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    • 11. 发明申请
    • System and Method for Key Function Switching
    • 关键功能切换的系统和方法
    • US20100231515A1
    • 2010-09-16
    • US12293658
    • 2007-09-19
    • Chern Ann Ng
    • Chern Ann Ng
    • G06F3/02G06F3/033
    • G06F3/0238G06F3/0219G06F3/03543
    • Personal computer (PC) and online gaming are gaining popularity around the world. Typically players use PC input devices such as keyboards and mice for playing PC games. Many of the modern PC games use a control scheme commonly known as the “WASD/Mouse”, which is a combination of the “WASD” keys of the keyboard and the mouse as means for interacting with the PC games. Additionally, to further expand on game control functions, modifier keys are used in conjunction with other keyboard keys to serve as shortcut keys for activating such game control functions. However, due to the non-ergonomic positioning of the shortcut keys, players often suffer from wrist discomfort after PC game playing sessions due to increased strain placed on their wrists when using the shortcut keys frequently. An embodiment of the invention describes a system and method for switching processes selectable by keys on human interface devices.
    • 个人计算机(PC)和在线游戏在全球越来越受欢迎。 通常,玩家使用PC输入设备,如键盘和鼠标玩PC游戏。 许多现代PC游戏使用通常被称为“WASD /鼠标”的控制方案,它是键盘和鼠标的“WASD”键的组合,作为与PC游戏交互的手段。 另外,为了进一步扩展游戏控制功能,修饰键与其他键盘键一起使用,作为激活这种游戏控制功能的快捷键。 然而,由于快捷键的非人体工程学定位,玩家经常在PC游戏过程中遭受手腕不适,因为频繁使用快捷键时由于手腕上的应变增加。 本发明的实施例描述了一种用于在人类接口设备上用于切换由可选择的密钥进行切换的系统和方法。
    • 12. 发明申请
    • Process Varying Device and Method
    • 过程变化的设备和方法
    • US20100137065A1
    • 2010-06-03
    • US12293662
    • 2007-09-19
    • Chern Ann Ng
    • Chern Ann Ng
    • A63F9/24
    • G06F3/038G06F3/0481
    • In accordance with an embodiment of the invention, a human interface device communicable with a computing device and method therefor for varying a process selectably performable by the computing device is disclosed. The human interface device comprises a positionally variable controller of the human interface device actuable and positionable by a user of the human interface device. The human interface device also has a communication interface for communicating with the computing device for varying intensity level of an intensity-variable property of the process selectably performable by the computing device in response to the actuation and position of the positionally variable controller. More specifically, the process is selectably performable by the computing device is selectable by at least one process selection key actuable by the user of the human interface device.
    • 根据本发明的实施例,公开了一种可与计算设备通信的人机接口设备及其方法,用于改变由该计算设备可选地执行的过程。 人机界面装置包括可由人机接口装置的用户致动和定位的人机接口装置的位置可变控制器。 所述人机界面装置还具有用于与所述计算装置进行通信的通信接口,用于响应于所述位置可变控制器的致动和位置,改变由所述计算装置可选择执行的所述处理的强度可变特性的强度水平。 更具体地,该过程可选地由计算设备执行,可由人类接口设备的用户可致动的至少一个过程选择键来选择。
    • 13. 发明申请
    • Keyboard With Media Device Docking Station
    • 键盘与媒体设备对接站
    • US20080285213A1
    • 2008-11-20
    • US12096149
    • 2006-01-27
    • Min-Liang TanChern Ann Ng
    • Min-Liang TanChern Ann Ng
    • G06F1/16H05K13/00
    • G06F3/021Y10T29/5313
    • Method and system are disclosed for a keyboard (200) having a built-in docking station (204) for a handheld media device. The built-in docking station allows the handheld media device to be accessed from the computer and also recharged in some cases without requiring any additional setup or adding clutter to the computer work area, since the keyboard is already set up in the work area. In some embodiments, keyboard key codes may be intercepted and routed directly to the docking station, thus allowing the handheld media device to be accessed from the keyboard independently of the computer. Alternatively (or in addition), the keyboard may have a built-in media reader (406) for accessing a removable memory of the handheld media device. In some embodiments, a video display (606) and/or speakers (506) for the handheld media device may also be built-in the keyboard.
    • 对于具有用于手持媒体设备的内置坞站(204)的键盘(200),公开了方法和系统。 内置扩展坞允许从计算机访问手持式媒体设备,并且在某些情况下也可以进行充电,因为键盘已经在工作区域中设置,因此无需额外的设置或对计算机工作区域造成杂乱。 在一些实施例中,可以截取键盘键码,并将其直接路由到对接站,从而允许从计算机独立地从键盘访问手持媒体设备。 或者(或另外),键盘可以具有用于访问手持媒体设备的可移动存储器的内置媒体读取器(406)。 在一些实施例中,用于手持媒体设备的视频显示器(606)和/或扬声器(506)也可以内置在键盘中。
    • 14. 发明授权
    • Unintended displacement identification and correction method and system
    • 无意识的位移识别和校正方法和系统
    • US09046938B2
    • 2015-06-02
    • US12297855
    • 2007-10-19
    • Chern Ann Ng
    • Chern Ann Ng
    • G06F3/033G09G5/08G06F3/0354G06F3/038
    • G06F3/03543G06F3/038
    • Substantially elevated movement sensitivity of a mouse enables improved control and finer manipulation of an object, for example a pointer, displayed on a display device. However, the elevated movement sensitivity also results in unintended movement of the mouse, generated when a button of the mouse is operated, being translated into displacement of the pointer on the display device. An embodiment of the invention describes a method for transducing movement occurring during an interval into signals in response to the button being operated. The signals are for use in manipulating the object. The method is further for comparing properties of the displacement with pre-defined reference properties to determined whether the movement is intended or unintended. The signals are subsequently terminated to impede manipulation of the object when the movement is determined to be unintended to thereby correct the unintended movement.
    • 鼠标的基本升高的移动灵敏度使得能够改善对显示在显示装置上的对象(例如指针)的控制和更精细的操纵。 然而,升高的运动灵敏度还导致当鼠标的按钮被操作时产生的鼠标的意外移动被转换成指示器在显示装置上的位移。 本发明的一个实施例描述了一种用于将间隔期间发生的运动转换成响应于正在操作的按钮的信号的方法。 信号用于操纵物体。 该方法进一步用于将位移的属性与预定义的参考属性进行比较,以确定运动是预期的还是非预期的。 随后终止这些信号,以阻止当移动被确定为不期望从而校正意外移动时物体的操纵。
    • 16. 发明授权
    • Ergonomic slider-based selector
    • 基于人体工程学的滑块选择器
    • US08970496B2
    • 2015-03-03
    • US12103137
    • 2008-04-15
    • Chern Ann Ng
    • Chern Ann Ng
    • G06F3/033G06F17/00
    • G06F3/0362
    • A device connectable to a computer is disclosed. The device comprises a selector defining a pathway and a plurality of positions along the pathway, the selector having a terminal displaceable along the pathway and positionable at one of the plurality of positions, the pathway being substantially straight, each of the plurality of positions having a process associated therewith. The device further comprises a sensor being operable for generating instruction signals. More specifically, the instruction signals are communicable to the computing device for executing thereon the process associated with one of the plurality of positions along the pathway whereat the terminal is positioned.
    • 公开了一种可连接到计算机的设备。 该装置包括选择器,该选择器限定沿着路径的路径和多个位置,所述选择器具有可沿所述路径移位并可位于所述多个位置中的一个位置的终端,所述路径基本上是直的,所述多个位置中的每一个具有 与之相关的过程。 该装置还包括可用于产生指令信号的传感器。 更具体地,指令信号可通信到计算设备,用于在其上执行与沿终端定位的路径的多个位置中的一个位置相关联的处理。
    • 17. 发明申请
    • Ergonomic Mouse Device with Multi-Programmable Buttons
    • 具有多个可编程按钮的人体工程学鼠标设备
    • US20100245249A1
    • 2010-09-30
    • US12302991
    • 2007-11-30
    • Chern Ann Ng
    • Chern Ann Ng
    • G06F3/033
    • G06F3/03543G06F2203/0333
    • Pointing devices such as computer mouse are commonly used for making selections on computer screens. However, prolong or frequent use of such pointing devices might result in users suffering from repetitive stress disorder. Further, due to the widespread use of personal computers (PC), this problem is made more even pronounced. In addition, users increasingly require additional buttons to be provided on the computer mouse for purposes such as PC gaming. Although device manufacturers have started building more buttons on existing computer mice, the buttons are typically not ergonomically positioned. An embodiment of the invention describes an ergonomic input device with multi-programmable buttons.
    • 诸如计算机鼠标的指示设备通常用于在计算机屏幕上进行选择。 然而,延长或频繁使用这种指点设备可能会导致患者患有重复性压力障碍。 此外,由于个人电脑(PC)的广泛使用,这个问题更加明显。 此外,用户越来越需要在计算机鼠标上提供额外的按钮,用于诸如PC游戏的目的。 虽然设备制造商已经开始在现有的计算机鼠标上构建更多按钮,但是按钮通常不符合人体工程学定位。 本发明的实施例描述了具有多可编程按钮的符合人体工程学的输入装置。
    • 18. 发明申请
    • Unintended Displacement Identification and Correction Method and System
    • 意外位移识别与校正方法与系统
    • US20100201624A1
    • 2010-08-12
    • US12297855
    • 2007-10-19
    • Chern Ann Ng
    • Chern Ann Ng
    • G06F3/033
    • G06F3/03543G06F3/038
    • Substantially elevated movement sensitivity of a mouse enables improved control and finer manipulation of an object, for example a pointer, displayed on a display device. However, the elevated movement sensitivity also results in unintended movement of the mouse, generated when a button of the mouse is operated, being translated into displacement of the pointer on the display device. An embodiment of the invention describes a method for transducing movement occurring during an interval into signals in response to the button being operated. The signals are for use in manipulating the object. The method is further for comparing properties of the displacement with pre-defined reference properties to determined whether the movement is intended or unintended. The signals are subsequently terminated to impede manipulation of the object when the movement is determined to be unintended to thereby correct the unintended movement.
    • 鼠标的基本升高的移动灵敏度使得能够改善对显示在显示装置上的对象(例如指针)的控制和更精细的操纵。 然而,升高的运动灵敏度还导致当鼠标的按钮被操作时产生的鼠标的意外移动被转换成指示器在显示装置上的位移。 本发明的一个实施例描述了一种用于将间隔期间发生的运动转换成响应于正在操作的按钮的信号的方法。 信号用于操纵物体。 该方法进一步用于将位移的属性与预定义的参考属性进行比较,以确定运动是预期的还是非预期的。 随后终止这些信号,以阻止当移动被确定为不期望从而校正意外移动时物体的操纵。
    • 19. 发明授权
    • Ergonomic mouse device with multi-programmable buttons
    • 符合人体工程学的鼠标设备,带有多个可编程按钮
    • US09128539B2
    • 2015-09-08
    • US12302991
    • 2007-11-30
    • Chern Ann Ng
    • Chern Ann Ng
    • G06F3/033G09G5/08G09G5/00G06F3/0354
    • G06F3/03543G06F2203/0333
    • Pointing devices such as computer mouse are commonly used for making selections on computer screens. However, prolong or frequent use of such pointing devices might result in users suffering from repetitive stress disorder. Further, due to the widespread use of personal computers (PC), this problem is made more even pronounced. In addition, users increasingly require additional buttons to be provided on the computer mouse for purposes such as PC gaming. Although device manufacturers have started building more buttons on existing computer mice, the buttons are typically not ergonomically positioned. An embodiment of the invention describes an ergonomic input device with multi-programmable buttons.
    • 诸如计算机鼠标的指示设备通常用于在计算机屏幕上进行选择。 然而,延长或频繁使用这种指点设备可能会导致患者患有重复性压力障碍。 此外,由于个人电脑(PC)的广泛使用,这个问题更加明显。 此外,用户越来越需要在计算机鼠标上提供额外的按钮,用于诸如PC游戏的目的。 虽然设备制造商已经开始在现有的计算机鼠标上构建更多按钮,但是按钮通常不符合人体工程学定位。 本发明的实施例描述了具有多可编程按钮的符合人体工程学的输入装置。
    • 20. 发明授权
    • Method and system for adjusting depth of view in optical sensor
    • 光学传感器调节深度的方法和系统
    • US08619033B2
    • 2013-12-31
    • US11988047
    • 2005-06-29
    • Min-Liang TanChern Ann Ng
    • Min-Liang TanChern Ann Ng
    • G09G5/08
    • G06F3/0317
    • Method and system are disclosed for adjusting the depth of view in an optical sensor of a pointing device (see FIG. 4). The method and system of the invention allow a user to select a depth of views from multiple depths of view. The user may select the depth of view using an appropriate graphical user interface. The depth of view may also be selected by the pointing device with no user input. In either case, the depth of view of the optical sensor may be adjusted to more accurately account for different levels of contrast in the micro-texture of the user's work surface.
    • 公开了用于调整指向装置的光学传感器中的深度的方法和系统(参见图4)。 本发明的方法和系统允许用户从多个深度视图中选择观看深度。 用户可以使用适当的图形用户界面来选择深度。 也可以通过没有用户输入的指示设备来选择深度。 在任一情况下,可以调整光学传感器的深度以更准确地说明用户工作表面的微纹理中的不同对比度。