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    • 148. 发明授权
    • Establishing a social application layer
    • 建立社会应用层
    • US09596277B1
    • 2017-03-14
    • US14814375
    • 2015-07-30
    • KABAM, INC.
    • Clifford J. Harrington
    • G06F3/00G06F9/44G06F9/46G06F13/00H04L29/06G06F17/30H04L12/58
    • H04L65/403A63F13/70A63F2300/209G06F3/011G06F9/45533G06F9/541G06F17/30958H04L51/32H04L67/02H04L67/42
    • A virtual space may be presented within a plurality of virtual environments provided by different platforms without requiring idiosyncratic APIs associated with the virtual space for each different platform. An API adaptor module may be configured to facilitate interfacing between a single virtual space API and platform APIs associated with two or more different platforms. A space module may be configured to execute an instance of a virtual space, and to implement the instance of the virtual space to determine view information defining views of the instance of the virtual space for presentation via two or more virtual environments provided by the two or more platforms. Facilitating user interactivity with the virtual space via a given virtual environment provided by a given platform may include interfacing between the virtual space API and a platform API associated with the given platform.
    • 可以在由不同平台提供的多个虚拟环境中呈现虚拟空间,而不需要与每个不同平台的虚拟空间相关联的特殊API。 API适配器模块可以被配置为促进单个虚拟空间API和与两个或更多个不同平台相关联的平台API之间的接口。 空间模块可以被配置为执行虚拟空间的实例,并且实现虚拟空间的实例以确定定义用于由两个或更多个虚拟环境提供的用于呈现的虚拟空间的实例的视图的视图信息,或者 更多的平台。 通过由给定平台提供的给定虚拟环境来促进与虚拟空间的用户交互可以包括在虚拟空间API和与给定平台相关联的平台API之间的接口。
    • 149. 发明授权
    • Incentivized task completion using chance-based awards
    • 使用机会奖励的激励任务完成
    • US09569931B1
    • 2017-02-14
    • US14331189
    • 2014-07-14
    • KABAM, INC.
    • Michael C. CaldaroneStephanie Schultz
    • A63F9/24G07F17/32
    • G07F17/3255A63F13/10A63F13/12A63F13/69A63F2300/575A63F2300/61
    • A game provided to users of a game space may include a task to be performed by the users. A plurality of virtual chance items may be composed. Individual ones of the virtual chance items may be configured to be activated by the users in the game space to obtain virtual awards in the game space. The virtual awards may include one or more primary awards and one or more secondary awards. Composing the virtual chance items may include determining probabilities that the individual virtual chance items will provide a primary award and/or a secondary award upon activation. The virtual chance items may be distributed to the users that complete the task responsive to these users completing the task. The virtual awards may be provided to the users in accordance with the probabilities assigned to the virtual chance items in response to the users activating the virtual chance items.
    • 提供给游戏空间的用户的游戏可以包括由用户执行的任务。 可以组成多个虚拟机会物品。 虚拟机会物品中的单个物品可以被配置为由游戏空间中的用户激活以在游戏空间中获得虚拟奖励。 虚拟奖项可能包括一个或多个主要奖项和一个或多个次要奖项。 组合虚拟机会项目可以包括确定个体虚拟机会项目将在激活时提供主要奖励和/或次要奖励的概率。 可以将虚拟机会物品分配给响应于完成任务的这些用户完成任务的用户。 响应于激活虚拟机会项的用户,可以根据分配给虚拟机会物品的概率向用户提供虚拟奖励。
    • 150. 发明授权
    • Dynamically providing rewards to users in a game space
    • 动态地为游戏空间中的用户提供奖励
    • US09564009B2
    • 2017-02-07
    • US13921045
    • 2013-06-18
    • KABAM, INC.
    • Matthew CurtisJames KohKellen Christopher SmalleyMichael C. Caldarone
    • A63F13/00A63F9/24G06F17/00G06F19/00G07F17/32G06Q30/02
    • G07F17/3255A63F13/00A63F13/85G06Q30/0207G09B19/22
    • A system and method for providing rewards in a game space based on errors disrupting user interactions with the game space is disclosed. For providing such rewards, error information indicating the errors may be obtained and the errors may be extracted from the obtained error information. In some examples, levels of disruption caused by the errors may be determined. In some examples, support resources for addressing the errors may be determined. Rewards may be determined to be awarded to the users based on the determined levels of disruption and/or the determined support resources. In some examples, the determined rewards may be distributed to the users responsive to the users performing one or more actions addressing the errors on the client computing platforms associated with the users.
    • 公开了一种基于错误地与用户与游戏空间交互的错误在游戏空间中提供奖励的系统和方法。 为了提供这样的奖励,可以获得指示错误的错误信息,并且可以从获得的错误信息中提取错误。 在一些示例中,可以确定由错误引起的中断的级别。 在一些示例中,可以确定用于解决错误的支持资源。 可以基于确定的中断水平和/或确定的支持资源来确定奖励给用户。 在一些示例中,响应于执行针对与用户相关联的客户端计算平台上的错误的一个或多个动作的用户,所确定的奖励可以被分发给用户。