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    • 92. 发明申请
    • Exercise suit
    • 运动服
    • US20050034205A1
    • 2005-02-17
    • US10666347
    • 2003-09-19
    • Michael Green
    • Michael Green
    • A41B1/00A41B9/00A41C1/02A41C1/08A63B21/055
    • A63B21/0552A41D2300/33A63B21/0004A63B21/00185A63B21/0442A63B21/4001A63B21/4009A63B21/4017A63B21/4021A63B21/4025A63B2208/0204
    • The disclosed embodiments of exercise garments includes a torso portion adapted to substantially cover the torso of a user and one or more flaps. Each flap is secured substantially to a side of the torso portion. The exercise garment also includes at least one fastener adapted to selectively secure the pair of flaps across at least a portion of an abdominal region of the user. The fasteners may include a hook-and-loop arrangement (such as Velcro7), buttons or snaps. The illustrated embodiment includes a pair of flaps, which may overlap over the abdominal region when both flaps are secured. The fasteners may be adapted to provide adjustable positioning of the flaps. The adjustable positioning includes variable placement of the flaps relative to the abdominal region. The torso portion may also include a corset arrangement extending from a top portion of the torso portion downward through at least a portion of the abdominal region.
    • 所公开的运动服装的实施例包括适于基本上覆盖使用者的躯干和一个或多个襟翼的躯干部分。 每个翼片基本上固定在躯干部分的一侧。 运动服还包括至少一个紧固件,其适于选择性地将一对折翼固定在穿过使用者的腹部区域的至少一部分上。 紧固件可以包括钩环布置(例如Velcro7),按钮或卡扣。 所示实施例包括一对翼片,当两个翼片被固定时,它们可以在腹部区域上重叠。 紧固件可以适于提供襟翼的可调定位。 可调定位包括翼片相对于腹部区域的可变放置。 躯干部分还可以包括从躯干部分的顶部部分向下延伸穿过腹部区域的至少一部分的紧身衣。
    • 94. 发明授权
    • Lockable quick-release mechanism
    • 可锁定快速释放机构
    • US5027628A
    • 1991-07-02
    • US515470
    • 1990-04-27
    • Etienne De RocherMichael Green
    • Etienne De RocherMichael Green
    • B62H5/00E05B27/08F16B41/00
    • B62H5/001E05B27/083F16B41/005Y10T70/5836Y10T70/5872
    • A lockable quick-release mechanism for preventing theft of a bicycle wheel or seat from a bicycle frame. The lockable quick-release mechanism includes a rotatable lever having an eccentric cam rotating within a piston head. As the eccentric cam rotates within the casing, the piston head moves in relation to the casing. For tightening, the piston head is brought from its outermost to innermost position relative to its casing. Conversely, for loosening, the piston head is brought from its innermost to outermost position relative to its casing. Flat abutment surfaces are formed on the lever adjacent to the eccentric cam. A locking disc is disposed within the casing and includes a pair of extension arms engaging the abutment surfaces to prevent rotation of the lever. A spindle, which is disposed within the casing and extends through an aperture in the locking disc, rotates the locking disc from a locked to an unlocked condition. The spindle and locking disc are retained in the locked condition by a lock means.
    • 一种可锁定的快速释放机构,用于防止自行车车轮或座椅从自行车车架上的盗窃。 可锁定的快速释放机构包括具有在活塞头内旋转的偏心凸轮的可旋转杆。 当偏心凸轮在壳体内旋转时,活塞头相对于壳体移动。 为了紧固,活塞头从其最外侧到相对于其外壳的最内部位置。 相反,为了松动,活塞头从其最内侧到相对于其外壳的最外位置。 平面邻接表面形成在与偏心凸轮相邻的杆上。 锁定盘设置在壳体内,并且包括与抵靠表面接合的一对延伸臂,以防止杠杆的旋转。 设置在壳体内并延伸穿过锁定盘中的孔的心轴将锁定盘从锁定状态旋转到解锁状态。 主轴和锁定盘通过锁定装置保持在锁定状态。
    • 98. 发明授权
    • Shader serialization and instance unrolling
    • 着色器序列化和实例展开
    • US09123167B2
    • 2015-09-01
    • US13631866
    • 2012-09-29
    • Yunjiu LiMichael Green
    • Yunjiu LiMichael Green
    • G06T15/50G06T17/20G06F9/44
    • G06T15/80G06F9/44G06T15/50G06T17/20G06T2200/28G06T2210/52
    • A graphics engine with shader unit thread serializing and instance unrolling functionality that executes multi-threaded shader logic in a single hardware thread is described. Hardware accelerated tessellation functionality is implemented utilizing programmable pipeline stages that allow custom, runtime configuration of graphics hardware utilizing programs compiled from a high level shader language that are executed using one or more shader execution cores. In one embodiment, multiple shader unit program threads are serialized to run in one hardware thread to allow a greater number of instructions to be executed on the shader cores and preserve hardware threads for primitive processing by other shader units.
    • 描述了具有着色器单元线程序列化和在单个硬件线程中执行多线程着色器逻辑的实例展开功能的图形引擎。 使用可编程流水线阶段来实现硬件加速镶嵌功能,这些阶段允许图形硬件的自定义,运行时配置利用使用一个或多个着色器执行核执行的高级着色器语言编译的程序。 在一个实施例中,多个着色器单元程序线程被串行化以在一个硬件线程中运行,以允许在着色器核上执行更多数量的指令,并保留硬件线程以供其他着色器单元进行原始处理。