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    • 91. 发明申请
    • Reconstruction of Audio Scenes from a Downmix
    • 从混音重建音频场景
    • US20160111099A1
    • 2016-04-21
    • US14893377
    • 2014-05-23
    • DOLBY INTERNATIONAL AB
    • Toni HIRVONENHeiko PURNHAGENLeif Jonas SAMUELSSONLars VILLEMOES
    • G10L19/008G10L19/02G10L25/06H04S3/00H04S3/02
    • G10L19/008G10L19/0204G10L19/20G10L25/06H04S3/008H04S3/02H04S5/00H04S7/30H04S2400/03H04S2400/11H04S2420/03
    • Audio objects are associated with positional metadata. A received downmix signal comprises downmix channels that are linear combinations of one or more audio objects and are associated with respective positional locators. In a first aspect, the downmix signal, the positional metadata and frequency-dependent object gains are received. An audio object is reconstructed by applying the object gain to an upmix of the downmix signal in accordance with coefficients based on the positional metadata and the positional locators. In a second aspect, audio objects have been encoded together with at least one bed channel positioned at a positional locator of a corresponding downmix channel. The decoding system receives the downmix signal and the positional metadata of the audio objects. A bed channel is reconstructed by suppressing the content representing audio objects from the corresponding downmix channel on the basis of the positional locator of the corresponding downmix channel.
    • 音频对象与位置元数据相关联。 接收的下混合信号包括作为一个或多个音频对象的线性组合的下混通道,并且与相应的位置定位器相关联。 在第一方面,接收降混信号,位置元数据和频率依赖对象增益。 根据基于位置元数据和位置定位器的系数,将对象增益应用于缩混信号的上混合来重构音频对象。 在第二方面,音频对象已经与位于对应的下混通道的位置定位器处的至少一个床通道一起被编码。 解码系统接收下混合信号和音频对象的位置元数据。 基于对应的下混通道的位置定位器,通过从对应的下混通道中抑制表示音频对象的内容来重构床通道。
    • 99. 发明授权
    • Object-oriented audio streaming system
    • 面向对象音频流系统
    • US09167346B2
    • 2015-10-20
    • US13791488
    • 2013-03-08
    • DTS LLC
    • Alan D. KraemerJames TraceyThemis Katsianos
    • G06F17/00H04R3/12G10L19/00H04S7/00
    • H04R3/12G10L19/00G10L19/167G10L19/24H04S7/308H04S7/40H04S2400/03H04S2400/11H04S2400/15
    • Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.
    • 描述用于提供面向对象音频的系统和方法。 可以通过将声源与这些声源的属性(诸如位置,速度,方向性等)相关联来创建音频对象。 可以使用音频对象来代替或除了用于分发声音的频道之外,例如,通过网络将音频对象流式传输到客户端设备。 对象可以使用关联的两维或三维坐标在空间中定义它们的位置。 可以根据可用的网络或客户端设备资源将对象自适应地流式传输到客户端设备。 客户端设备上的渲染器可以使用对象的属性来确定如何呈现对象。 渲染器可以基于关于客户端设备的呈现环境的信息来进一步适应对象的回放。 还描述了音频对象创建技术的各种示例。