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    • 93. 发明申请
    • METHOD AND DEVICE FOR VISUALIZING CONTACT(S) BETWEEN OBJECTS OF A VIRTUAL SCENE
    • 用于在虚拟场景对象之间可视化接触的方法和装置
    • US20140333611A1
    • 2014-11-13
    • US14267460
    • 2014-05-01
    • THOMSON LICENSING
    • Jean_Eudes MARVIEGael SourimantOlivier Mocquard
    • G06T15/00
    • G06T15/00G06T19/00G06T2210/21
    • A method for visualizing contact between a first object and at least a second object of a virtual scene commences by first associating a first identifier with first pixels associated with the first object and at least a second identifier with second pixels associated with the at least a second object. Thereafter, for at least one first pixel, at least a distance in world space between the at least one first pixel and at least one second pixel located in the neighbourhood of the at least one first pixel, is computed. Then at least a contact between the first object and the at least a second object is visualized if the at least a computed distance remains less than a first threshold distance.
    • 用于可视化第一对象和虚拟场景的至少第二对象之间的接触的方法开始于首先将第一标识符与与第一对象相关联的第一像素与至少第二标识符相关联,其中第二像素与至少第二对象相关联 目的。 此后,对于至少一个第一像素,计算位于至少一个第一像素附近的至少一个第一像素与至少一个第二像素之间的世界空间中的至少一个距离。 然后,如果至少所计算的距离保持小于第一阈值距离,则可视化第一对象和至少第二对象之间的至少一个接触。
    • 94. 发明申请
    • SYSTEM AND METHOD FOR PRESENTING TRUE PRODUCT DIMENSIONS WITHIN AN AUGMENTED REAL-WORLD SETTING
    • 在真实世界设置中提供真实产品尺寸的系统和方法
    • US20140285522A1
    • 2014-09-25
    • US14222494
    • 2014-03-21
    • QUALCOMM Incorporated
    • Eunjoo KimPer Orum Nielsen
    • G06T19/00G06Q30/06G09G5/377
    • G06T19/006G06F3/147G06Q30/0601G06Q30/0643G06T2210/21G09G5/377G09G2340/0407G09G2340/0464G09G2340/125
    • Methods, systems, computer-readable media, and apparatuses for presenting a representation of an augmented real-world setting are presented. In some embodiments, a method includes presenting a representation of an augmented real-world setting. The method includes capturing a plurality of images of a real-world setting. The method also includes analyzing one or more real-world objects within the plurality of images of the real-world setting. The method further includes receiving information pertaining to a real-world product, wherein the information is indicative of first physical dimensions of the real-world product during a first mode of operation and second physical dimensions of the real-world product during a second mode of operation and overlaying an augmented reality object depicting the real-world product during the first mode of operation, and having the first physical dimensions, within at least one of the plurality of images of the real-world setting, based at least in part on the analyzing step.
    • 呈现用于呈现增强现实世界设置的表示的方法,系统,计算机可读介质和装置。 在一些实施例中,一种方法包括呈现增强现实世界设置的表示。 该方法包括捕获真实世界设置的多个图像。 该方法还包括分析真实世界设置的多个图像内的一个或多个真实世界对象。 该方法还包括接收与真实世界产品有关的信息,其中该信息指示在第一操作模式期间该真实世界产品的第一物理尺寸,以及在第二模式中的真实世界产品的第二物理尺寸 操作和覆盖在第一操作模式期间描绘真实世界产品的增强现实对象,并且在至少一个真实世界设置的多个图像内具有第一物理尺寸,至少部分地基于 分析步骤。
    • 96. 发明申请
    • EDITABLE CLIPPING PLANES FOR CAD SYSTEMS
    • CAD系统的可编辑剪辑平面图
    • US20140278283A1
    • 2014-09-18
    • US14294524
    • 2014-06-03
    • M.E.P. CAD INC.
    • Joseph P. ReghettiPhillip M. SchaefferShane Hoeft
    • G06F17/50
    • G06F17/50G06T19/20G06T2210/21G06T2219/2016
    • Methods, apparatuses, systems, and software for proposing a resolution to a position conflict between a graphic object within a drawing sharing a portion of, up to all of, the one or more locations of other graphic objects, comprising the steps of: identifying a proposed new location of the graphic object within the drawing that will resolve the conflict; creating a reflection of the graphic object depicting the graphic object as it would appear at the proposed new location without moving the graphic object from its location; and determining whether the proposed new location will clear the conflict by not sharing a portion of the one or more locations, including embodiments directed to the use of reflections, alert/conflict bubbles, modeless drawing windows, and clipping planes.
    • 用于向图中的图形对象之间的位置冲突提出共享其中一个或多个其他图形对象的一个​​或多个位置的图形对象之间的位置冲突的方法,装置,系统和软件,包括以下步骤:识别 在图中提出了解决冲突的图形对象的新位置; 创建描绘图形对象的图形对象的反射,因为它将出现在所提出的新位置,而不将图形对象从其位置移动; 以及确定所提出的新位置是否通过不共享所述一个或多个位置的一部分来清除冲突,包括针对使用反射,警报/冲突气泡,无模式绘图窗口和剪切平面的实施例。
    • 100. 发明授权
    • Method and system for coordinating collisions between augmented reality and real reality
    • 协调增强现实与实际现实之间的碰撞的方法和系统
    • US08681179B2
    • 2014-03-25
    • US13331458
    • 2011-12-20
    • Robert John RollestonJeffrey David KingsleyJia Wang
    • Robert John RollestonJeffrey David KingsleyJia Wang
    • G09G5/00
    • G06T19/006G06T2210/21
    • A method and system for coordinating placement of an augmented reality/virtual world object(s) into a scene relative to position and orientation. The object(s) can be connected to an anchor point having an absolute location relative to the marker via a connector (e.g., spring-like connector) in such a way that the behavior of the object responds to a physical force and a collision which exists in the augmented reality scene. The connection between the virtual object and location of the marker permits the object to exactly track the marker when there are no real world collisions between the markers. The virtual objects can be displaced so the objects do not pass through one another when the real world markers come into a close spatial proximity and the corresponding virtual objects begin to collide.
    • 一种用于协调相对于位置和方向将增强的现实/虚拟世界对象放置到场景中的方法和系统。 物体可以经由连接器(例如,弹簧状连接器)连接到具有相对于标记的绝对位置的锚定点,使得物体的行为响应物理力和碰撞, 存在于增强现实场景中。 虚拟对象和标记位置之间的连接允许对象在标记之间没有真实世界碰撞时精确地跟踪标记。 当真实世界的标记进入紧密的空间接近度并且对应的虚拟对象开始发生碰撞时,虚拟对象可以被移位,使得对象不会彼此通过。