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    • 91. 发明授权
    • Gaming system having a plurality of gaming machines linked by network and control method thereof
    • 具有多个通过网络链接的游戏机的游戏系统及其控制方法
    • US08052524B2
    • 2011-11-08
    • US12209470
    • 2008-09-12
    • Yoichi KatoArata AjiroKenta Sugano
    • Yoichi KatoArata AjiroKenta Sugano
    • A63F13/10A63F13/12
    • G07F17/3258G07F17/32
    • A gaming system of the present invention comprises: a plurality of gaming machines; and a control device including a memory device and a processor; wherein the memory device is capable of storing a plurality of types of winning-machine determination programs for determining the gaming machine to which payout of a game medium is conducted, out of the plurality of gaming machines, the winning-machine determination programs respectively determining the gaming machine by methods different from each other, and the processor is programmed to execute processing of determining the gaming machine to which the payout of the game medium is conducted, by executing the winning-machine determination program of the type specified based on the counted number of the gaming machines joining the game and paying out a predetermined number of game media to the determined gaming machine.
    • 本发明的游戏系统包括:多个游戏机; 以及包括存储装置和处理器的控制装置; 其中,所述存储装置能够存储多种类型的获胜机器确定程序,用于确定在多个游戏机中进行游戏媒体的支付的游戏机,所述获胜机器确定程序分别确定 游戏机通过不同的方法进行编程,并且处理器被编程为通过执行基于所计数的数字指定的类型的获胜机器确定程序来执行确定执行游戏介质的支付的游戏机的处理 参与游戏的游戏机并向所确定的游戏机支付预定数量的游戏媒体。
    • 93. 发明申请
    • Slot Machine
    • 老虎机
    • US20080045320A1
    • 2008-02-21
    • US11882760
    • 2007-08-03
    • Yoichi Kato
    • Yoichi Kato
    • A63F9/24
    • G07F17/34
    • A slot machine is provided, which includes a display, a memory, and a controller. The display displays an image of a game. The memory stores symbol data on attributes indicating a plurality of types of symbols. The controller is configured with a process including: starting the game, and randomly selecting data to be displayed from the symbol data; controlling the selected data to be displayed in a plurality of cells of the display arranged in matrix; recognizing cells adjacent to one another that have a same attribute as an adjoining group; and providing a predetermined award to a player in accordance with the attribute and a number of the cells belonging to the adjoining group.
    • 提供了一种老虎机,其包括显示器,存储器和控制器。 显示屏显示游戏的图像。 存储器存储关于指示多种类型的符号的属性的符号数据。 控制器配置有一个过程,包括:开始游戏,并从符号数据中随机选择要显示的数据; 控制所选择的数据被显示在以矩阵表示的显示器的多个单元中; 识别彼此相邻的具有与相邻组相同属性的单元; 以及根据属于相邻组的属性和单元的数量向玩家提供预定的奖励。
    • 97. 发明授权
    • Apparatus for automatically measuring blood pressure
    • 用于自动测量血压的装置
    • US5029589A
    • 1991-07-09
    • US375406
    • 1989-07-03
    • Yoichi Kato
    • Yoichi Kato
    • A61B5/0225A61B5/022
    • A61B5/02225A61B5/022
    • In a hematomanometer in which the blood pressure values are detected while increasing the cuff pressure, the cuff pressure is increased to a predetermined value, the minimum blood pressure is presumed. When the presumed value is greater than a first reference value which is larger than the predetermined value, the measurement of the blood pressure is conducted while increasing the cuff pressure. When the presumed value is greater than the first reference value, the cuff pressure is decreased to a second reference value which is smaller than the predetermined value, and then the measurement of the blood pressure is conducted while increasing the cuff pressure.
    • 在增加袖带压力的同时检测血压值的血压计中,袖带压力增加到规定值,推定最低血压。 当假设值大于大于预定值的第一参考值时,在增加袖带压力的同时进行血压的测量。 当推测值大于第一基准值时,袖带压力降低到小于预定值的第二参考值,然后在增加袖带压力的同时进行血压测量。