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    • 121. 发明申请
    • Multi-Screen User Interface
    • 多屏幕用户界面
    • US20100223574A1
    • 2010-09-02
    • US12395482
    • 2009-02-27
    • Min WangXiangwei ZhuHaidong ZhangChunhui ZhangJian Wang
    • Min WangXiangwei ZhuHaidong ZhangChunhui ZhangJian Wang
    • G06F3/048
    • G06F3/0485G06F2203/04803
    • A user interface and techniques for presenting content in a multiple virtual screens are described. The user interface has one or more multiple virtual screen to define separate and distinct portions of content data. Overview, related content information may be placed in the various multiple virtual screens. Navigation buttons facilitate movement from display of content information in one virtual screen to the display of content information in another virtual screen. With the bar navigation element, a user can intuitively move among the multiple virtual screens using just a single actuation (e.g., a single click of a mouse, or a stylus tap). The multiple virtual screens remain in their original orientation and relative positioning, and remain visible in the user interface so that the user can track their location.
    • 描述用于在多个虚拟屏幕中呈现内容的用户界面和技术。 用户界面具有一个或多个多个虚拟屏幕来定义内容数据的单独且不同的部分。 概述,相关内容信息可以放置在各种多个虚拟屏幕中。 导航按钮促进从一个虚拟屏幕中的内容信息的显示到另一个虚拟屏幕中的内容信息的显示的移动。 使用条形导航元件,用户可以仅使用单个致动(例如,单击鼠标或触控笔)直观地在多个虚拟屏幕之间移动。 多个虚拟屏幕保持其原始方向和相对定位,并在用户界面中保持可见,以便用户可以跟踪其位置。
    • 124. 发明授权
    • Method and system for providing images of a virtual world scene and method and system for processing the same
    • 用于提供虚拟世界场景的图像的方法和系统以及用于处理它的方法和系统
    • US08854391B2
    • 2014-10-07
    • US13049998
    • 2011-03-17
    • Dong Jun LanQi Cheng LiJian WangYi Min WangZi Yu Zhu
    • Dong Jun LanQi Cheng LiJian WangYi Min WangZi Yu Zhu
    • G09G5/00G06T15/00G06T15/20
    • G06T15/005G06T15/20
    • A method and systems for providing and processing images of a virtual world scene. The method includes: rendering the scene of the virtual world to generate a plurality of rendering results, generating at least one image stream based on at least part of the plurality of rendering results, and sending the at least one image stream to the client. The system for providing the images includes: rendering means to generate a plurality of rendering results; image stream generation means for generating at least one image stream; and sending means for sending said at least one image stream to a client. After providing the images, the images are processed by receiving means for receiving, at a client, two image streams and merging means for merging the two image streams into a single image stream for playing.
    • 一种用于提供和处理虚拟世界场景的图像的方法和系统。 该方法包括:渲染虚拟世界的场景以生成多个呈现结果,基于多个呈现结果中的至少一部分生成至少一个图像流,以及将至少一个图像流发送到客户端。 用于提供图像的系统包括:渲染装置,用于生成多个渲染结果; 用于生成至少一个图像流的图像流产生装置; 以及用于将所述至少一个图像流发送到客户端的发送装置。 在提供图像之后,通过用于在客户端处接收两个图像流的接收装置处理图像,以及用于将两个图像流合并为单个图像流进行播放的合并装置。
    • 125. 发明申请
    • BUILDING CONTROLLABLE CLAIRVOYANCE DEVICE IN VIRTUAL WORLD
    • 在虚拟世界建立可控制的边缘设备
    • US20120105446A1
    • 2012-05-03
    • US13283795
    • 2011-10-28
    • Bao Hua CaoQi Cheng LiJian WangYi Min WangZi Yu Zhu
    • Bao Hua CaoQi Cheng LiJian WangYi Min WangZi Yu Zhu
    • G06T15/30
    • G06T15/30G06T15/40G06T15/503
    • A clairvoyance method for 3D scene is disclosed, including the steps of acquiring parameters associated with a clairvoyance camera and parameters associated with a clairvoyance viewport; determining a 3D scene to be rendered according to the parameters associated with the clairvoyance camera; rendering the determined 3D scene to obtain a 2D image presented in the clairvoyance viewport; and composing the 2D image presented in the clairvoyance viewport and a 2D image presented in a general scene viewport. With the method of the present invention, the covered 3D scene can be made clairvoyant to be viewed in a user-controllable way, and further an object can be selected in the clairvoyant 3D scene for manipulation, without manipulating the covering object. Thus, one or more embodiments of the present invention have advantages of simple and easy operation and high efficiency.
    • 公开了一种用于3D场景的透视方法,包括获取与透视摄像机相关的参数和与透视视口相关联的参数的步骤; 根据与透视相机相关联的参数确定要呈现的3D场景; 渲染所确定的3D场景以获得呈现在透视视口中的2D图像; 并组成透视视口中呈现的2D图像和在一般场景视口中呈现的2D图像。 利用本发明的方法,可以使用被覆盖的3D场景以用户可控的方式进行观看,并且还可以在透视3D场景中选择对象以进行操纵,而无需操纵被覆盖物体。 因此,本发明的一个或多个实施例具有操作简单且容易且效率高的优点。
    • 126. 发明授权
    • Multi-screen user interface
    • 多屏用户界面
    • US08108791B2
    • 2012-01-31
    • US12395482
    • 2009-02-27
    • Min WangXiangwei ZhuHaidong ZhangChunhui ZhangJian Wang
    • Min WangXiangwei ZhuHaidong ZhangChunhui ZhangJian Wang
    • G06F3/48
    • G06F3/0485G06F2203/04803
    • A user interface and techniques for presenting content in a multiple virtual screens are described. The user interface has one or more multiple virtual screen to define separate and distinct portions of content data. Overview, related content information may be placed in the various multiple virtual screens. Navigation buttons facilitate movement from display of content information in one virtual screen to the display of content information in another virtual screen. With the bar navigation element, a user can intuitively move among the multiple virtual screens using just a single actuation (e.g., a single click of a mouse, or a stylus tap). The multiple virtual screens remain in their original orientation and relative positioning, and remain visible in the user interface so that the user can track their location.
    • 描述用于在多个虚拟屏幕中呈现内容的用户界面和技术。 用户界面具有一个或多个多个虚拟屏幕来定义内容数据的单独且不同的部分。 概述,相关内容信息可以放置在各种多个虚拟屏幕中。 导航按钮促进从一个虚拟屏幕中的内容信息的显示到另一个虚拟屏幕中的内容信息的显示的移动。 使用条形导航元件,用户可以仅使用单个致动(例如,单击鼠标或触控笔)直观地在多个虚拟屏幕之间移动。 多个虚拟屏幕保持其原始方向和相对定位,并在用户界面中保持可见,以便用户可以跟踪其位置。
    • 127. 发明授权
    • Internet visualization system and related user interfaces
    • 互联网可视化系统及相关用户界面
    • US07873904B2
    • 2011-01-18
    • US11972073
    • 2008-01-10
    • Min WangWeizhu ChenBenyu ZhangZheng ChenJian Wang
    • Min WangWeizhu ChenBenyu ZhangZheng ChenJian Wang
    • G06F17/30
    • G06F17/30864G06F2216/03
    • Systems and methods are described for an Internet visualization system and related user interfaces. In one implementation, the system analyzes Internet search logs to determine most popular search queries across the world at a current time. A user interface displays a keyword of each of the most popular queries in a single visual display that relates each query to a geographical location of greatest popularity. The system can also filter queries according to demographics. In one implementation the user interface provides a 3-dimensional Internet visualization that adopts an ocean or seascape theme. The ocean floor displays a map of the world, and query bubbles rise from geographical locations on the map. The size and duration of each query bubble denotes the relative popularity of a given query.
    • 为互联网可视化系统和相关的用户界面描述了系统和方法。 在一个实现中,系统分析互联网搜索日志以确定当前世界上最流行的搜索查询。 用户界面在单个视觉显示中显示每个最流行的查询的关键字,其将每个查询与最受欢迎的地理位置相关联。 该系统还可以根据人口特征来过滤查询。 在一个实现中,用户界面提供采用海洋或海景主题的三维互联网可视化。 海底显示世界地图,查询气泡从地图上的地理位置上升。 每个查询气泡的大小和持续时间表示给定查询的相对受欢迎程度。
    • 128. 发明授权
    • Software feature modeling and recognition
    • 软件特征建模与识别
    • US07680645B2
    • 2010-03-16
    • US11818596
    • 2007-06-15
    • Yantao LiBing SunShuguang YeGuowei LiuWenli ZhuHaidong ZhangMin WangJian Wang
    • Yantao LiBing SunShuguang YeGuowei LiuWenli ZhuHaidong ZhangMin WangJian Wang
    • G06F9/45
    • G06F11/28
    • Described is a technology by which software program feature usage is located within a sequence of commands collected during program usage sessions. For example, feature generally corresponds to a series of commands, such as copy and paste. A visual modeling component is controlled via drag-and-drop operations to describe a feature model, which is then compiled by a compiler into a finite state machine. Noise models may be used to exclude any command in the sequence that is irrelevant to the feature usage. A recognition process uses the finite state machine to locate program feature usage within the sequence of recorded commands by matching command sub-sequences corresponding to the feature model via the state machine. An analyzer may then use the located matches to provide an analysis report on feature usage.
    • 描述了软件程序特征使用位于在程序使用会话期间收集的一系列命令中的技术。 例如,特征通常对应于一系列命令,例如复制和粘贴。 视觉建模组件通过拖放操作进行控制,以描述特征模型,然后将其由编译器编译成有限状态机。 噪声模型可用于排除序列中与特征使用无关的任何命令。 识别过程使用有限状态机通过状态机匹配与特征模型对应的命令子序列来定位记录命令序列内的节目特征使用。 然后,分析仪可以使用定位的匹配来提供关于特征使用的分析报告。
    • 129. 发明授权
    • Multi-panel user interface
    • 多面板用户界面
    • US08302026B2
    • 2012-10-30
    • US12324975
    • 2008-11-28
    • Min WangJian WangHaidong ZhangChunhui ZhangXiangwei ZhuXiao Yang
    • Min WangJian WangHaidong ZhangChunhui ZhangXiangwei ZhuXiao Yang
    • G06F3/048
    • G06F3/0481G06F2203/04803
    • A user interface and techniques for presenting content in a panel-based layout are described. The user interface has one or more demarcation bars to define multiple panels on a screen area. Different subject matter (e.g., data, content, programs, etc.) may be placed in the various panels. A bar navigation element facilitates navigation of the bar(s) among preset positions. With the bar navigation element, a user can intuitively resize the panels using just a single actuation (e.g., a single click of a mouse, or a stylus tap). The panels remain in their original orientation and relative positioning, and remain visible in the user interface so that the user can track their location.
    • 描述用于在基于面板的布局中呈现内容的用户界面和技术。 用户界面具有一个或多个分界线以在屏幕区域上定义多个面板。 可以将不同的主题(例如,数据,内容,节目等)放置在各种面板中。 条形导航元件便于在预设位置之间导航条。 使用条形导航元件,用户可以仅使用单个致动(例如,单击鼠标或触控笔)直观地调整面板的大小。 面板保持其原始方向和相对定位,并在用户界面中保持可见,以便用户可以跟踪其位置。