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    • 91. 发明申请
    • Presentation viewing tool designed for the viewer
    • 为观众设计的演示文稿查看工具
    • US20060184872A1
    • 2006-08-17
    • US11057997
    • 2005-02-15
    • Lubomira DontchevaSteven DruckerMichael Cohen
    • Lubomira DontchevaSteven DruckerMichael Cohen
    • G06F17/00G06F17/21
    • G06F17/242G06F17/241
    • The subject invention provides a unique system and method that facilitates a viewer's viewing experience of a presentation as shown on the viewer's own machine. The system and method provide the viewer with navigation and annotation control of the viewer's view of the presentation without affecting the presenter's presentation and/or the presenter's display of the presentation. When viewing a presentation, the viewer can annotate at least a portion of the presentation with text, audio, ink markings, as well as insert URL or other web-based information. Searches can be conducted during the viewing of the presentation to further supplement content in the presentation. The search results including the pertinent URLs can be added in whole or in part to the relevant portions of the presentation. Furthermore, the viewer can view the presentation in a variety of perspectives and zoom levels to gain context over the presentation or parts thereof.
    • 本发明提供了一种独特的系统和方法,其便于观看者自己的机器上显示的观看者的呈现观看体验。 该系统和方法向观众提供观众对演示视图的导航和注释控制,而不影响演示者的呈现和/或演示者对演示的显示。 当观看演示时,观众可以用文本,音频,墨水标记以及插入URL或其他基于网络的信息来注释演示文稿的至少一部分。 可以在观看演示文稿期间进行搜索,以进一步补充演示文稿中的内容。 包括相关URL的搜索结果可以全部或部分添加到演示文稿的相关部分。 此外,观看者可以以各种视角和缩放级别来观看呈现,以获得呈现或其部分的上下文。
    • 96. 发明申请
    • Interactive horizon mapping
    • 交互式水平映射
    • US20050156941A1
    • 2005-07-21
    • US10983359
    • 2004-11-08
    • Peter-Pike SloanMichael Cohen
    • Peter-Pike SloanMichael Cohen
    • G06T15/60G09G5/00
    • G06T15/60
    • Shadows, which play an important role in perceiving the shape and texture of an object, are simulated interactively in a real time, self-shadowing of a bump mapped surface for a computer rendered object. A computer graphics textured object function defines a horizon map over an orientation in a tangent space of the object using different textures or basis functions. The implementation can be performed using commodity graphics hardware by precomputing the horizon map for limited visibility for each point on the bump mapped surface given light in each of a plurality of radial directions. The horizon map is used to produce self-shadowing of the bump mapped surface of the object.
    • 在感知对象的形状和纹理方面发挥重要作用的阴影在实时中被模拟为计算机渲染对象的凹凸映射表面的自身阴影。 计算机图形纹理对象函数使用不同的纹理或基础函数来定义对象的切线空间中的取向上的水平映射。 可以使用商品图形硬件来执行实现,该方法是通过预先计算水平映射,以便在多个径向方向中的每个中给定光的凹凸映射表面上的每个点的受限可视性。 水平映射用于产生对象的凹凸映射表面的自我阴影。
    • 100. 发明申请
    • Composite armor plate
    • 复合装甲板
    • US20050072294A1
    • 2005-04-07
    • US10913591
    • 2004-08-05
    • Michael Cohen
    • Michael Cohen
    • F41H5/02F41H5/04
    • F41H5/0414F41H5/023F41H5/0492
    • The invention provides a composite armor plate for absorbing and dissipating kinetic energy from high-velocity projectiles, the plate comprising a single internal layer of pellets which are bound and retained in plate form by an elastic material, substantially internally within the elastic material, such that the pellets are bound in a plurality of spaced-apart rows and columns, the pellets being made of a material selected from the group consisting of ceramic material glass and sintered refractory material, and the pellets being substantially fully embedded in the elastic material so that the pellets form an internal layer, characterized in that a majority of each of the pellets in direct contact with four diagonally-adjacent pellets in the same layer to provide mutual lateral confinement therebetween and is retained in spaced-apart relationship relative to pellets in the same row and pellets in the same column by the elastic material.
    • 本发明提供了一种用于从高速弹丸吸收和耗散动能的复合装甲板,该板包括单个的内部颗粒,其内部基本上在弹性材料内部以弹性材料结合并保持为板状,使得 颗粒以多个间隔开的行和列结合,颗粒由选自陶瓷材料玻璃和烧结耐火材料的材料制成,并且颗粒基本上完全嵌入弹性材料中,使得颗粒 颗粒形成内层,其特征在于,每个颗粒中的大多数颗粒与同一层中的四个对角相邻的颗粒直接接触,以在它们之间提供相互的侧向约束,并且相对于相同排中的颗粒以间隔的关系保持 并通过弹性材料在同一列中的丸粒。