-03-15
    • US11225337
    • 2005-09-12
    • Binh NguyenJamal BenbrahimMark Bansemer
    • Binh NguyenJamal BenbrahimMark Bansemer
    • A63F9/24
    • G07F17/3225A63F13/12A63F13/34A63F13/355G07F17/32G07F17/3213G07F17/3223G07F17/323G07F17/3234G07F17/3239G07F17/34
    • Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. A local gaming machine is in communication with a remote gaming machine over a data network. A player input is received at an input terminal of the local gaming machine. The player input requests a game application. The requested game application is located at the remote gamine machine. It is determined whether interface requirements of the requested game application are compatible with an interface of the local gaming machine. It is also determined whether the requested game application is available for execution on the remote gaming machine. In some embodiments, determining availability of the requested game application includes determining compliance with interface requirements, licensing requirements and/or jurisdictional requirements. When the requirements are compatible and the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. One or more game parameters can be captured from the received output data.
    • 公开的方法,装置和系统,包括计算机程序产品,实现和使用提供机会游戏的技术。 本地游戏机通过数据网络与远程游戏机进行通信。 在本地游戏机的输入端接收玩家输入。 播放器输入请求游戏应用程序。 请求的游戏应用程序位于远程gamine机器。 确定所请求的游戏应用的接口要求是否与本地游戏机的接口兼容。 还确定所请求的游戏应用是否可用于在远程游戏机上执行。 在一些实施例中,确定所请求的游戏应用的可用性包括确定对接口要求,许可要求和/或管辖要求的符合性。 当要求兼容并且所请求的游戏应用程序可用于执行时,请求的游戏应用程序的实例在远程游戏机上保留。 当在远程游戏机上执行实例时,输出数据通过数据网络发送到本地游戏机。 可以从接收到的输出数据中捕获一个或多个游戏参数。
    • 19. 发明申请
    • Gaming machine including redo feature
    • 游戏机包括重做功能
    • US20070049372A1
    • 2007-03-01
    • US11215790
    • 2005-08-30
    • Consuelo OlivasBinh NguyenCraig PaulsenRichard MichaelsonBryan Wolf
    • Consuelo OlivasBinh NguyenCraig PaulsenRichard MichaelsonBryan Wolf
    • A63F13/00
    • G07F17/34
    • A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion.
    • 提供投注游戏的下注操作功能。 该特征可以在玩家的投注设置之后,但是在游戏进行之前,游戏进行之后或同时进行的两者之间实现。 如果在游戏之前,该功能使得玩家可以撤消或取消下注,例如,如果玩家改变主意或不正确地进入赌注。 如果在比赛结束后,该特征为玩家提供了一个奖金,玩家可以在玩家不成功的结果之后取消赌注,或增加赌注以增加有利的结果。 在任何情况下,重做功能可以在一个实施例中累积,并且在游戏设备票,玩家跟踪卡或促销上存储和/或恢复。