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    • 91. 发明授权
    • Rendering of design data
    • 渲染设计数据
    • US09378582B2
    • 2016-06-28
    • US13562448
    • 2012-07-31
    • Edward Slavin, IIIJan ErnstYakup Genc
    • Edward Slavin, IIIJan ErnstYakup Genc
    • G06T15/00G06T15/20G06T19/00G06T9/00
    • G06T15/20G06T9/001G06T9/004G06T19/00G06T2210/08
    • Computer assisted design data is rendered in the cloud. A client-server relationship is provided for 3D rendering. To reduce the burden on the server, the 3D rendering adapts based on the client capabilities. Where possible, some of the 3D rendering is performed by the server and some by the client machine. The 3D rendering by the client machine may be limited to avoid transfer of geometrical data of the CAD data. Different textures or shaders are used for rendering images associated with motion. Dictionary information is accumulated by the client machine to reduce the number of coefficients later transferred to the client machine for 3D rendering. The model represented by the CAD data is used to predict rendered images so that video compression may be performed. The server sparsely renders an image and compressive sensing is used by the client machine to generate the complete image.
    • 计算机辅助设计数据在云中呈现。 为3D渲染提供了客户端 - 服务器关系。 为了减轻服务器的负担,3D渲染根据客户端功能进行调整。 在可能的情况下,一些3D渲染由服务器执行,有些由客户机执行。 可能限制客户端机器的3D渲染,以避免传递CAD数据的几何数据。 不同的纹理或着色器用于渲染与运动相关的图像。 字典信息由客户机累积以减少稍后传送到客户端机器进行3D渲染的系数数量。 由CAD数据表示的模型用于预测渲染图像,从而可以执行视频压缩。 服务器稀疏地呈现图像,并且客户机使用压缩感测来生成完整的图像。
    • 93. 发明申请
    • RELATIVE ENCODING FOR A BLOCK-BASED BOUNDING VOLUME HIERARCHY
    • 基于块的边界体积分数的相对编码
    • US20160071313A1
    • 2016-03-10
    • US14589910
    • 2015-01-05
    • NVIDIA Corporation
    • Samuli Matias LaineTimo Oskari AilaTero Tapani Karras
    • G06T15/10G06T17/00
    • G06T9/40G06T9/001G06T15/005G06T15/04G06T15/06G06T15/08G06T15/10G06T15/80G06T17/005G06T17/10
    • A system, method, and computer program product for implementing a tree traversal operation for a tree data structure is disclosed. The method includes the steps of receiving at least a portion of a tree data structure that represents a tree having a plurality of nodes and processing, via a tree traversal operation algorithm executed by a processor, one or more nodes of the tree data structure by intersecting the one or more nodes of the tree data structure with a query data structure. A first node of the tree data structure is associated with a first local coordinate system and a second node of the tree data structure is associated with a second local coordinate system, the first node being an ancestor of the second node, and the first local coordinate system and the second local coordinate system are both specified relative to a global coordinate system.
    • 公开了一种用于实现树数据结构的树遍历操作的系统,方法和计算机程序产品。 该方法包括以下步骤:接收表示具有多个节点的树的树数据结构的至少一部分,并且经由处理器执行的树遍历运算算法,通过相交来处理树数据结构的一个或多个节点 具有查询数据结构的树数据结构的一个或多个节点。 树数据结构的第一节点与第一局部坐标系相关联,并且树数据结构的第二节点与第二局部坐标系相关联,第一节点是第二节点的祖先,第一局部坐标 系统和第二局部坐标系均相对于全局坐标系来指定。
    • 94. 发明申请
    • VIEWER OPTIMIZED MODEL COMPRESSION
    • 查看器优化模型压缩
    • US20160019714A1
    • 2016-01-21
    • US14334465
    • 2014-07-17
    • Empire Technology Development LLC
    • Ezekiel Kruglick
    • G06T17/00G06T9/00
    • G06T9/00G06T9/001G06T17/10
    • Technologies may be generally described to provide viewer optimized compression of a model. In some examples, a computing device may receive a request to compress a master model for a viewer. The computing device may determine shape primitives of the master model through use of a shape primitive identification technique such as a random sample consensus (RANSAC) technique. The identified or determined shape primitives may be subtracted from the master model to determine residues of the master model. A processed model may be generated from the residues of the master model and the shape primitives. Visible subsets, visible based on a view cone of the viewer, of the residues and the shape primitives may be selected from the processed model, from which a compressed model may be generated. The processed model may then be used to generate a second view without redetermining the shape primitives.
    • 通常可以描述技术来提供观看者优化的模型压缩。 在一些示例中,计算设备可以接收针对观看者压缩主模型的请求。 计算设备可以通过使用诸如随机样本共有(RANSAC)技术的形状原语识别技术来确定主模型的形状基元。 可以从主模型中减去识别或确定的形状基元,以确定主模型的残差。 可以从主模型和形状基元的残差生成经处理的模型。 可以从处理的模型中选择残留物和形状基元的基于观察者的视锥的可见子集,可从中生成压缩模型。 然后可以使用经处理的模型来生成第二视图而不重新确定形状基元。
    • 96. 发明授权
    • Method for encoding normals of a 3D mesh model, method for decoding normals of a 3D mesh model, encoder and decoder
    • 用于编码3D网格模型的法线的方法,用于解码3D网格模型的法线,编码器和解码器的方法
    • US09214042B2
    • 2015-12-15
    • US13575228
    • 2010-01-25
    • Kang Ying CaiWei Wei LiZhi Bo Chen
    • Kang Ying CaiWei Wei LiZhi Bo Chen
    • G06T17/00G06T17/20G06T9/00G06T15/50
    • G06T9/001G06T9/004G06T9/008G06T15/50G06T17/20G06T17/205
    • A method for encoding vertex orientations, also known as normal components, of a 3D mesh model comprises a first clustering of the normal components, determining for each of the first clusters a sphere sector to which most of its elements belong, mapping normal components to a predefined sector, re-clustering the normal components in the predefined sector into second clusters, determining predictors for the second clusters and encoding a normal component by its residual, a reference to its predictor and data indicating which of said mirror mapping operations were performed. A sphere sector is obtained by dividing a sphere into m equal spherical segments and dividing each of said spherical segments into n equal sectors. The first clustering for the sector mapping and the second clustering for predictive coding result in an improved compression ratio.
    • 用于编码3D网格模型的顶点取向(也称为正常分量)的方法包括正常分量的第一聚类,为每个第一簇确定其大多数元素所属的球面扇区,将正常分量映射到 将预定义扇区中的正常分量重新聚类成第二簇,确定第二簇的预测变量并通过其残差对正态分量进行编码,对其预测器的引用以及指示执行所述镜像映射操作的数据。 通过将球划分成m个相等的球形段并将每个所述球形段划分成n个相等的扇区来获得球面扇形。 用于扇区映射的第一聚类和用于预测编码的第二聚类导致改进的压缩比。
    • 98. 发明授权
    • Predictive position encoding
    • 预测位置编码
    • US09111333B2
    • 2015-08-18
    • US14356233
    • 2011-11-07
    • Wenfei JiangKangying CaiTeng Ma
    • Wenfei JiangKangying CaiTeng Ma
    • G06T9/00G06T17/00G06T17/20G06T9/40
    • G06T9/001G06T9/005G06T9/40G06T17/005G06T17/205G06T2207/20021
    • A method and apparatus for position coding of three dimensional mesh models are described including estimating a symbol probability of a non-empty-child-cell Cl,k, where Ql,k denotes the kth cell at layer l, wherein the symbol probability is estimated based on an accuracy of a fitted plane P, sub-dividing the non-empty-child-cell to produce a sub-cell, if the non-empty-child-cell has more than one vertex, determining if there are more unprocessed non-empty-child-cells at layer l, if there are no more unprocessed non-empty-child-cells at layer l, determining if all non-empty-child-cells at layer l have only one vertex and a distance between the center of the sub-cell and a point inside the sub-cell is less than or equal to a first threshold and entropy coding symbols representing a position of the non-empty-child-cells, if all non-empty-child-cells at layer l have only one vertex and the distance between the center of the sub-cell and the point inside the sub-cell is less than or equal to the first threshold.
    • 描述了用于三维网格模型的位置编码的方法和装置,包括估计非空子单元Cl的k的符号概率,其中,Q1,k表示第l层的第k个单元,其中估计符号概率 基于拟合平面P的精度,如果非空子子单元具有多于一个顶点,则将非空子单元分割以产生子单元,确定是否存在更多未处理的非单元, 如果层l上没有更多未处理的非空子小区,则确定层l上的所有非空小子单元是否只有一个顶点和中心之间的距离 并且子单元内的点小于或等于第一阈值,并且如果在层上的所有非空子子单元都表示非空子子单元的位置,则熵编码表示非空子单元的位置的符号 l只有一个顶点,子单元的中心与子单元内的点之间的距离小于或等于 到第一个阈值。
    • 100. 发明授权
    • Compressing data representing computer animated hair
    • 压缩表示计算机动画头发的数据
    • US09064345B2
    • 2015-06-23
    • US13830943
    • 2013-03-14
    • DreamWorks Animation LLC
    • Mark Jeffrey Matthews
    • G06K9/00G06T13/40G06T9/00
    • G06T13/40G06T9/001G06T9/008
    • Data representing animated hair in a computer generated imagery (CGI) scene may be compressed by treating hair data as arrays of parameters. Hair data parameters may include control vertices, hair color, hair radius, and the like. A principal component analysis (PCA) may be performed on the arrays of hair data. PCA may yield new basis vectors, varying in length, with the largest basis vector corresponding to a new dimension with the largest variance in hair data. The hair data may be quantized based on the varying lengths of new basis vectors. The number of bits allocated for quantizing each new dimension corresponding to each new basis vector may be determined based on the relative lengths of new basis vectors, with more bits allocated to dimensions corresponding to longer basis vectors. The quantized hair data may be bit-packed and then compressed using lossless entropy encoding.
    • 在计算机生成的图像(CGI)场景中表示动画头发的数据可以通过将头发数据视为参数数组来压缩。 头发数据参数可以包括控制顶点,头发颜色,头发半径等。 可以对头发数据阵列执行主成分分析(PCA)。 PCA可以产生长度不同的新的基本向量,其中对应于毛发数据中最大方差的新维度的最大基本向量。 毛发数据可以基于新的基本向量的变化长度量化。 可以基于新的基本向量的相对长度来确定分配用于量化对应于每个新的基本向量的每个新维度的比特数,其中更多比特被分配给对应于较长基本向量的维度。 量化头发数据可以是位打包的,然后使用无损熵编码进行压缩。