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    • 12. 发明申请
    • CHILDREN'S EDUCATIONAL MAT
    • 儿童教育学院
    • US20100297597A1
    • 2010-11-25
    • US12810669
    • 2009-03-25
    • Hee Jeong Kim
    • Hee Jeong Kim
    • G09B7/00
    • G09B5/06
    • The present invention is suggested to improve the user input method when operating learning machines and game machines. The suggestion is intended to operate a system through a mat in order to overcome the limits of previous methods using a mouse, a stylus pen, a keyboard, etc., in user input methods. Compared with the previous methods, the method using the mat provides a variety of operation methods. In particular, curiosity can be stimulated in infants and children through physical activities and provides physical exercise. Furthermore, the emotional quotient of infants and children can be increased and the function as dynamic play equipment can be improved. Therefore, it is expected that the benefits of learning and exercise can be increased. In addition, it is expected to prevent the injury of infants and children and reduce noise in an apartment by enabling the infants and the children to play or study on the mat. The present technology is able to prominently affect the physical growths of kids or disabled persons. The invention includes: a mat (100) of which the surface is divided into sections wherein learning targets (102) are indicated on each section; and a unit that is included in the mat (100). When kids selects (step on, press, contact, etc.) the sections on the surface of the mat (100), the mat senses the selection. Then, a controller (300) outputs educational and alarm date included in internal and external memory units after receiving the data wirelessly or by wire in a multi-functional learning machine. Through the unit, the surface of the mat can be changed and the mat can be added, expanded and coupled with another mat.
    • 建议本发明在操作学习机器和游戏机时改善用户输入方法。 该建议旨在通过垫操作系统,以便在用户输入方法中克服使用鼠标,触控笔,键盘等的先前方法的限制。 与以前的方法相比,使用该方法的方法提供了多种操作方法。 特别是通过身体活动可以刺激婴幼儿的好奇心,并提供体育锻炼。 此外,可以提高婴儿和儿童的情商,提高动态玩具的功能。 因此,预计学习和锻炼的好处可以增加。 此外,预期通过使婴儿和孩子们可以在垫子上玩耍或学习,预防婴儿和儿童受伤,减少公寓的噪音。 目前的技术能够显着影响儿童或残疾人的身体成长。 本发明包括:垫(100),其表面被划分为每个部分上指示学习目标(102)的部分; 以及包括在垫(100)中的单元。 当孩子选择(踏上,按压,接触等)垫子表面上的部分(100)时,垫子感测到选择。 然后,控制器(300)在多功能学习机器中无线地或通过线路接收数据之后,输出包含在内部和外部存储器单元中的教育和报警日期。 通过该单元,可以改变垫子的表面,并且可以将垫子添加,扩展并与另一垫子耦合。
    • 19. 发明授权
    • Turn-by-turn navigation system and next direction guidance method using the same
    • 导航系统和下一个方向指导方法采用相同的方式
    • US07844394B2
    • 2010-11-30
    • US10892885
    • 2004-07-16
    • Hee Jeong Kim
    • Hee Jeong Kim
    • G01C21/00G08G1/123G01C21/30G01C21/32
    • G01C21/36
    • A turn-by-turn navigation system includes a positioning module receiving position information and updating real time road information on a road where a car is currently located, a map database storing map information required for driving the car, a route planning/route guidance module receiving the real time road information and the map information and generating current guidance information and next guidance information, a turn-by-turn graphic user interface module receiving the current and next guidance information and generating current and next guidance images, and an image display unit displaying the current and next guidance images.
    • 行驶导航系统包括定位模块,其接收位置信息并在当前所在的道路上更新实时道路信息,存储驾驶汽车所需的地图信息的地图数据库,路线规划/路线引导模块 接收实时道路信息和地图信息并产生当前引导信息和下一个引导信息,接收当前和下一个引导信息并产生当前和下一个引导图像的逐个图形用户界面模块,以及图像显示单元 显示当前和下一个引导图像。
    • 20. 发明授权
    • Unified framework based on extensible styles for 3D non-photorealistic rendering and method of configuring the same
    • 基于3D非真实渲染的可扩展样式的统一框架及其配置方法
    • US07663622B2
    • 2010-02-16
    • US11634945
    • 2006-12-07
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • Sung Ye KimJi Hyung LeeBo Youn KimHee Jeong KimBon Ki Koo
    • G06T15/00
    • G06T15/02
    • There are provided a unified framework based on extensible styles for 3D non-photorealistic rendering and a method of configuring the framework. The unified framework includes: 3D model data processing means for generating a scene graph by converting a 3D model input into 3D data and organizing the scene graph using vertexes, faces, and edges; face painting means for selecting a brusher to paint faces (interiors) of the 3D model using the scene graph; line drawing means for extracting line information from the 3D model using the scene graph and managing the extracted line information; style expressing means for generating a rendering style for the 3D model and storing the rendering style as a stroke, the rendering style being equally applied to a face-painting method and a line-drawing method; and rendering means for combining the stroke and the selected brusher to render the 3D model using both the face-painting method and the line-drawing method. The framework can be used to develop tools and new rendering styles for non-photorealistic rendering and animation.
    • 提供了基于3D非真实渲染的可扩展样式的统一框架和一种配置框架的方法。 统一框架包括:3D模型数据处理装置,用于通过将3D模型输入转换为3D数据并使用顶点,面和边缘组织场景图来生成场景图; 用于选择刷子以使用场景图来绘制3D模型的面部(内部)的面部绘画装置; 线绘制装置,用于使用场景图从3D模型中提取线信息并管理所提取的线信息; 用于生成3D模型的呈现风格并将呈现风格存储为笔画的风格表达装置,所述呈现风格被同样地应用于面部绘画方法和绘图方法; 以及用于组合笔画和所选择的刷子以使用面部绘画方法和绘图方法来渲染3D模型的渲染装置。 该框架可用于开发非逼真渲染和动画的工具和新的渲染样式。