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    • 99. 发明申请
    • DYNAMIC QUALITY OF SERVICE MANAGEMENT IN MULTIPLAYER GAMING
    • 多玩家游戏服务管理动态质量
    • US20140057723A1
    • 2014-02-27
    • US13596022
    • 2012-08-27
    • Gary D. CudakChristopher J. HardeeRandall C. HumesAdam Roberts
    • Gary D. CudakChristopher J. HardeeRandall C. HumesAdam Roberts
    • A63F9/24
    • A63F13/56A63F13/12A63F13/70A63F2300/407A63F2300/534
    • Embodiments of the present invention provide a method, system and computer program product for dynamic quality of service (QoS) management for multi-player gaming. In an embodiment of the invention, a method for dynamic QoS management for multi-player gaming is provided. The method includes monitoring a multi-player game and detecting a game moment for a game player in the multi-player game. The method also includes determining a degree of sensitivity for the game moment and enhancing access to a computing resource of the game player in response to determining the game moment to be highly sensitive. In one aspect of the embodiment, the method additionally includes detecting a subsequent game moment for the game player in the multi-player game, determining a degree of sensitivity for the subsequent game moment, and reducing access to the computing resource of the game player in response to determining the game moment to be less sensitive.
    • 本发明的实施例提供了一种用于多玩家游戏的动态服务质量(QoS)管理的方法,系统和计算机程序产品。 在本发明的实施例中,提供了一种用于多玩家游戏的动态QoS管理的方法。 该方法包括在多人游戏中监视多玩家游戏并检测游戏玩家的游戏时刻。 该方法还包括响应于确定游戏时刻高度敏感地确定游戏时刻的灵敏度和增强对游戏者的计算资源的访问。 在该实施例的一个方面中,该方法还包括检测多玩家游戏中的游戏玩家的后续游戏时刻,确定随后的游戏时刻的敏感程度,以及减少对游戏玩家的计算资源的访问 响应确定游戏时刻不太敏感。